 |
|
Ision
|
|
Half priced granaries would make them WAY over-powered. Besides, I do not think that you can edit the game in order to affect the CIV traits.
Ision
|
|
|  |
 |
|
alexman
|
 |
Hunt Valley, MD
Jan 1970 time: 00:35
|
|
I think the expansionist trait is one of the most powerful traits in the game, actually. For sure the most underrated.
Even if you do not exploit your trait to its fullest potential, you can at least scout the area around your starting location and determine the best city locations without sacrificing much growth. Missing that wheat tile near your capital can actually slow your growth by 50% in the beginning of the game. Finding that luxury before the AI claims it can save you lots of gpt towards entertainment. Finding that great second city location early can allow you to build a road to it and plop your first settler there immediately. Realizing that you are stuck in a small island early can influence your research choices...
Traits with early advantages like Expansionist, Agricultural, and Industrious are so strong because the early bonus gets multiplied as your civilization grows. It hardly matters if a civilization gets no bonus after the ancient age, if the early bonus has done its work.
Last edited by alexman on 03-05-2004 at 18:56
|
|
|  |
 |
|
ducki
|
|
quote: if you do not exploit your trait to its fullest potential |
I think this is one of the reasons folks seem to underrate Expansionist.
That, and playing on maps not suited to it - while some will restart Ag civs until they get fantastic river starts, I don't think you see as many folks setting Expansionist up on Large maps with large landmasses.
That said, I think a quick read of Aeson's "On Scouting...." might help change some minds about the trait, or at least show how to more effectively use it.
With C3C, I think traits like Industrious and Military are not nearly the leaders they once were.
|
|
|  |
 |
|
Ision
|
|
Alex,
quote: Even if you do not exploit your trait to its fullest potential, you can at least scout the area around your starting location and determine the best city locations without sacrificing much growth. Missing that wheat tile near your capital can actually slow your growth by 50% in the beginning of the game. Finding that luxury before the AI claims it can save you lots of gpt towards entertainment. Finding that great second city location early can allow you to build a road to it and plop your first settler there immediately. Realizing that you are stuck in a small island early can influence your research choices... |
quote: Traits with early advantages like Expansionist, Agricultural, and Industrious are so strong because the early bonus gets multiplied as your civilization grows. It hardly matters if a civilization gets no bonus after the ancient age, if the early bonus has done its work. |
A perfectly accurate and concise summary of Expansionist as a triat. (my favorite trait).
Bravo-
Ision
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|