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kobo1d
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Hi all. Long time reader, 1st time poster.
I was curious how everyone would "rank" the traits.
This time: Expansionist
On a scale of 0-5, 0 being totally worthless and 5 being the best, how would everyone rank the Exp. trait?
Update
Expansionist averaged 2.222 after 36 votes.
Ranked last, 8th place.
Chart coming soon.
Last edited by kobo1d on 04-05-2004 at 19:02
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Mountain Sage
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As usual, 0 on archipelago, 5 on pangea, gargantuan, 35 civs. Since I play mostly on archipelago...
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Aeson
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orangesoda
Nov 2001 time: 22:35
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At least you have an extra tech towards Map Making if you're all alone, and will know your situation ASAP. Otherwise you might spend extra time building up to an Archer rush, building a Granary for a strong Rex on a small island, researching something other than straight to Map Making, ect.
Then when you're ready to invade, drop off a Scout or two in the target's territory, find their Iron, Horses, and/or important roads, pillage them the first turn of the war, and pull their units away from your landing site.
It's obviously not going to be as useful a trait under those conditions, but hardly useless.
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eris
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This trait just does not work for me. My scouts find barbs before they encounter huts. My warriors get minimum good things from the huts. Even if I do get a tech lead, the other civs give me awful trade offers. The bonus for the trait goes away sometime during the Ancient Age. (This is the opposite of Commercial which starts out weak and gets stronger later.) If I work at it, I can get a tech lead without an Expansionist trait and then enjoy whatever benefits come from the other trait I got instead.)
Voted 2.
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Cerbykins
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1.
Pop a hut. Very good, I'm sure. Except there just AREN'T ENOUGH!!! (even on large/pangaea maps)
I have seen it get me a good ancient lead, but it's the exception more than the rule. And it may retain it's power on higher levels, but it's not enough power to start with. It may have pillaging potential, but I've never looked into it. Why? The signature says all (should I ever change it...it says everything's mine by default )
And you wouldn't pillage your own land. Actually, in the crazy world of poly you probably would, and somehow win the game by it too by fooling the AI with a strange done-tile/worker ratio or something odd like that 
Plus, the standard scout needs def for me to like it 
I consider finding this trait bad news, but I will at least make the most of the scout on a hut grab :P - shame the neighbour AI's tend to have it too... 
It may have some super power within, but I have yet to see it personally.
Edit: oh, expansionist features well in late wonders. So 1.5 really - I like 'UU insurance' 
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kobo1d
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updated stats
over the past two days expansionist has not changed even .001 in either direction
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