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livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 28-04-2004 23:16
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Modified alpha(x).txt Enter the AD-FREE zone

What modifications do you make to your alpha(x).txt file to spice up the game?

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 29-04-2004 02:12
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Support Apolyton or Terrorists Win

None, zero, zip, niente, keine, not a sausage.

-Jam

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 29-04-2004 02:47
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I like to tinker with the tech tree and SE settings, but just for scenario building. And since hearing about Darsnan's and Googlie's 'extra' units, I'm gonna incorporate those as well.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 29-04-2004 07:56
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I use similar changes to Jamski.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:35
  Old Post 29-04-2004 08:36
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Tired of ads?

I like to continually throw curve balls at myself, modifying the alphax.txt and the AI via the Scenario Editor. The best of these editations I then make into Challenges I feel worthy of sharing with everyone else.
Some of the things I'd recommend to others is as follows:

1. Googlie's Probe Cruiser mod. Simply add the following line to the #UNITS Section of your alphax.txt file(and increment the numeral below the "#UNITS" line by one). The AI's in your SP's will then build Probe Cruisers! I cannot recommend this modification enough !
Cruiser Probe Ship, Cruiser, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000

2. Building custom maps and then randomly playing on them. If you understand how the AI effectively attacks you, you can build maps accordingly to the AI's advantage.

3. What I have done for more enjoyable SP play is to change the line under the #RESOURCEINFO Section in my alphax.txt file for Boreholes to the following:

Borehole Square, 1, 6, 6, 0,


This then gives Boreholes a nutrient bonus. If you then build custom maps per step 2 above, and then pepper them with randomly placed Boreholes, the AI's you enlist for an SP game will employ the boreholes effectively, meaning they will get a much nicer mid-game boost than if they were left otherwise....

4. Formers planting forests. Change the number of turns to plant forests to 5, instead of 4 turns. Here I'm simply trying to attenuate the humans advantage of the "Forest and Forget" approach.

Some ideas I use. Hopefully you'll find them usefull as well!

D

TimeTraveler is offline TimeTraveler
Warlord

May 2003
time: 23:35
  Old Post 29-04-2004 09:42
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I noticed that on these forums people have expressed their preference toward getting Centauri Ecology and Industrial Automation as soon as possible so as to acquire Formers and Supply Crawlers. I wonder. What would happen if both unit types (and some real early terraform improvements) instead had no prerequisites? ...and perhaps made them a little more expensive instead?

I for one have yet to try such a modification, since I strated my current game shortly making this realization.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 29-04-2004 11:29 Visit Dis's homepage!
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quote:
Originally posted by Jamski
None, zero, zip, niente, keine, not a sausage.

-Jam


ditto

I never use mods either. It just feels more natural to play the game the way the designers wanted it.

but speaking of mods, are there any mods that can modify the plot and other major things in SMAC? Namely fungus production. Is there a way to get rid of fungus? I know you can design maps without fungus, but it will still appear anyways as part of the plot and because of pollution.

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:35
  Old Post 29-04-2004 18:34
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Lose 30 kilos (of popups)

I use the original SNAC (Shining's AC mod) as far as base costs go and tech tree.

I especially liked the way that Shining spread out the terraform options amongst the techs. There is no longer any "useless" techs as per OptiCom.

I eliminated helicopter units entirely from my game.

Mineral boosting improvements are now available earlier on, but then so is the attendant ecodamage.

I tweaked the SEs so that factions with substantial penalties would not then have them exacerbated by choosing their SE of choice. This was particularly beneficial to the Spartans, who normally have a hideous Industry penalty. I gave Power an econ penalty and reduced the industrial penalty. Planned SE now has a planet penalty.

A few other small things, but that's what I'm doing.

Vev is offline Vev
King
I am so out of touch
Nov 2000
time: 15:35
  Old Post 29-04-2004 19:05
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Mods are good for trying out other strategies besides the usual tried and tested. E.g. Foresting, crawlering, pop-booming, choppering ... etc

Nice when you want to just spend a day playing a SP game where AI can be competitive.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:35
  Old Post 30-04-2004 17:34
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Inflate your Upload Space

I'd like to use the 'something completely different mod', but I haven't.

NUCLEAR MINDWORMS!

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 30-04-2004 18:59
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Lose 30 kilos (of popups)

You can make your own, you know

There are two ways posted in that thread to create those...

Besides, that mod doesn't exist (yet), you need to ask Obstructor if he made any progress on that.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 01-05-2004 03:03
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I recently tried increasing the cost of satellites, decreasing the cost of The Bulk Matter Transmitter, doubling the cost of supply crawlers, tweaking some combat bonuses, enabling the council to be called every 10 years, doubling the attack strength of conventional missles, and changing the SE settings in various ways. Made for an interesting game. Perhaps we should always have crawlers cost double so that it is harder to "crawler whore", forcing you to use crawlers more selectively. Also, if there was a way to erase the option of using crawlers to rush SP's, then I would do that. Building SP's before the AI would be much more difficult that way, and would make for a much more competitive game.

