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Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 04-05-2004 10:08
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New PBEM team game Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Interested parties for the team game so far are:

MrWhereItsAt GMT+12
Aqualung71 GMT+8
Krill GMT
Kloreep GMT-6
1889 GMT-7
Platypus Rex GMT-8

If all the above are definite then we're now full. If we can all commit to a reasonable pace of a turn a day, I don't think the widespread timezone's are really an issue. We will set the teams based on timezones.

I also suggest we select 3 "sets" of civ pairs, with each civ pair complementing each other in traits and possibly UU's. Any suggestions on this and other settings?

Last edited by Aqualung71 on 09-05-2004 at 17:02

Platypus Rex is offline Platypus Rex

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I think I could go for a spin

West Coast Local

Greg

I work 4-10 schedule, nights m-th

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:35
  Old Post 08-05-2004 07:24
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Full PM-box? Change here!

Teams? How exactly would that work? A mini-DG, where multiple people control one civ, or where everyone has their own civ but pledges to cooperate with certain others when contact is made?

GMT + 12, so I'm not foo far off you there, Aqualung.

Platypus Rex is offline Platypus Rex

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  Old Post 08-05-2004 07:28 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Looking for how many more players?

1889 is offline 1889

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May 2004
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  Old Post 08-05-2004 08:53
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any more room? Support Apolyton

I'd like to give it a try. How exactly does it work though?

Kloreep is offline Kloreep

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Jun 2002
time: 00:35
  Old Post 08-05-2004 10:46
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Got spare money?

quote:
Originally posted by MrWhereItsAt
Teams? How exactly would that work? A mini-DG, where multiple people control one civ, or where everyone has their own civ but pledges to cooperate with certain others when contact is made?


I assume Aqualung means 6 players, each on a cooperative team with one other player (sorta like locked alliances) to form 3 teams.

I'm interested too. GMT -6

Platypus Rex is offline Platypus Rex

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new game Support Apolyton or Terrorists Win

are we there yet
are we there yet
are we there yet

Kloreep is offline Kloreep

Emperor
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Jun 2002
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  Old Post 09-05-2004 08:25
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We need 1 more player...

Krill is offline Krill
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Dec 2003
time: 05:35
  Old Post 09-05-2004 08:28
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Increase the size of your Attachments

I'll play, but I'm GMT, so it might be best if you pick somebody better placed

Aqualung71 is offline Aqualung71
Emperor
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Oct 2002
time: 12:35
  Old Post 09-05-2004 09:27
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Get a bigger avatar today!

Ok, looks like we've got a bit of interest now.

I was thinking of organising 3 teams of 2, play to be in order of ABCABC. Each team member plays individually, and each team member's score is added to get the team score. Similarly, military is to be on a team basis. This gives the ability to extend the concept of alliances in normal PBEM games to a total team concept, rather than just trying to get something out of it yourself but still being wary of your alliance partner.

I'm pretty new to this myself, so others may give suggestions. My feeling is to "suck it and see"!

I'll update the initial post with interested players.

Platypus Rex is offline Platypus Rex

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my suggestions Support Apolyton, buy Alpha Centauri

No regicides

5 million
Restless

When picking pairs, keep in mind historical placements
Or keep us further apart for more entertainment.

Any random Civs?
One or two days to makes moves and pass on?


my .002

Aqualung71 is offline Aqualung71
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  Old Post 09-05-2004 12:10
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Definitely no regicides. Normal SP victory conditions. Team players can cooperate in any way they wish - via email before they have met onscreen, advising of each other's location to hasten in-game meeting, cooperating on research goals, swapping workers to balance mutual tile improvement, sharing resources whenever needed. Giving each other cash to rebalance commerce and research goals, etc. Anything else?

The only things I think we should ban would be the "double duty" type things like sharing artillery for double use on the same turn, though with 2 other players between team players' turns this would be risky anyway since it would mean leaving artillery exposed.

Etiquette regarding alliances between teams should still be observed, such as no discussing future research plans until an embassy is established and no discussions at all until contact is made, etc (refer Rommel2D's full list).

