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oedo
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and the revolution
Feb 2000 time: 05:12
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from my knowledge the fastest AC lander in sologames was DaveV in about 1000AD. Paul, and meanwhile some other players succeeded in winning the one city challenge in (or even before) 1500AD. now the time is right for the ultimate challenge: building and launching a spaceship in 1AD, landing on AC in 20AD. settings will be 1x1x, deity, raging hordes.
it seems this challenge is too hard for only one player. but maybe it can be done in a cooperative multigame. up to seven players/civs can work it out altogether.
my strategical approach is based on at least three players who will fullfill different tasks:
player one (the researcher) will establish a science city as soon as possible, containing the one city wonders colossus, copernicus, shakespeare and newton. anyone with occ-experience can do this job.
player two (the ship builder) has to build at least 21 cities until 1AD. he will finally construct the necessary spaceship parts and launch the ship. additionally he should have one of the happiness wonders to make this task not too difficult.
player three (the coordinator) needs to establish embassies to all other civs as soon as possible. he can also do this by building marco polo and the united nations. this player has to watch out that no one wastes his ressources by researching a tech that is already researched by another player. he also will spread the techs that way, other players can skip unnecessary researches.
the challenge can be made much easier with the help of up to four additional players who especially will collect gold, help researching, produce caravans, establish trade routes etc...
well, this is the idea. who wants to be in?
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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My personal best is 1060 AD. I believe that with 3 players cooperating 1 AD is possible, especially given the expanssion rate of the really good players around, and the leapfrog of techs.
That would be actually a fun and a diferent type of game to try. It wouldn't take that long either.
Another way to look at that challenge would be earliest landing for a team of 3 player, deity raging horde + 4 AI. You would probably need some rule about giving away cities.
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Aaron Burr
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Albuquerque NM USA
May 1999 time: 22:12
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I know that in SMAC, players have transcended (analogous to SS launch) in around 70 turns (by coordinating the research of their AI allies), so perhaps it could be done in Civ2 along the lines oedo suggests.
One person playing all 7 civs via hotseat might be able to orchestrate it better than several different players trying to cooperate/communicate.
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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May be possible with 7 players, but still unlikely.
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oedo
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and the revolution
Feb 2000 time: 05:12
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playing hotseat is an excellent idea! I gave it a try and created a map with an occ location on it(2whales, silk, wine).
I played with 7 civs up to 1000BC. at this time I got democracy, physics, sanitation, economy, bridge building, feudalism and all their prerequisites. My science city was in a good shape. It was a size 12 city containing colossus, copernicus, shakespeare´s, a library, a market place and a university. also there were a temple and a collosseum in it ready for being sold. so it´s just a formality building sewer systems into it and grow the city to 21+ by WLT. it will have a research rate of 2 turns through the rest of the game then.
the other civs had 6-12 cities with a maximum size of 4. they recently started producing caravan armies. in some way, they´re struggling. but this is certainly inevitable, since it´s only 1000BC and most of the the gold they produced was transferd to the science city as soon as possible.
awesome game but not enough for winning the challenge yet.
but there´s still a lot of potential in it! using the diplomacy screen I had to give away many techs I didn´t want to. this is because in hotseat I always have to interact with the AI. when I traded techs I couldn´t just choose free. I´d say the leapfrog did hardly work, the AI is just too dumb.
it was also impossible for me to trade any unit between two civs and I only succeeded once in sharing maps.
I still think it is possible. with seven players in it can be done. four players? don´t know, maybe as well. but seven can more likely do it.
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*yawn*
We really need to get civ III soon.
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Kaak
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Ahem...??? not even a mention? I guess i haven't been playing enough recently =)
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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I'll be there. I have MPG again.
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Good luck, guys!
Looking forward to read about the game.
Carolus
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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You definitly have to put some restriction on trading cities. Imagine the SSC being passed around among 7 players. Tech rate= 3 tech/turns. I guess giving cities should be allowed as long as it is after your turn and after the recipient turn so as not to double the poutput of the city.
Another issue is the happy wonders. The SSC players need the HG and Shak Th. Should he keep his # of cities low so that he can celebrate the SSC? I think another player sould have mike and JSB to be able to grow his cities and have good trade cities. Should the rest stay in monarchy?
An interesting thing to do would be to pass mike and JSB to another player, let him grow his cities, then to another player, same thing. You could have a lot of size 12 cities around early in the game.
Will be on vaccation for two weeks, so I won't be able to participate in that game.
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markusf
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The problem is having a sufficient production base from which to build a spaceship and to built infustructure to keep up your science rate. me and arii are taking a stab at it. with 2 players 0 AD is not possible, but 1000 AD is.
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I suggest you to play the first game when you try to finish as earlier as possible, to learn.
And it will make a big difference if you'll play on a random map or on a specially created map or at least on a map you already saw. But this is your decision, IMHO for a fair game you should play on a random map.
BuiderR
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