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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Nuclear Plants
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Zapaan is offline Zapaan
Chieftain

Nov 2001
time: 00:35
  Old Post 06-05-2004 02:23
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#1 Report this post to a moderator
Nuclear Plants Support Apolyton, buy GURPS/ Alpha Centauri

Just wondering if nuclear plants have been changed in any way to increase the chances of meltdowns in Conquests?

As I recall, about the only thing that could cause a meltdown was if a city was rioting for a full turn (with a 50% chance if this ocurred). Any changes in Conquests?

- Z

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 06-05-2004 02:44
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#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I can't say but I built them in my last game and I had no meltdowns. I only put them in core cities that would be allowed to grow over size 12.

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:35
  Old Post 06-05-2004 03:14
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Got spare money?

Don't know, but if you'll put your governor to manage moods you should be safe as the city should go starving before rioting

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 06-05-2004 04:29
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Support Apolyton, buy Civilization 2

I've always built nuke plants in every freshwater city producing 50 or more shields ASAP, then later started building them anywhere that the extra production will pay for the maintenance if the city is set to build wealth. I've yet to see one meltdown, so I'm guessing if there was a change, it wasn't very big.

Zapaan is offline Zapaan
Chieftain

Nov 2001
time: 00:35
  Old Post 06-05-2004 04:59
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Get a bigger avatar today!

Cool, thanks guys. With all the adjustments I thought maybe they'd changed the nuclear plants as well. Good to hear

- Z

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