Aqualung71 is offline Aqualung71
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Oct 2002
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  Old Post 09-05-2004 12:13
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Anybody have suggestions on how to generate the map and start positions with team players not being too close together?

Platypus Rex is offline Platypus Rex

King
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  Old Post 09-05-2004 14:03 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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starting positions Avatar Enlargement: We've got the solution

cultural links is about the best I can think of


less water more land, could eliminate some useless research and hasten the game somewhat

Aqualung71 is offline Aqualung71
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Oct 2002
time: 12:35
  Old Post 09-05-2004 18:11
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Ok, if we play with culturally linked start locations on, and choose all civs from 2 culture groups only - 3 from each group with team partners having civs from different groups, then we should end up with team partners being reasonably well separated. Does this make sense?

I suggest we choose the Mediterranean and Mid East groups. In arriving at this I eliminated all civs with the Agricultural trait. I then tried to pick civs with reasonable ancient or early middle age UU's. I also tried to shy away from the Religious trait, but couldn't seem to get a good balance of civs without using a couple of Religious ones.

So, my suggestion for the teams are as follows (first civ is Mediterranean, second is Middle East):

Rome (Com/Mil) & Persia (Ind/Sci) - the only team without a religious civ, but with a lethal ancient age UU the Immortal and very solid Legionarie.

Greece (Com/Sci) & Arabia (Exp/Rel) - good early defence with the Hoplite and versatile early middle ages Ansar Warrior

Carthage (Ind/Sea) & Babylon (Rel/Sci) - another good ancient age defender that can also double as an attacker plus the "cultural" civ with an average UU but cheap everything!

This is just my initial suggestion - anyone who feels these combinations are unbalancing, suggest some alternatives and we'll go with the consensus. The other group that would probably be ok would be the Asian group. If we replaced the Mediterranean group with the Asian group and used the Indians, Chinese and Mongols, each team would get 1 Religious civ and there would be more middle age UU's. I felt the European group did not provide good enough balance and the American gorup had too many Agricultural civs.

Standard sized Pangea map, 80% water to make up for the less than normal number of civs (or we could go for 70%). Barbs roaming or restless, temp/climate/age all random to add a bit of mystery.

I also suggest Monarch level, to give us a bit of a break on corruption and happiness.

I would prefer to use 1.22

Whaddya reckon?

Last edited by Aqualung71 on 09-05-2004 at 18:22

Krill is offline Krill
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Dec 2003
time: 05:35
  Old Post 09-05-2004 18:33
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I like all the above, but could every one say the level they usually play at, so we can try to balance the teams (if possible).

With one exception. Did you say 80% water on purpose? I would prefer 70%, to be honest, but I don't mind the 80% too much

Aqualung71 is offline Aqualung71
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Oct 2002
time: 12:35
  Old Post 09-05-2004 18:55
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Full PM-box? Change here!

Yes, I thought 80% water would balance out the fact that we've only got 6 civs on a standard sized map instead of the usual 8. Or we could use a small sized map and choose 70% or 60% water instead, which would probably be better. Again, I don't really mind either, but I'm now leaning towards the small sized map.

Balancing the teams if possible seems like a good idea too though as I've recently discovered, being a reasonable SP player means jack s**t when it comes to MP or PBEM! A bigger priority for me would be to try to move the game along at a decent pace, which would probably favour the convention of setting the play order according to timezones starting with the most easterly and moving westwards. This would remove the chore of picking teams, which would be as per the list in the first post of this thread. Not sure how to allocate the civs though. I guess in order of who expressed interest first would be fairest....of course, only one team member would get to choose and the team would then need to sort out which player gets each civ.

Last edited by Aqualung71 on 09-05-2004 at 19:03

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 09-05-2004 18:58
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Remove this text

the smaller map size at 60% water would give us lower tech prices, so we could compete from the start a lot easier than a standard game.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 09-05-2004 19:05
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Increase the size of your Attachments

....but higher corruption.

