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Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:35
  Old Post 02-05-2004 03:00
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Dnd assistance: rules? Increase the size of your Attachments

I am fairly sure that diplomacy does not affect PC-PC interactions

but what about Bluff, Intimidate, and Sense Motive

also, how does damaging a specific part work?

I know that there is no such thing as Called Shots in DnD 3.5, but how do you hit someone in the legs (to slow them down??)

Jon Miller

loinburger is offline loinburger
Emperor
Sweet Sauce Jones
Jul 1999
time: 00:35
  Old Post 02-05-2004 03:28 Visit loinburger's homepage!
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Lose 30 kilos (of popups)

When I played D20, we had Bluff and Sense Motive affect PC-PC interactions (my character was abysmally stupid, so if a party member lied to me then I'd always fail my Sense Motive check and believe whatever he/she said), but never used Intimidate for PC-PC interactions.

There's an alternative set of 3rd edition critical hit rules out that cover called shots, but it's pretty comprehensive and likely more than you're looking for. Just use the 2nd edition system -- if someone's aiming for a specific body part then give them an attack penalty (-2 or -3 seems fair if they're aiming for the legs, since they're pretty girthy), and if they roll an 18+ and hit with a buffer of 5 or more (e.g., if they roll an 18 and would have hit with a 13, even with the to-hit penalty) then their target is crippled. If they're attacking with something like bolas or a spiked chain then give them some sorta bonus, like crippling the target with a 16+ with a buffer of 3 or more. (Don't quote me on the numbers, I don't have the 2nd edition combat and tactics book handy.)

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:35
  Old Post 02-05-2004 12:11
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how about this

what happens to a monk, with weapons in both hands

in relation to two-handed fighting and flurry of blows

Jon Miller

loinburger is offline loinburger
Emperor
Sweet Sauce Jones
Jul 1999
time: 00:35
  Old Post 02-05-2004 22:35 Visit loinburger's homepage!
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Not sure on that one. AFAIK the monk uses his hand-to-hand attack bonus when using certain weapons, in which case two-handed fighting and flurry of blows shouldn't stack. (It's fair that a level 20 dual-wielding fighter with all of the relevant feats has more attacks than a level 20 monk, since the fighter's investment is far greater than the monk's.)

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