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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > [NEXT GAME DG IV] Size and layout of the map?
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What map properties do you wish to see applied?
This poll is closed.
SIZE Tiny 1 5.88%
SIZE Small 1 5.88%
SIZE Standard 3 17.65%
SIZE Large 7 41.18%
SIZE Huge 6 35.29%
SIZE Random 0 0%
GEOGRAPHY Pangaea 6 35.29%
GEOGRAPHY Continents 4 23.53%
GEOGRAPHY Archipelago 1 5.88%
WATER COVERAGE 80% water 2 11.76%
WATER COVERAGE 70% water 4 23.53%
WATER COVERAGE 60% water 5 29.41%
GEOGRAPHY and WATER COVERAGE Random 5 29.41%
CLIMATE Arid 0 0%
CLIMATE Normal 5 29.41%
CLIMATE Wet 4 23.53%
TEMPERATURE Warm 0 0%
TEMPERATURE Temperate 7 41.18%
TEMPERATURE Cool 1 5.88%
AGE 3 billion 1 5.88%
AGE 4 billion 3 17.65%
AGE 5 billion 4 23.53%
CLIMATE and TEMPERATURE and AGE Random 9 52.94%
Total: 17 voters 100%
  [Edit Poll (moderators only)]

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Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 13-05-2004 03:42
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#31 Report this post to a moderator
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quote:
Originally posted by conmcb25
Hmm pangea, then why is everyone choosing a seafaring trait civs in the civ choice thread.????

Beat me, but I guess that's because the English are fun

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:35
  Old Post 13-05-2004 05:21 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#32 Report this post to a moderator
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i never loo kat the traits, i just go with who might be fun to d othis time.... it is al lrolepalyin after al.....

Tarquinius is offline Tarquinius
Prince

Sep 2001
time: 06:35
  Old Post 13-05-2004 15:16
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#33 Report this post to a moderator
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quote:
Originally posted by GhengisFarb

I'm thinking more like 23 opponents. What ACTUALLY slows down the computer is the sheer number of units, cities, and other things it has to keep track of. That's why the game slows down in the later game due to all the units the civs have accumulated.


23 opponents!!
Wow, but then we will be very near all kinds of enemy civs, is there enough space to expand if you use that many civs?

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:35
  Old Post 13-05-2004 17:20
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#34 Report this post to a moderator
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Random - yay!

And GF, the last game was aborted due to the long between term waits.... and this was before the Medieval Age had been reached. The main factor was NOT the map size, but the number of civs (this was tested). More civs = more productive centres and more units far more quickly than one large civ could manage. Providing we keep the number of civs much below 23 (I would suggest below 16 - perhaps 12?), with the faster end turns introduced with later patches (and perhaps C3C as well) we should be fine for much of the game.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:35
  Old Post 14-05-2004 01:10 Visit GhengisFarb's homepage!
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#35 Report this post to a moderator
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quote:
Originally posted by MrWhereItsAt
Random - yay!

And GF, the last game was aborted due to the long between term waits.... and this was before the Medieval Age had been reached. The main factor was NOT the map size, but the number of civs (this was tested). More civs = more productive centres and more units far more quickly than one large civ could manage. Providing we keep the number of civs much below 23 (I would suggest below 16 - perhaps 12?), with the faster end turns introduced with later patches (and perhaps C3C as well) we should be fine for much of the game.

Alright, how about 31 civs?

 
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