Also, I have a question: Has anyone ever seen the AI "accidentally" pop-boom? I think in one of my transcend games, Deidre had quite a few creches, and she must have switched to demo/planned for a while, becuase she had size 14 bases in no time. Kinda took me by surprise, really. If there was a way to encourage the building of creches, then the chances of the AI pop-booming would be much greater. Maybe putting the faction's priority on build would make it more likely to build creches. Any other ideas? Because, if we could get the AI to pop-boom, at least sporadically and accidentally, then the AI would be much more of a challenge.

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:35
  Old Post 01-05-2004 03:47
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Decreased chance of global warming happening to the point where it probably won't ever crop up.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 01-05-2004 05:06
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I mainly fix bugs those mentioned in SMAC Academy. I like to enable sonar buoy, heavy transport ability. stuff like that.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:35
  Old Post 01-05-2004 05:12
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quote:
Originally posted by mart7x5
I mainly fix bugs those mentioned in SMAC Academy. I like to enable sonar buoy, heavy transport ability. stuff like that.


What is your experience with the "Heavy Transport" ability? Does the AI employ them properly? I tried giving the AI's Heavy Land Transports in a recent SP Challenge over at CGN, but the results were disappointing.
Also, for enhanced SP play, I am really enjoying giving Boreholes a nutrient bonus. I then seed preformed maps with boreholes, and the AI uses them, and gets a nice mid-game boost from it!


D

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 01-05-2004 05:35
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Yes, I haven't noticed any heavy transports used by AI. So it's mainly for human players. In multiplayer it is nice addition. AI also never builds land transports probably. I naver declared land heavy transport in default units, so I cannot say anything about that possibility.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:35
  Old Post 02-05-2004 02:29
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quote:
Originally posted by livid imp
What modifications do you make to your alpha(x).txt file to spice up the game?

Lots (mostly tech tree, terraforming, units, project costs): details here.

quote:
Originally posted by Patashu
Decreased chance of global warming happening to the point where it probably won't ever crop up.

Just the opposite . Right now, I'm using 4/3 . Sometimes I crank it up to 5/3 . One of these days I'm going to see what 2/1 does !

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:35
  Old Post 03-05-2004 21:22 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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gwillybj, don`t. I tried.
From the first major pop, map just kept sinking. by the time I transcended, half of the map was gone.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 04-05-2004 01:10
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Hey that sounds like it might make a cool challenge. Turn up the gobal warming and don't make any pressure domes. You have to keep raising the terrain and replacing bases further up the mountain....it's a race against the flood.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 04-05-2004 01:15
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Or you can disable the pressure domes as well...

But it 'only' kills half your bases population when submersed.
Actually, a good thing to check. Disable pressure domes, scatter bases over a map and let the sealevel rise. Wonder if the submersed bases would survive if not automatically a dome can be made.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 04-05-2004 02:02
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Put an end to popups!

quote:
Originally posted by GeoModder
But it 'only' kills half your bases population when submersed.


This is kinda irritating. You would figure if the sea swallows up your city it would destroy the city regardless of size. All that work my eco-terrorists put into sinking enemy cities for nothing

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 04-05-2004 02:23 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Killing over half of a base's population and screwing up its terraforming is "nothing"? It's also now vulnerable to direct sea assault and all the units in the city are pinned until the player makes a transport there. Likewise, bringing reinforcements is difficult.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 04-05-2004 02:42
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I like playing like a mad scientist. Naked conquest is boring. I want some really sick ways of winning....like drowning entire civilizations at once.

Or maybe a "laaasserr" called the Alan Parsons Project

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:35
  Old Post 04-05-2004 11:30
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Inflate your Upload Space

Try planet buster-ing every single enemy city in the same year.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 04-05-2004 11:53
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Help yourself to an AD-FREE life

By the time you made enough busters for that, your opponents have doubled their base numbers

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 04-05-2004 12:45 Visit Dis's homepage!
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Put an end to popups!

not if they run out of room. I play on standard maps.

I was thinking about doing this. I didn't have enough, and I was still using fusion PB's.

I was able to take out nearly every city of one faction in the same turn.

One of these days though, I'm going to nuke the entire world at once.

the thing about building a lot of nukes is, I think the ai knows you are going to use them. They launched a pre-emptive at me first.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 04-05-2004 20:49
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And you didn't constructed PB defenses?

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 04-05-2004 20:58
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quote:
Originally posted by GeoModder
And you didn't constructed PB defenses?


C'mon, the guy is a G. W. Bush fan, you can't expect him to run a country that well.

Sirrocco is offline Sirrocco
Settler

May 2004
time: 05:35
  Old Post 04-05-2004 20:59
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The only modification I want to make is to the number of characters allowed in names. That's it.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 04-05-2004 23:03 Visit Dis's homepage!
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I did not have the tech to build orbital defense pods. For some reason I now cannot remember what tech it was. Well I was on blind research anyways.

 
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