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Maquiladora
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5800BC Offered 100 gold to Etruscans accepted.
+1 farmer in pop 1 city Tula.
5780BC Got Religeon, started Dynasty.
Coracle in Xoloc, started spearman.
Exchange maps with Etruscans accepted, shows we are extremely close the the Incans who i will meet next turn. Etruscans are too far away for serious ancient war (i hope).
5760BC -1 farmer in pop2 Tula.
Tenochtitlan renamed Apolytitlan.
Eagle Bay founded, +1 farmer, started spearman.
Warrior disbanded in Tlacopan finishes spearman.
Contacted Incans, offer 100 gold and to withdraw, both accepted.
Incans offer exchange of maps, i accept Incans have 4 cities, pops 3, 3, 5, and 6. we have 5 cities, pops 1, 2, 3, 4 and 5 lol.
5740BC Spearmen in Tula and Tlacopan, both started spearmen.
Warrior disbanded in Apolytitlan knocks 3 turns off nomad.
Offered peace treaty to Incans, they declined -- we will take their cities.
5680BC Nomad in Apolytitlan, started spearman. No more nomads is production, we build 6 cities and take the Incans? to max out 10 under Dynasty.
5660BC -1 farmer in pop 2 Eagle Bay.
Injured barb spearman killed north of Tula.
5640BC Spearman in Tlacopan and Xoloc, both started spearman.
Gathering spearman between us and Incans.
Can see Nubian road south of Xoloc with coracle explorer.
5620BC Spearman in Tula, started spearman.
5600BC Met Nubians, offered 100 gold and to withdraw, both accepted.
Spearman in Apolytitlan, started spearman.
Jaguar Bay founded, +1 farmer, started spearman.
Nubians offer to exchange maps, i accept. Shows Carthaginians and Hebrews far away from us.
5580BC Spearman in Eagle Bay, spearman started.
Under FoW shows Incans found 5th city.
5540BC Spearman in Tlacopan, spearman started.
5520BC Spearman in Xoloc and Apolytitlan, both started spearmen.
Attachment: sgvii.jpg
This has been downloaded 141 time(s).
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Maquiladora
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I wont do unit complete messages next time, only messages changing build queue perhaps and important completions obviously.
Any thoughts of the next tech after Dynasty? Either Slingers (Projectile Weapons) or Roads (The Wheel) would seem the obvious, maybe Slingers first because i think we're close enough to the Incans to keep up good logistics if we need to.
BTW anyone know how to IMG tag link to a picture in the uploaded files section? Cant seem to do it anymore.
15 turns this round.
Attachment: apolyt-azte-5500bc.zip
This has been downloaded 2 time(s).
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Maquiladora
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Yeah its looking good so far, we're only 3 turns from Slingers so we could pull back those 12 Spearman and reform to send in two 6+6 Spearman + Slinger stacks? Or if we can get the Incan city with the 12 Spearman we can use that city as a base, its abit risky though. Also get Kushite maps.
BTW another house rule, how about not using retreat? The AI doesnt use it...
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Maquiladora
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I was just looking at the Slingers stats, obviously theyre pretty dire on the front line, but so dire in fact theyre completely useless without a defence, as apposed to Archers in the unmodded game who were as strong as Warriors on the front line. If it comes down to me attacking ill be taking in at least a 2:1 ratio of Spearman:Slinger.
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Tamerlin
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Toulouse (South-western France)
Apr 2002 time: 06:35
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These 15 turns have mainly been spent producing Slingers though our glorious army has experienced its first defeat... and a sound one at that. 
5200 BC
One Entertainer in Xoloc
One Spearman started in Eagle Bay (to be changed to Slinger)
5180 BC
One barbarian slinger North of Tula is defeated by our secondary stack of Spearmen, but this is a Pyrrhus' victory as we lost no less than three Spearmen. Slingers are dangerous.
Spearmen (to be changed to Slingers) started in Tula and Apolitytlan.
