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kobo1d
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Hi all. Long time reader, 1st time poster.
I was curious how everyone would "rank" the traits.
This time: Industrious
On a scale of 0-5, 0 being totally worthless and 5 being the best, how would everyone rank the Ind. trait?
Update
Industrious averaged 3.8 after 40 votes.
2nd highest ranked.
chart coming soon
Last edited by kobo1d on 04-05-2004 at 19:11
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Mountain Sage
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I just LOVE this trait (well, maybe except on extreme archipelago). Less workers = less gpt or, better, the same amount of workers is much more productive.
And the best way of rexxing (except on a 3-tiles island, of course) is to have a worker putting down a road ahead of the settlers.
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eris
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I don't care if they reduced this trait in Conquests. I like it. The main reason is that if I don't have it, then it feels like all my workers work like they were stuck in tarpits or something. I swear that even the animation is slower. (Well, maybe not) I want each worker to have in mind the goal of turning my empire into one big urban sprawl, and to work harder because of the challenge of that goal. An interesting thing is that since captured workers do not get the trait bonus, it ends up requiring an investment in gpt in order take advantage of the Industrious trait. The bigger the investment, the more advantage you get.
Voted 4
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kobo1d
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updated stats
very little change for industrious
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bigchief
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I'm with many of the others. I voted 4 ( 5 pre Conquests - 3 with Conquests).
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