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TheProvost
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Isn't there an option to expel a pact-mates units without breaking pact? I'm almost certain this exists, though perhaps only for Pacts of Submission...
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miltonic
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Nuke them....Nuke them all.
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Santiago_Claus
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The most annoying thing your "allies" will do is put sea bases along your coastline, robbing you of your territory.
The designers didn't want the oceans to be carved into huge blocks of sovereign territory, so they cut the territorial radius to 2 squares, but this isn't the big problem: the big problem is a bug (or very ill-conceived "feature") which causes bases built on land NOT to claim the 2-square radius that sea bases do, meaning your coastlines are fair game unless you "guard" them with outlying sea bases, which sort of defeats the purpose.
Territory rules needed this "tweak" to really make them work: it should be "diplomatically illegal" to place a new base if it denies another player's city any square within its radius. Ahh, well.
Say, did they "fix" this in Civ 3?
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