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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Rank the Traits: Militiristic
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Militiristic (Time out:0 days after 27-04-2004, 02:52)
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kobo1d is offline kobo1d
Chieftain

Apr 2004
time: 05:35
  Old Post 27-04-2004 02:52
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Rank the Traits: Militiristic Support Apolyton, pre-order Civilization IV

Hi all. Long time reader, 1st time poster.
I was curious how everyone would "rank" the traits.
This time: Militiristic

On a scale of 0-5, 0 being totally worthless and 5 being the best, how would everyone rank the Mil. trait?

Update

Militiristic averaged 2.455 after 33 votes.
7th highest ranked.

Chart coming soon

Last edited by kobo1d on 04-05-2004 at 19:15

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 27-04-2004 03:22
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I voted 2, but it could be more useful at Demi. I would say below that it is not as good as some others and above it I think it is of little value.

kobo1d is offline kobo1d
Chieftain

Apr 2004
time: 05:35
  Old Post 27-04-2004 06:04
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updated stats

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 27-04-2004 11:53
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Lower tier....and the only reason I give it 3 is because C3C is such a warmongers' game.

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:35
  Old Post 27-04-2004 12:52
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Ugain, worse than useless. Unless you go for a domination game on pangea (which I never will do).

BTW, the most 'fun' civ to play on archipelago maps is Scandinavia (at least for me), which is militaristic/seafaring, proof that even a one-legged civ can be 'fun' when you play it correctly.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 27-04-2004 12:59 Visit Trip's homepage!
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Militaristic can be quite powerful when playing against a human opponent.

However, it just doesn't have the same 'kick' to it that AGR and IND have, so I give it a 3.

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:35
  Old Post 27-04-2004 14:29
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I have to agree with you on the Vs humans part. Having those cheap barracks and a higher probability of promotion can be an enormous bonus in conflict heavy games.

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:35
  Old Post 27-04-2004 15:46
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Inflate your Upload Space

Only really useful if you play to take advantage of it - you have to be agressive for this not to be a non-trait, and even then it's still not as good as some of the others.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:35
  Old Post 27-04-2004 18:02
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I'm giving this one a 3. It used to be one of my favorite, top-tier traits in PTW. But the changes to MGLs have reduced it for me, since I only went all-out on MGL generation in PTW to be able to rush wonders & palace moves. Obviously, I'm approaching this (and all these questions) from a SP perspective.

The 1/2 cost walls, barracks, harbors and airports are nice, particularly the barracks & harbors.

The promotion thing is still useful for getting more MGLs, and MGLs still have their uses - rushing small wonders and creating Armies, which are now very strong (too strong, especially given that the AI won't use them).

-Arrian

kobo1d is offline kobo1d
Chieftain

Apr 2004
time: 05:35
  Old Post 28-04-2004 05:40
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updated stats

eris is offline eris
Chieftain

Jan 2003
time: 22:35
  Old Post 29-04-2004 02:41
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Inflate your Upload Space

Promotions, Leaders, Armies. Then starts the serious stomping. I am a builder by nature, but when the dark side calls I think the Militaristic trait is not only useful, it is mean, evil, satisfying fun.

voted 4

Cerbykins is offline Cerbykins
Warlord

Dec 2003
time: 05:35
  Old Post 30-04-2004 03:01
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4. Love fighting, constant benefit of more upgrades on units. Cheap barracks too...sweet stuff

kobo1d is offline kobo1d
Chieftain

Apr 2004
time: 05:35
  Old Post 30-04-2004 06:38
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Inflate your Upload Space

updated stats
militiristic is holding steady

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 01-05-2004 13:22
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3. Militaristic can be very powerful for tightly packed MP games for buiding quick barracks and walls, but is otherwise of rather limited use, especially under C3C rules. Other traits (namely industrious and agricultural) provide a greater benefit in the early game anyhow... granted, the few barracks I need to build will cost 20 shields more apiece, but that's not really THAT expensive when you consider the many benefits I'll be getting from increasing population, production, number of improved tiles, etc.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 02-05-2004 01:37 Visit joncnunn's homepage!
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Traight droped from 3 down to 2 when ability for MGL to build GWs was elimated. Armies are much nicer than before, but that doesn't compare to getting a free GW.

Dead last in my book, walls are useless because they have no affect once the city reaches size 7 and also seem to be fraqile.

Baracks cost little, ironically their best thing about their traight is the half price Harbor, but I'm biased because I prefer building my empire peacefully and only go war-mongler when a needed luxary or resource is just inside my oppoents territory.

Cerbykins is offline Cerbykins
Warlord

Dec 2003
time: 05:35
  Old Post 02-05-2004 03:33
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Granted when I describe the lower cost of barracks, I'm thinking early on - in the sorts of games where I might give a city a temple, a worker and a barracks - and churn out a metal-whooping (swords )

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