Krill is offline Krill
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Dec 2003
time: 05:35
  Old Post 09-05-2004 19:06
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you can change that easily. go into the editor, choose custom rules, and lower the corruption to about 80% for monarch. simple.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 09-05-2004 19:22
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Help yourself to an AD-FREE life

Yes of course. We might also want to start with say 2 or 3 settlers each to get the game moving quickly. I'm no expert on using the editor to setup scenarios, so if we are going to make a few tweaks someone who's done this before is welcome to do the initial setup.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 09-05-2004 19:26
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I've created a variant starting mod, so that everyone starts with 3 settlers and 3 workers. I can create the mod now and attach it for you

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 09-05-2004 19:32
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Ok, fire away and I'll have a look.

1889 is offline 1889

King
Limbo
May 2004
time: 22:35
  Old Post 09-05-2004 19:43
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Put an end to popups!

I think this game should be played on a standard map. If the teams coordinate reaserch the tech rate will be pretty quick.

I don't mind being assigned to a civ at all, but if ye are choosing I would most prefer Babylon, Arabia as a second and last, Persia.

Going westward is another great idea I realized last night as my game dissapeared into the sunrise.

As for experience I currently play on demi-god, but don't have nuch success.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 09-05-2004 19:50
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Here is the mod, for you to try out, Aqua

Attachment: multi-start mod.zip
This has been downloaded 1 time(s).

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:35
  Old Post 09-05-2004 21:15
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#26 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Aqualung71
Definitely no regicides. Normal SP victory conditions. Team players can cooperate in any way they wish - via email before they have met onscreen, advising of each other's location to hasten in-game meeting, cooperating on research goals, swapping workers to balance mutual tile improvement, sharing resources whenever needed. Giving each other cash to rebalance commerce and research goals, etc. Anything else?


Wow. Quite a powerful ability, to be able to communicate from the start of the game, but I suppose that might be useful in balancing out various degrees of geographical closeness between teammates.

quote:
Originally posted by Aqualung71
The only things I think we should ban would be the "double duty" type things like sharing artillery for double use on the same turn, though with 2 other players between team players' turns this would be risky anyway since it would mean leaving artillery exposed.


Most definitely an exploit.

quote:
Originally posted by Aqualung71
Etiquette regarding alliances between teams should still be observed, such as no discussing future research plans until an embassy is established and no discussions at all until contact is made, etc (refer Rommel2D's full list).


No research discussions before embassy is established??? I'm not sure why you would have that rule.

And where's Rommel2D's list? I only see the topped one taken from Dominae's list and from the MZO DG.

quote:
Originally posted by Aqualung71
Anybody have suggestions on how to generate the map and start positions with team players not being too close together?


If we want to ensure teams start far apart and/or equally far apart, we might want to enlist a mapmaker.

quote:
Originally posted by Aqualung71
Ok, if we play with culturally linked start locations on, and choose all civs from 2 culture groups only - 3 from each group with team partners having civs from different groups, then we should end up with team partners being reasonably well separated. Does this make sense?

I suggest we choose the Mediterranean and Mid East groups. In arriving at this I eliminated all civs with the Agricultural trait. I then tried to pick civs with reasonable ancient or early middle age UU's. I also tried to shy away from the Religious trait, but couldn't seem to get a good balance of civs without using a couple of Religious ones.

So, my suggestion for the teams are as follows (first civ is Mediterranean, second is Middle East):

Rome (Com/Mil) & Persia (Ind/Sci) - the only team without a religious civ, but with a lethal ancient age UU the Immortal and very solid Legionarie.

Greece (Com/Sci) & Arabia (Exp/Rel) - good early defence with the Hoplite and versatile early middle ages Ansar Warrior

Carthage (Ind/Sea) & Babylon (Rel/Sci) - another good ancient age defender that can also double as an attacker plus the "cultural" civ with an average UU but cheap everything!


Again, a mapmaker would open this up a whole lot so we didn't have to pick cultural combos. Though eliminating Ag would be good anyway.

quote:
Originally posted by Aqualung71
Standard sized Pangea map, 80% water to make up for the less than normal number of civs (or we could go for 70%). Barbs roaming or restless, temp/climate/age all random to add a bit of mystery.


