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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Special terrain and terraforming
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Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 30-04-2004 09:02
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Special terrain and terraforming Support Apolyton

If I was to terraform on special terrain (uranium fields, monsoon jungle, geothermal, and so on), would their unique benefits be lost or simply be added to the terraforrmed values (farm, mine, road, etc)?

What about major terraforming projects such as boreholes, condensors, raising/lowering?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 30-04-2004 09:16
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Raising/lowering destroys specials such as geothermal and uranium fields. I would guess that it would destroy other specials as well.

I don't think boreholes, condensors or other things built on top of specials changes them though. The special is added to the new terraformed values, so boreholes in monsoon would give nutrients as well.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 30-04-2004 12:41
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Bingo

-Jam

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:35
  Old Post 30-04-2004 17:09
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'cepting you normally won't see teh effects on high yield t-formed squares until after restriction lifting. Exceptions being:

specials -Nut, min or energy specials
base squares

condensor farms bypass nut restrictions (including use in monsoon jungle)

TheProvost is offline TheProvost
Settler

May 2003
time: 05:35
  Old Post 30-04-2004 17:34
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I can confirm that terraforming up or down over the Uranium Fields or Garland's Crater causes the special terrain benefits to disappear. I don't know if they come back if you terraform back to the original altitude, but I doubt it. (I wasted TWO perfectly good special zones due to terraforming, before realising my mistake )

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:35
  Old Post 01-05-2004 03:45
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Do special terrain effects boost fungus?

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 01-05-2004 04:29
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No

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 01-05-2004 05:06
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What about special resources (nutrient, minerals, and energy) in fungal squares?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 01-05-2004 08:18 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Special resources in fungal tiles are suppressed.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:35
  Old Post 01-05-2004 09:09
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quote:
Originally posted by Skanky Burns
The special is added to the new terraformed values, so boreholes in monsoon would give nutrients as well.

I'm fairly confident boreholes never produce nutrients, regardless of what tile they're on.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 01-05-2004 10:40 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

I think that a nutrient increase random event (beneficial bacterium discovered) can cause a borehole to give nutrients.

Furthermore, resource increase/decrease random events increase and decrease the cap on the appropriate resource, before restrictions are lifted.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 01-05-2004 11:05
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quote:
Originally posted by Method
I'm fairly confident boreholes never produce nutrients, regardless of what tile they're on.


I stand corrected. Didn't test with monsoon, but boreholes on nutrient tiles don't produce any nutrients.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:35
  Old Post 01-05-2004 13:01
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Regular terraforming (farms, solar, mine, condensor, BoreHole) seem to survive being raised or lowered (unless they are lowered beneath the sea level - or raised above it if they were sea improvements), but sometimes the terrain type (raininess/rockiness) changes, which may affect the yield (IIRC forests which have their underlying terrain changed to Rocky will still produce normally). In the ocean, I believe that Kelp, at least, survives being lowered below -1000m and raised again (it still looks like kelp when it is below -1000m, but it doesn't produce unless you raise it again), but IIRC, the Tidal Harnesses and Mining Platforms don't handle it so well.

Monoliths are able to be raised/lowered without affecting their properties - if they become Sea Monoliths, they are quite handy for ships (now all we need is an airborne Monolith).

For the landmarks with special graphics, such as the Crater, the Volcano, or the sides of the Mesa, IIRC, the graphics of a tile will revert to the standard look if a tile is lowered below the next 1000m boundary (and I assume raised above its upper1000m boundary too).

I've heard that the Freshwater Sea can be extended or even moved around by raising and/or lowering terrain appropriately, so long as it never becomes directly connected to saltwater, which will kill the whole thing.

"Washing" removes all improvements except monoliths and (sometimes) bases; landmarks also lose their unique traits, and specials usually disappear (and new ones may appear too), but if so they may reappear (or redisappear) if the terrain returns to its original 1000m altitude range.

Units outside bases survive elevation changes OK, unless the tile they are on goes from land to sea or vice versa.

anarchie is offline anarchie
Chieftain

Jan 2004
time: 05:35
  Old Post 01-05-2004 15:34
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I have dragged a sea nutrient special up onto land, and found it turned into a goodie pod. Of course, the pod held not only mind worms but an energy special. Weird.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:35
  Old Post 02-05-2004 02:44
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Sometimes when an elevation change alters the course of a river, any units in the new path get washed away in the flash flood. I've seen this happen due to terraforming and global warming, but not due to "an hydrology pod has tapped an underground river."

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 02-05-2004 03:49
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Interesting sig, gwillybj, but basically most of both kind of objects are icedwarfs.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:35
  Old Post 02-05-2004 05:04
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I read a post once where the author said that the +1 to Planet from The Manifold Nexus is lost if you build a sensor anywhere on it.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 04-05-2004 02:37
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quote:
Originally posted by anarchie
I have dragged a sea nutrient special up onto land, and found it turned into a goodie pod. Of course, the pod held not only mind worms but an energy special. Weird.


AFAIK, any land raised out of the sea can contain a pod, not just resource specials.

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