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Melboz99
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Rockford, Illinois, USA
May 2000 time: 23:35
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quote: Originally posted by The Emperor Fabulous
Woah dude...what's up with the city locations on your inset map? |
That's what we were just discussing. It's called ICS, short for infinite city sprawl. Basically, you put cities in this order XCXCX where "C" is a city and "X" is an empty tile. This is the same whether you are going E/W or N/S (at least by my understanding of directions in Civ).
The reason for this is simple. 90% of the game is lost or won before the industrial revoltution. Before sanitation, you cannot grow beyond size 12 (save for a special wonder or two). So, by placing cities one square apart, you make the most of the map for the early ages (ancient, midieval) and can achieve much greater power than if your cities were spaced loosely, XXCXXCXX, or OPC (optimal city placement).
There are a several big advantages to ICS. One of the major ones is corruption. One of the biggest factors in corruption is distance from capitol. Thus, the more cities you can keep close to your captial, the better off you are. Another is the fact that by the middle ages, it's easy to get 75-100 cities on a large map, with almost all of them between sizes 6 and 12. That kind of population results in a lot more gold, technology, etc. With a loose city placement, you can only get about half that many cities, but the city sizes will remain the same, due to lack of sanitation.
Well, do a search on ICS. I'm sure you can come up with a lot more, and some better, explanations of this powerfull city placement,
Dan O.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:35
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First off, the OT - topic.
quote:
I just did a quick calculation on the population and land area. It seems that I have 224.5 people per square mile. That's quite a number considering what the average is for the USA.
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That works out to be ~87.7 people per sq km - had to convert - sorry, everyone uses km these days! 
That means you had a comparable pop density to Dominica or Turkey, which are 107th and 108th on the world ranking (1999 figures). Source is here. The US is 172nd out of 239 states and island territories on this list, so not much of a good comparison really.
Secondly, the On Topic bit.
Using the Civ Calculator, an Elite Longbowman in those circumstances had a 7.5% chance of winning. Of course the exact odds depend on the exact strength of your Infantry that each Longbowman faced, but assuming (as an upper limit on their chances) your Infantry was reduced to 1 hp first time, then promoted, then promoted again at 1hp left, then defended the rest of the 25 LBs at 1hp left, the chances of your victory were = about 8.3 x 10^-6 %.
If your Infantry defended with no hp loss at all the whole time to Regular Longbowmen (an upper limit on YOUR chances), the chances were = 94.5%. Thus there was a very good chance of you achieving this outcome, especially since the most probable outcome each time was for your Infantry to win with no hp loss.
No apologies for not doing the stats fully - this will do, and if you ARE offended by the crudeness of these estimates, why are you wanting to do the stats exactly anyway? 
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theDragon
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The Tundra of the Midwest.
Jan 2004 time: 05:35
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Hey .... whats everyone's vote on ICS? Does it work well or is it troublesome to get to all the resources you want? Just figured I see what the majority thinks. I've never heard of it before this thread. Sounds interesting... maybe worth the try?
Last edited by theDragon on 24-05-2004 at 03:23
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kevinchink
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Hoffman Estates, Illinois
May 2004 time: 05:35
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I have a short story:
I sent 18 knights to attack 3 spearman located on a hill, population 8, world map, england, no walls. I killed 1 spearman brought the other two down to 2 out of 5 and lost all 18
What the hell was going on
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