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mrmichaeln
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Can someone please tell me what would happen to the resources if you change the terrain? For instance, if a jungle square contains rubber and you clear the jungle, do you lose that resource?
And what about the reverse? Has anyone ever "discovered" a resource when changing the terrain?
Thanks for all your help!
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Goethe80
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Leicester, UK
Jul 2003 time: 05:35
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Where a resource appears depends on what the tile was at the start of the game (ie.4000BC). This applies even for resources that appear later in the game (rubber, aluminium, etc). So for example, say at the start of the game, when the prog. generates the map, it decides that there will be a rubber resource in a particular jungle tile. If you were to clear that tile, converting it into grassland, the rubber will still appear on that grassland tile later in the game when you (or the AI) research the req. techs.
The only time when current terrain is a factor is when one resource is exhausted and pops up in another tile (but to be fair, the only time that's ever happened to me was for iron, which cannot pop on a 'cleared' tile).
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Plotinus
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I've seen Quarry disappear too. This was in the Middle Ages Conquest, I believe.
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Doomed
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Southerner
Mar 2003 time: 05:35
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I have definately twice had iron vanish and re-appear elsewhere on the map.
That is the only resource I have seen expire so far in alot of games of C3C.
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MoonWolf
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If I remember correctly, the disappearance ratio is the chance if the resource to disappear. That means if the ratio indicate 20%, there is a 20% chance each turn this will happen. But it doesn't have to mean the resource will disappear every 5th turn. Teoritically, it might never happen during a whole game.
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woody
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You can look at the disappearance/reappearance probabilities in the editor for the various resources.
A value of "0" means that it never depletes. Horses and rubber are set to "0". I can understand it for rubber, since rubber needs to reappear in jungles or forests, and their often isn't any of that terrain late in the game.
A value of x (where x is not 0) is the 1/x probablity that a single resource will move (disappear/reappear) each turn. Iron is 400, so each iron resource has a 1/400 = 0.25% prob. of moving every turn. Uranium is 100, so it has a 1/100 = 1% chance of moving each turn. That's why uranium seems to disappear much quicker than iron.
Oh, and to correct something that was claimed earlier...
A resource that depletes must reappear on terrain that currently matches it's requirements. I think if there is no such empty terrain on the map, the resource is gone forever.
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