 |
|
LDiCesare
|
|
La Ferté sous Jouarre France
Jan 2001 time: 05:35
|
|
I had a bag made out of a dragon liver. It never weighed anything, and you could put whatever you wanted in it. You could later retrieve it only if you named the object in the correct tongue. That was a great way to carry good food along.
There was also a magical chair which ran away and bit those who would sit on it. It had managed to escape its creator because the door of the College of High Arts had helped it (said door could teleport anything almost anywhere).
Otherwise nothing exceptional, except nasty tempered swords and rubies that explode when thrown.
|
|
|  |
 |
|
loinburger
|
 |
Sweet Sauce Jones
Jul 1999 time: 00:35
|
|
I had a character (Fisty McFecal) in Star Wars who dual-wielded dinosaur femurs. Originally he just hit people with trees (he had about 80 Strength, 100 Constitution, 3 Intelligence, and 3 Wisdom), but the DM eventually decided that I could only swing my tree once every two rounds, which just wasn't worth it (even if the trees did hit for 1d100 damage, my natural damage bonus would have let me do about fifty damage just by hitting people with sticks). At one point we killed a Tyrannosaur who was eating Nub-Nub-Nub the ewok, so after crushing the Tyrannosaur's skull (and, sadly, Nub-Nub-Nub as well, who was in the Tyrannosaur's mouth at the time that it was crushed) with my tree I tore into it and extracted its femurs, which I was allowed to swing five times per round (dual-wielded, for a total of ten femur strikes per round).
|
|
|  |
 |
|
duke o' york

|
|
See Jon Miller's items thread for some really outlandish things. I like the biting chair though.  
My items were often like that. They were either weird things with wonderful powers or wonderful things with weird powers. A Staff of Master Summoning had been tampered with, so that it inflicted 50d100 headlice on the unfortunate victim. This was great if you were fighting something that actually had hair, not so useful otherwise. There was a range of bugs that it could conjure up, or even small vermin. The Pew of Infinite Wisdom allowed the character sat in it a temporary WIS score of 25 (well, almost infinite), but was rather difficult to carry around. In fact, it was so wondrous and magical that it was too big to fit through the doors of the temple that housed it, so practically unpinchable. 
A +2 boomerang had a mind of its own, so the party would often throw it, watch it beat monsters about the head and then spend ages trying to cajole it back into its case, or just watch it fly around overhead and act as a spectator for the battle, with the added bonus of terrifying local birdlife.
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|