I'd say standard map, 70% water. Humans tend to take up a bit more room than AIs.

quote:
Originally posted by Aqualung71
I also suggest Monarch level, to give us a bit of a break on corruption and happiness.


Why not regent? Same happiness but less corruption, which IMO is a good thing.

quote:
Originally posted by Aqualung71
I would prefer to use 1.22


Either 1.15 or 1.22 is fine with me.

quote:
Originally posted by Krill
I like all the above, but could every one say the level they usually play at, so we can try to balance the teams (if possible).


I usually play Monarch. When I play SP at all, which I haven't much recently; mostly just DGs and PBEMs.

quote:
Originally posted by Aqualung71
Yes, I thought 80% water would balance out the fact that we've only got 6 civs on a standard sized map instead of the usual 8. Or we could use a small sized map and choose 70% or 60% water instead, which would probably be better. Again, I don't really mind either, but I'm now leaning towards the small sized map.


I'd say 70% standard, but could go for small 60%

quote:
Originally posted by Aqualung71
A bigger priority for me would be to try to move the game along at a decent pace, which would probably favour the convention of setting the play order according to timezones starting with the most easterly and moving westwards. This would remove the chore of picking teams, which would be as per the list in the first post of this thread. Not sure how to allocate the civs though. I guess in order of who expressed interest first would be fairest....of course, only one team member would get to choose and the team would then need to sort out which player gets each civ.


Teams don't necessarily have to go right after each other, though it is a military advantage. As for allocating civs, first come first serve works to break ties, as does RPS or a dice roll.

quote:
Originally posted by Aqualung71
Yes of course. We might also want to start with say 2 or 3 settlers each to get the game moving quickly. I'm no expert on using the editor to setup scenarios, so if we are going to make a few tweaks someone who's done this before is welcome to do the initial setup.


:/ I'm not a fan of starting with more pop units, but I'll go along with it if that's what the majority wants.

quote:
Originally posted by 1889
I think this game should be played on a standard map. If the teams coordinate reaserch the tech rate will be pretty quick.


But what if teams don't meet up quickly?

Certain techs, like unit and resource enablers and pottery, are pretty vital to have ASAP.

Still, I don't think it would be that big a hit. Small maps are 20 beakers per tech point, standard maps are 24 beakers per tech point. Not a huge difference.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:35
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update Remove this text

I like the civ choices


My choices
1. Bab's
2. Greece
3.Rome




less water, less research at the begining

Krill is offline Krill
Emperor
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Dec 2003
time: 05:35
  Old Post 10-05-2004 01:33
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I think Aqua means the Iron civer rules and etiquette.

quote:
I'd say standard map, 70% water. Humans tend to take up a bit more room than AIs.


From what I'm seeing at the moment, I think we should go with a standard map. And Regent seems like a good idea, but that lowers the tech costs, does'nt it? I don't mind, either way

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:35
  Old Post 10-05-2004 03:01
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#29 Report this post to a moderator
Avatar Enlargement: We've got the solution

I have seen this. Will comment on it when I get the chance today to properly think about things.

Kloreep is offline Kloreep

Emperor
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time: 00:35
  Old Post 10-05-2004 03:06
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Krill
I think Aqua means the Iron civer rules and etiquette.


Ah. Just looked at that thread, and it looks okay, except...

quote:
2-2 Cities may be offered diplomatically only as part of a peace treaty.


This seems like an extreme solution to teleportation. What if one civ founds a city it later wants to give to another civ as part of, say, a border agreement?

I'd say a better rule to go with here would be cities may only be offered accepted if they are empty of units.

Also, one problem with PBEM is that luxuries are not recognized for one turn after the deal expires even if they are renewed in time, because the city happiness does not update with the new luxury. This can be fixed by using the F1 during production phase exploit and upping, then returning to its previous setting, the luxury slider to force a re-count of happy faces. Are we going to allow this work-around or not?

quote:
Originally posted by Krill
From what I'm seeing at the moment, I think we should go with a standard map. And Regent seems like a good idea, but that lowers the tech costs, does'nt it? I don't mind, either way


Yeah, I think it does lower the tech costs a bit, but that's okay with me for a higher OCN.

 
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