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CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:35
  Old Post 06-05-2004 20:58
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#31 Report this post to a moderator
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If by Seafaction you mean Pirates. Anyone else is FAR better off with land bases. I agree with the prevailing opinion here that seabases are only useful insofar as they have strategic value, as an economic nexxus they're far more trouble than they're worth.

The propensity of the AI to plant bases in areas I don't want it to (sea or otherwise) is one reason why I never accept AI surrender anymore until I've expanded to over twice my efficiency limit. Simply put, any early trade revenue or tech gifts I'd receive from a pact mate are worth far less than the space they occupy.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 07-05-2004 11:26
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#32 Report this post to a moderator
Lose 30 kilos (of popups)

How does one determine his efficiency limit?

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 07-05-2004 12:33 Visit Dis's homepage!
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#33 Report this post to a moderator
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when the little popup comes up? that's my guess. There is a calculation somewhere, but I can't be bothered with such complex math

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:35
  Old Post 07-05-2004 21:29
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There's a calulation out there somewhere based on map size, difficulty, etc. All I know is that for a Large Map on Transcend, it's 6 before you start getting B-Drones, for a Huge Map, it's 9, iirc. Every point of efficiency above 0 increases that number by 2. So if you're playing a Huge map on Transcend, and have +4 efficiency, twice your limit would be 34. Can someone else confirm that?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 07-05-2004 22:20 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#35 Report this post to a moderator
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You have a particular number, which depends on the square root of the size of the map (that is, the geometric average of the x and y dimensions) and the difficulty level. For a standard map on transcend difficulty the number is exactly 6. On huge maps, each side is 1.6 times as large, so the limit is 9.6.

If you have 0 or less efficiency, your bureaucracy limit is that number, truncated to an integer. If your efficiency is greater than zero, your bureaucracy limit is (effic + 4)*number/4, so at +4 effic on huge, your bureaucracy limit is 19. +4 effic on standard gives you 12.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 07-05-2004 23:54
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#36 Report this post to a moderator
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If my efficiency rating change due to SE settings, my limit also will change, correct?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 08-05-2004 04:21 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Yes, but you are only informed of your bureaucracy limit when founding a base would put you over a multiple of it. Lowering your effic could give you a lot of drones silently (until they riot).

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:35
  Old Post 08-05-2004 07:05
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The first in the ocean is the first to the l33t territory.
Remember that.

Qilue is offline Qilue
King
Australia
Dec 1999
time: 15:35
  Old Post 08-05-2004 21:50
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One way to deal with 'friendly' sea bases is to get someone or rather something esle to deal with them.

Train some IoDs/Sealurks and suround the offending base. Then release them all into the wild on a single turn. Those bases tend to be poorly defended so they are usually gone on the next turn. Have some trance/empath ships around to eliminate/recapture any extras.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 08-05-2004 22:51
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and before you realise your recent released IoD's/Sealurks attack your own ships

 
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