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foolish_icarus
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the thievery continues
Nov 2002 time: 21:35
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In 334 BC, near the beginning of his campaign in Persia, Alexander and his army fought the battle of Granicus River. The Macedonian army soundly defeated the Persian army, but Alexander, fighting in the thick of things, was slain. So the Macedonian army, much like Xenophon’s 10 thousand 67 years before, had to fight their way, leaderless, out of Persia. This blow to both Macedon, now without a ruler, and an already weak Persia, gave strength to the independence movements within their territories. The Greek lands once again began bickering and sorting into alliances, and whole regions fought to escape Persian control.
It is now 325 BC. Progress will be 5 years/day unless otherwise noted
There follows a nation list and an explanation of the stats. If you would like a nation that is not listed, simply post stat recommendations and I will put your country on the map. If needed, additional maps will be posted.
Comprehensive Nation Simulator (CNS). Ancient Version.
military effectiveness (combination of training, equipment, leadership, ability to project force and respond quickly, etc. Measures whether your military is capable of defending on home front only or able to move long distances into adjacent areas.) : embarrassing, poor, average, good, exceptional
secret police : limited, basic, adequate, professional, extensive, ubiquitous, [strength of spies, intelligence gathering, assassinations, etc.]
Common living conditions (how well the average person lives, includes social infrastructure such as universities, public utilities, availability of goods and consumer items) : Abysmal, Squalid, Poor, Average, Good, Very Good, Exceptional
Military levels :
None, Infinitesimal, Tiny, Small, Medium, Large, Very Large, Huge, Enormous, Outrageous
Economy (Average commercial health) :
Primitive, Backwards, Poor, Struggling, Average, Good, Thriving, Exceptional, Glorious, Awe Inspiring
Discontent (Amount of unhappiness, different forms of governments can handle different amounts of unhappiness, and it will be manifested in different ways) :
Insignificant, Minor, Some, Significant, Worrisome, Open Revolt
Tech Level :
Just to generally keep track of how advanced things are, projects, don’t need to be too specific, e.g. “The Bloatian peoples have no knowledge of metallurgy, mathematics, stonecutting, or literature, but are the best stick carvers in the world. They ride into battle on pigs.”
Empire Rating (This is on an absolute scale, so small countries will only be able to have moderate ratings. This includes physical infrastructure, such as roads, mines, engineers, barracks, armories, dockyars, NOT to be confused with social infrastructure, which is covered in Common Living conditions ) :
primitive, scattered, inadequate, limited, varied, sufficient, plentiful, extensive, burgeoning, awesome
Government/Society :
Blurb, e.g. “Absolute despotism enforced by a merciless secret police force. Despite this, the population is annoyingly upbeat and optimistic” etc. Can also include miscellaneous information, such as social mobility, etc., whatever you feel needs to be noted.
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foolish_icarus
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the thievery continues
Nov 2002 time: 21:35
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Magna Graeca
Army: Small
Navy: Medium
Military Effectiveness: Average
Secret Police: Adequate
Common Living Conditions: Poor
Economy: Good
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Alliance of city state ruled by dictator, occasional aristocratic councils
Rome
Army: Medium
Navy: Infinitesimal
Military Effectiveness: Average
Secret Police: Basic
Common Living Conditions: Poor
Economy: Average
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Patrician Republic (Rome) dominates ally and subject states
Macedon
Army: Medium
Navy: Tiny
Military Effectiveness: Good
Secret Police: Adequate
Common Living Conditions: Poor
Economy: Struggling
Discontent: Significant
Tech Level:
Empire Rating: Scattered
Government/Society: Kingdom with supreme leader and subject nobles
Carthage
Army: Small
Navy: Medium
Military Effectiveness: Average
Secret Police: Basic
Common Living Conditions: Poor
Economy: Struggling
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Oligarchy with magisterial rule.
Sparta
Army: Small
Navy: Infinitesimal
Military Effectiveness: Good
Secret Police: Adequate
Common Living Conditions: Squalid
Economy: Struggling
Discontent: Significant
Tech Level:
Empire Rating: Scattered
Government/Society: Alliance dominated by Sparta, limited suffrage consensus-democracy under a rigid code of law.
Athens
Army: Small
Navy: Medium
Military Effectiveness: Average
Secret Police: Basic
Common Living Conditions: Poor
Economy: Average
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Alliance dominated by Athens, limited democracy
Lydia [Sardis]
Army: Small
Navy: Tiny
Military Effectiveness: Poor
Secret Police: Adequate
Common Living Conditions: Poor
Economy: Struggling
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Kingdom
Egypt
Army: Small
Navy: Small
Military Effectiveness: Average
Secret Police: Adequate
Common Living Conditions: Poor
Economy: Average
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Bureaucratic kingdom.
Persia
Army: Medium
Navy: Medium
Military Effectiveness: Poor
Secret Police: Adequate
Common Living Conditions: Squalid
Economy: Struggling
Discontent: Oven Revolt
Tech Level:
Empire Rating: Limited
Government/Society: Multiple nations combined under the absolute rule of an emperor.
starting map
Attachment: mediterranean ancient nes 01b.gif
This has been downloaded 62 time(s).
