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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Tech Poll
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Which Tech to take us forward?
This poll is closed.
Banking 1 12.50%
Navigation 0 0%
Physics 0 0%
Military Tradition 7 87.50%
Total: 8 voters 100%
  [Edit Poll (moderators only)]

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:35
  Old Post 01-05-2004 15:11 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#1 Report this post to a moderator
Tech Poll Increase Your PM Length

Ok so which tech do we want?

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:35
  Old Post 01-05-2004 15:31
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#2 Report this post to a moderator
Increase the size of your Attachments

Hello, long time since i had something to say in this demo game.

Ive been very busy sorry.

Its good to see that there is still enough spirit left here to face down what seems like impossible odds to you Paddy

Ive voted for Cavalry here I dont really have any reawson other than its a fast mover unit that will make home defense easier.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 02-05-2004 00:50 Visit joncnunn's homepage!
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#3 Report this post to a moderator
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MT makes the most sense to me, we need fast movement units like Calvary for counter-attacks in our homelands. (Combined with cannons bombarding the enemy units)

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:35
  Old Post 02-05-2004 03:57 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#4 Report this post to a moderator
Full PM-box? Change here!

I'd go MT as well.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:35
  Old Post 02-05-2004 11:01 Visit ormuzd's homepage!
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#5 Report this post to a moderator
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We can get Navigation from Russia (if not already taken).
I'm not sure what should we research next. I would have railroads and use our berserks to defend ourself but I guess There is no coal on our isalnd(s). Tha't why I think we will need cavalries.

Last edited by ormuzd on 02-05-2004 at 11:07

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:35
  Old Post 02-05-2004 18:06
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#6 Report this post to a moderator
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MT it is. That extra move is I think the most valuable thing we could ask for. Apart from the ability to assault multiple times, that is.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:35
  Old Post 02-05-2004 23:01 Visit ormuzd's homepage!
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#7 Report this post to a moderator
Put an end to popups!

Cavalry can't attack multiple times. Only tanks and modern armors do

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 03-05-2004 20:29
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#8 Report this post to a moderator
Got spare money?

Tanks do? I thought the only tanks doing it were German Panzers...

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 03-05-2004 20:53
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#9 Report this post to a moderator
Put an end to popups!

BE WARNED OF THE RISKS OF RESEARCHING MILITARY TRADITION!

I wish I could have looked at the save before all these votes were casted. We have no saltpeter, and no one of our trade partners has it either.

We are plagued with trade embargoes against us. We can only trade resources with Britain and Egypt, and none of them has saltpeter.

Besides, our trade embargo against Russia ends in 10 turns, but they don't have saltpeter either (for the matter, they don't even have iron, we could be able to sell it to them in 10 turns).

Only Babylon was able to trade saltpeter with us, and they embargoed us only a few turns ago. I don't expect Persia to trade its abundant saltpeter with us any day (they'll just sign embargoes over and over)

In short, we are pretty much stuck without any saltpeter for us. And without the ability to build cavalries either.

Our aim should be to get nationalism as quickly as possible, to build "strong" defensive units that don't require any ressource.

As such, we need only to discover era-needed techs. We'll need 40 turns to research either Physics or Banking. The difference is that banking is actually useful.

THIS IS WHY I SUGGEST WE DON'T RESEARCH MT ALTOGETHER, AND GO FOR BANKING INSTEAD. I HOPE THE PEOPLE WILL CHNAGE THEIR VOTES AFTER HEARING MY ARGUMENT.

And sorry for the shouting, but I think this has to be read for the good of our nation.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 03-05-2004 20:54
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#10 Report this post to a moderator
Got spare money?

Damn, I wanted to vote right after posting the above, and the poll has closed in the meantime

Add one vote for banking please.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:35
  Old Post 05-05-2004 16:22
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#11 Report this post to a moderator
Inflate your Upload Space

CRAP! That's what uninformed voting will do for me.

I'd change from MT to Banking now, if I could.

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