Chimbote attacked by our brave army. Our twelve Spearmen are defeated by 2 Warriors, 1 Spearman and 2 Slingers entrenched in the city, only one Warrior lost in the ennemy ranks. Never attack without Slingers... never! 
5160 BC
Rations increased to 4 Kg as war is making the people unhappy.
Salary reduced to 16, Entertainer removed in Xoloc.
5140 BC
Projectile Weapons discovered, Wheel started.
Salary reduced to 12, one Entertainer in Xoloc.
All Spearmen in the BQs replaced with Slingers.
5080 BC
First Slinger produced in Apolytitlan, new one started.
5060 BC
Slingers in Xoloc and Eagle Bay, new ones started.
Slingers are sent to the front.
5040 BC
Slingers in Tula and Jaguar Bay, new ones started.
Nubians at war with Carthaginians.
Salary increased to 16.
5020 BC
Secret of Wheel discovered by our philosophers, our new objective is the City State and we started researching Pottery.
Slinger in Tlacopan, new one started in Tlacopan
4980 BC
Romans met by our explorers, 100 Gold offered.
Hebrews met by our intrepid explorers, 100 Gold offered.
Our explorers are asked to leave the territory of the Hebrews, that which we accepted.
4960 BC
Our brave explorer in the South stumbled on ruins littered with gold (386 Gold are brought back to our capital).
Barbarian Slinger spotted North of Tlacopan, a Slinger heading to the front is temporarily sent to garrison Tlacopan.
Maps exchanged with the Romans and the Hebrews.
4940 BC
Spearmen added to Xoloc and Jaguar Bay's BQs in order to build a supply of garrison units and future replacements.
4920 BC
Pottery discovered, Ceremonial Burial researched.
New Slinger in Xoloc and Eagle Bay.
Spearman started in Xoloc and Eagle Bay (Garrison). A Slinger is added to Eagle Bay's BQ.
Barbarian Slinger north of Tlacopan attacked and defeated by one of our Slinger. Slinger garrisoned in Tlacopan freed and sent to the front.
4900 BC
New Slinger in Tlacopan and Tula.
Huang Shang come into power.
Now that we have produced some slingers perhaps is it time to set PW to 100% for one or two turns and build a road between Tlacopan and Tula in order to reduce the number of turns needed to send troops against the Incans. 
Hope I have not made too many mistakes... 
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:35
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You probably need to be aware of how militias work in Cradle 1.30b...
Spearman militia are actually rather powerful. The reason is to add an additional challenge for early expansionism, and to give the AI a little more of a cushion against Barbarians. However this is not a cheat, or even an AI advantage over the player, because the player also has the same militia unit when he builds his cities.
A full attack stack will still take a city with 1 militia, but if the city is fully garrisoned, the defender should win.
Spear
Attack:10
Defense:15
HP:10
Spear Militia
Attack:15
Defense:15
HP:40 (this means that they act as a whopping 4 units)
A fully garrisoned city then acts like it has 15 units...
Sidenote: Don't forget that Spears only have an attack of (10). Warriors have an attack of (20), so if you are expanding via military, Warriors are the units to use.
Over time, the militias will lose their HP advantage. So upgrading to Hoplite Militias yields this result...
Hoplite
Attack:10
Defense:15
HP:12
Upgrade to Hoplite Militia (1000 gold)
Attack:15
Defense:20
HP:30 (this translates into 2.5 units)
And upgrading to Legion Militias yields this result
Legion
Attack:30
Defense:25
HP:15
Upgrade to Legion Militia (525 gold)
Attack:30
Defense:25
HP:20 (this translates into 1.3 units)
By the time you upgrade to Man at Arms, the HP advantage is wiped out.
Over time, the militias start out strong, become a little weaker, and then become stronger again due to a greater defense number. A player then needs to decide if he wants to upgrade them and pay the high costs at the beginning of the game, or forgo upgrading them and ultimately end up with a weaker unit later on.
After all, a unit with a (15) defense becomes cannon fodder, even with all those HPs.
(To be honest, I'd like to give militias even more HPs)
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Maquiladora
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Yeah looks like. Ill play sometime late tomorrow.
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