 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:35
|
|
AC or AX?
If it's AC then I'm interested, but I'll say right now that my cable connection is a bit wonky for the next week or so.
Usually it takes at least that long to set up a game though.
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:35
|
|
ya the vets map games . . . they just eliminate the other factions-- the game is very different with no AI and no pods--- plus in the vets map, the 4 continents are all more than 8 tiles away from each other AND from the unoccupied centre island (which is mainly jungle).
This setup makes it pretty much a builders game-- The old chop and drop is not easy when the landmasses are all out of drop range from each other
|
|
|  |
 |
|
ChairmanSlick
|
|
Thanks Darsnan- I have much faith in ur abilities... 8 tiles apart does sound like a fair distance... maybe 5 would be better.. keep in mind u can lift terrain quite easily b4 drops are available and the use of transports will always help.
This game will be more inclined for a builder but i feel that the 4 player element will make it exciting in that diplomacy and spies will become rampant.
|
|
|  |
 |
|
ChairmanSlick
|
|
plus because the continents are identical there will not be any clear leader and any advantage must be sought through skill and attrition... =D
|
|
|  |
 |
|
ChairmanSlick
|
|
O- i would prefer smacX but ... if more people would prefer just Smac then thats what it will be
|
|
|  |
 |
|
Zeiter
|
|
I would definitely be interested if it is going to be SMAC. I've never done a PBEM before, but I think I'm ready to give it a try.
My first pick for faction would have to be the Peacekeepers.
|
|
|  |
 |
|
ChairmanSlick
|
|
ok so sounds like we have enough...we need 4 --- it looks like we're playing smac--
who wants to play for sure and i will pass on details to darsnan
|
|
|  |
 |
|
ChairmanSlick
|
|
including faction... i am aki
|
|
|  |
 |
|
Enigma_Nova
|
|
Who's called Uni?
I call Uni!
Failing that...
I call Hive!
|
|
|  |
 |
|
ChairmanSlick
|
|
This thread is very confusing i apologise:
Four Players are as Follows:
ChairmanSlick : Cybernetic Consciousness
BinTravkin :
Enigma Nova: UoP
Obstructor:
>>>>>>>>>>>>Sorry for the others but i want this game to be smacx and these people are able to play smacx....
Please can these four players post there faction preferences:
Map preferences are totally up to darsnan as he has creative control... the islands will be identical (i hope)... and pods will be off.. I would like it if native life was kept in tact a little and that the map wasn't toooo big.. but aside from that its up to Darsnan.
(btw: Thanks Darsnan u rule! )
|
|
|  |
 |
|  |
 |
|
Enigma_Nova
|
|
My ISP is fritzing, but there's a way around that.
My e-mail is sob55@uow.edu.au,
I can send and receive e-mail when the Internet is down, because my mail server is on the local network.
And the 3*2 game?
What are the rules for that?
Uni//Drones is an obvious choice,
even better if the factions are contacted at the start.
EDIT: Should probably mention...
Don't e-mail me from any of the following addresses:
hotmail
yahoo
msn
aol
because all of these immediately get sent to the trash.
|
|
|  |
 |
|
Enigma_Nova
|
|
For -=HYPER*TURNS=-, we need a good facility of communication.
Here's my schematic for -=H*T=- :
Optimised player time:
Turns are scheduled to be played at 6-hour intervals,
optimally arranged based on the GMT we can probably play.
For clarity I call the players A, B, C and D
A plays from 00:00 to 06:00 GMT
B plays from 06:00 to 12:00 GMT
C plays from 12:00 to 18:00 GMT
D plays from 18:00 to 24:00 GMT
------
Efficient turn rules:
PLAYER A: NOT YOUR ALLOTED TIME TO PLAY:
Wait until it is.
PLAYER A: YOUR TIME TO PLAY:
If you receive the turn from player D, play it.
Otherwise, play the turn sent by the GMs.
Send your completed turn to all of the GMs and Player B.
GMS: PLAYER A's TIME TO PLAY:
If you have received the turn from player D,
Open it up, press END TURN and send to Player B and yourself.
If you have not received the turn from player D,
Open the penalty turn done on player D, press END TURN and send to Player B and yourself.
------
Required services:
The players need:
A turn sending service that can Carbon Copy non-blindly.
Posting the turn in the turn thread does this.
The GMs need:
A turn sending service.
The ability to store back turns.
A turn recieving service with timestamps.
Again, posting the turn in the turn thread does this.
------
In the case of a dispute:
Suppose C complains that a move made in turn 2102 has not carried through to 2103.
First, the GMs check that C has sent them the turn on time.
If not, it is C's error and he should have been penalised.
If so, then open up the turn sent to the GMs by C in 2102, and the next turn sent to the GMs by a player.
The END TURNS are hit until both show C's 2103 turn.
The saves are checked for the error C noted.
If the disparity exists, then turns restart from the start of C's 2102 turn.
If the disparity does not exist, then C is scolded for lying to the GMs.
------
Are we clear on all of that?
|
|
|  |
 |
|
Enigma_Nova
|
|
No idea what I'm talking about?
I've phrased it so that even an idiot can understand it.
You lack either the desire or the ability to hear me out.
Yes, I've had my fill of your whining incompetence.
You and I can never be partners, ChairmanSlick.
Gimme the UoP.
My frustration at inability to understand is noted.
My frustration at obstructions to my plans is noted.
That's the key to defeating me... turn my high standards against me.
Last edited by Enigma_Nova on 11-05-2004 at 20:41
|
|
|  |
 |
|
Enigma_Nova
|
|
I made a picture of the process.
The main problem is that some idiot is going to jump the gun and play the GM's end turn before the previous player's turn is sent.
Wait for the deadline. If you play on a GM turn before it, there's a good chance that you'll be replaying the entire turn, and instead of losing 6 hours on the deadline, you lose a whole day for the restart.
Attachment: hyperturns.zip
This has been downloaded 1 time(s).
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|