Last edited by foolish_icarus on 29-04-2004 at 03:53
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foolish_icarus
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the thievery continues
Nov 2002 time: 21:35
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updated nation stats
320 BC
Magna Graeca - icarii
Army: Small
Navy: Medium
Military Effectiveness: Average
Secret Police: Adequate
Common Living Conditions: Poor
Economy: Good
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Alliance of city state ruled by dictator, occasional aristocratic councils
Macedon- foolish icarus
Army: Medium
Navy: Tiny
Military Effectiveness: Good
Secret Police: Professional
Common Living Conditions: Poor
Economy: Struggling
Discontent: Significant
Tech Level:
Empire Rating: Scattered
Government/Society: Kingdom with supreme leader and subject nobles
Carthage - Micha
Army: Small
Navy: Medium
Military Effectiveness: Average
Secret Police: Basic
Common Living Conditions: Poor
Economy: Average
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Oligarchy with magisterial rule.
Athens - Comrade Tassadar
Army: Small
Navy: Medium
Military Effectiveness: Average
Secret Police: Basic
Common Living Conditions: Poor
Economy: Average
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Alliance dominated by Athens, limited democracy
Persia - bipolarbear
Army: Large
Navy: Medium
Military Effectiveness: Poor
Secret Police: Adequate
Common Living Conditions: Squalid
Economy: Struggling
Discontent: Oven Revolt
Tech Level:
Empire Rating: Limited
Government/Society: Multiple nations combined under the absolute rule of an emperor.
Rome
Army: Medium
Navy: Infinitesimal
Military Effectiveness: Average
Secret Police: Basic
Common Living Conditions: Poor
Economy: Average
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Patrician Republic (Rome) dominates ally and subject states
Sparta
Army: Small
Navy: Infinitesimal
Military Effectiveness: Good
Secret Police: Adequate
Common Living Conditions: Squalid
Economy: Struggling
Discontent: Significant
Tech Level:
Empire Rating: Scattered
Government/Society: Alliance dominated by Sparta, limited suffrage consensus-democracy under a rigid code of law.
Lydia [Sardis]
Army: Small
Navy: Tiny
Military Effectiveness: Poor
Secret Police: Adequate
Common Living Conditions: Poor
Economy: Struggling
Discontent: Worrisome
Tech Level:
Empire Rating: Inadequate
Government/Society: Kingdom
Egypt
Army: Large
Navy: Small
Military Effectiveness: Average
Secret Police: Adequate
Common Living Conditions: Poor
Economy: Average
Discontent: Some
Tech Level:
Empire Rating: Inadequate
Government/Society: Bureaucratic kingdom.
Last edited by foolish_icarus on 30-04-2004 at 05:45
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icarii
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I claim Magna Graeca, and this time nothing like that comatose powder.
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:35
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Carthage, 325 b.c.
Log of the "Pytusis", cpt. Hanno
Day 11. We have just passed the pillars of Hercules. Still, we didn´t fall off the edge of the world. The land to the north looks promising. It´s not that fertile, but rich in metals and whool. Expedition Counsil decided to return to Carthage to report the discovery. I won´t return. Not yet...
Carthage
After the reports about the rich lands to the West, many citizen signed up for the colonization fleet. Twenty-seven galleys - fine, black phoenician warships - were loaded in the huge harbour of Carthage. Half of them were stuffed with building material and food. Well, not really food, but living chickens, pigs and other domesticated animals.
As the sun rose, the fleet set sail to the West. None of the 1300 colonists on board planned to ever return home...
Gades, Iberia, 323 b.c.
Life wasn´t that bad for the Gadese, though they still lacked some of the comforts of Carthage. But who really needs arenes? The people here had better things to do than attending horse races... Mining copper, for example. Lots of copper.
Only 14 months after the foundation of Gades, just west of the pillars of Hercules, the small colonial town had turned into a prospering harbour. Roughly 8,000 people claimed the title "Gadese", a good junk of them were working in the copper mines. Almost daily the huge Cartharginian trading ships entered the port, unloaded tons of wheat and whool, loaded metals and left for the capital again...
As of now, no natives have been spotted along the Iberian coast. Though some say there were savage tribes hiding in the mountains, ready to massacre anyone in sight. Though the same people also say they had slain the Calodonian boar themselves...
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:35
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quote: Originally posted by bipolarbear
Persia asks its people(mod) as to what their demands are to keep them fro mrevolting. |
The area of the Persian empire hosts too many ethnic groups to name them. All of them want to break free in order to regain their former independence, but none of them is strong enough to really threaten the empire alone. However, a good part of the Persian army (which is the largest in the world) should always stay home, for a garrisoned province isn´t very likely to break apart.
Only the province of Egypt has managed to get out of Xerxes´ grip, and it now is independant. Maybe the Persian emperor shouldn´t let that go through... At least the Egyptian coastline is still under Persian control, but for how long?
OOC
When I went through several historical maps, I realized that Carthage at that time owned southern Spain, the Baleares, most of North Africa and Sardinia, even parts of Sicily. Why is it so small in your map, Foolish? Also Lydia is way too large in your map. two third of it should be Macedonia...
Map I made, with proposed expand of Carthage and Persia, Reworked Rome and Lydia, marked province borders in case of rebels or tribute and basically many changes to the original map. s it acceptable?
And another thing:
Could we perhaps change the army and navy statistics into real numbers? I´ve seen it work perfectly, and it would allow for much more things to do!
example:
"1st Persian Battlefleet" - Straits of Athens - 25 galleys
"Athens Defence Corps" - Athens - 3,500 hoplites; 800 archers
Also we could introduce some kind of currency, allowing for better control of orders. So, for example, you could build several ships AND train some troops in the same turn, while building a fort on the border... Each country would get its own income, which can fluctuate due to trade, metal deposits and captured/looted enemy wealth. Only the mods would be able to change income... While the players can encourage it by writing good stories.
Have a look at the SCC NES (link in my signature, "Age of Explorations") to see a working model of that kind... 
Last edited by Micha on 28-04-2004 at 17:17
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