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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:35
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Here are the rules again.
Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to me through:
PM (I prefer this option) (My "free" email sucks.)
email: spacedcowboy@rock.com
(When orders has been sent, please post a “sent” msg in the thread, to make sure I have received the order).
If you don’t send any orders for a turn, you won't be auto-set to do something (I won't deflect for you, I won't do anything for you... ), and since I post a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send me a default order, if you wish, but I recommend that you send a queue.
If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)
code:--------------------------------------------------------------------------------
# of turns missed: Consequences:
1: nothing
2: You’ll lose one city this round
3: You’ll lose two cities this round
4: ---------you get Wasted--------
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Each turn takes about 24 hours (Ending at 9 AM CST each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If I have received all orders before time runs out, the turn has ended and I’ll post the results early
You will be able to change your orders up until one hour before the end of the turn.
Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero spies. You can send out multiple spies per turn if you have them.
Orders:
Launch Nukes:
The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player, depending on preference.
* Stockpile Nukes:
When stockpiling nukes you can launch 2-4 nukes instead of 2 at a time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but also keep the stockpiled nukes, you may.
* Deflect:
When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit
Hide in bunker:
Each player starts with one bunker. When used, ALL nukes fired at you are destroyed (Not deflected), and all spies sent against you are killed (caught by the guards). After one use, the bunker is unavailable, unless rebuilt.
* Build a Bunker:
Gives you another bunker to use (up to a max of 2).
* Train a new spy:
Just like it sounds. (No-one starts with any spies) Up to a maximum of 3.
Build City:
You get one extra city. (No more than 5 cities can be built, this is not ICS).
Sabotage (Spy):
When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on bunkers; stockpiled nukes launches that are sabotaged lose the stockpile involved.
All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.
If you post a "sent" msg in the thread, but I don't recieve any orders, I'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course I'll send you a msg that I didn't recieve your orders)
Game starts on Monday 9AM CST (May 3 2004)
Contestants
GeneralTacticus Reach, Jericho, Harvest
Jamski Cute, Sweet, Prepubescent
Skanky Burns Borehole, Mirror, Farm
Smiley ACOL, Counterglow, CFC
DrSpike IS/LM, AS/AD, Solow
Theben Duck, Ducq, Goose
Hercules Aiagra; Biagra, Ciagra
Vlad Antlerkov War, Famine, Pestilence
Jonny Alpha, Bravo, Charlie
Boshko Rocky, Nutkin and Melvin
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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:35
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Turn 1: "It is good to be out of the country when your mother-in-law comes to visit." The day starts out with the ICS specialists Theben, Hercules, Vlad Antlerkov, and Jonny building the cities of Gander, Diagra, "Bud Selig", and Delta.
Meanwile GeneralTacticus, Skanky Burns, Smiley, DrSpike, and Boshko are working on unknown projects in unknown locations.
As we all know, the last winner is the prime target in the next game. It has something to do with 2 wins in a row. Jamski is here to make sure that it does not happen again as he fires two nukes at GeneralTacticus taking down two of his cities.
City list
GeneralTacticus Reach
Jamski Cute, Sweet, Prepubescent
Skanky Burns Borehole, Mirror, Farm
Smiley ACOL, Counterglow, CFC
DrSpike IS/LM, AS/AD, Solow
Theben Duck, Ducq, Goose, Gander
Hercules Aiagra; Biagra, Ciagra, Diagra
Vlad Antlerkov War, Famine, Pestilence, Bud Selig
Jonny Alpha, Bravo, Charlie, Delta
Boshko Rocky, Nutkin and Melvin
Now accepting orders for turn 2.
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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:35
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Day 2: "And this (pours some of his beer onto the floor) is for the homies that could not be with us today!"
The day starts off with the usual city building events as DrSpike erects Mundell-Fleming and Hercules builds Eiagra. Meanwhile, Smiley, Theben, Vlad Antlerkov, Jonny, and Boshko work on unspecified projects.
However, tension is already brewing in our little world as Jamski sends two more nukes towards GeneralTacticus wiping out his last city. He must have been expecting it and settled for MAD as he sent three of his little pretties back at Jamski totally wiping out his cities.
Also in a seemingly unprovoked event, Skanky sent 4 shining cyclinders of steel at his old nemesis, Hercules, wiping out all but his newly built city of Eiagra (Is he hoping to be around long enough to build Viagra?).
City list
Skanky Burns Borehole, Mirror, Farm
Smiley ACOL, Counterglow, CFC
DrSpike IS/LM, AS/AD, Solow, Mundell-Fleming
Theben Duck, Ducq, Goose, Gander
Hercules Eiagra
Vlad Antlerkov War, Famine, Pestilence, Bud Selig
Jonny Alpha, Bravo, Charlie, Delta
Boshko Rocky, Nutkin, Melvin
GeneralTacticus WASTED
Jamski WASTED
Now accepting orders for turn 3.
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