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Cosmic is offline Cosmic
Warlord

Mar 2004
time: 02:35
  Old Post 06-05-2004 05:55
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Automated Formers Support Apolyton, buy Civilization: The Boardgame

Anyone here knows if its possible to make the automated formers make their work ONLY inside the squares near their home base? In my last game I wanted to give automation a try but the experience wasnt very good. I automate a former in a base to see it go to the other side of the continent to plant a forest then went to the other side to clean a fungus, then it goes to the other side to build a road and a mine and I´ve lost 30 turns of uselessness.

The same goes for sea formers. They only plant kelp farms and some mining platforms and sometimes a tidal harness or two. But the main problem is seeing those formers going away from their home base without actually improving it. Isnt that their work?

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:35
  Old Post 06-05-2004 07:44 Visit Frankychan's homepage!
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AFAIK, once you automate your formers, you're stuck with their decision.

Unfortunately, the former operators tend to be retarded and do dumba** things like build roads in every single square.

SynthetGod8 is offline SynthetGod8
Warlord

Oct 2003
time: 05:35
  Old Post 06-05-2004 07:57
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Enter the AD-FREE zone

If you want the Former to only improve within the base, there are two automation options. There is an option labeled "Auto-improve Home base" (ctrl+shift+a). You're clearly using the Fully Automate Former option (cntrl+a). When you set it to Auto-Improve Home Base, the Former will always go back to the city from which it gets support, so always make sure that when you move the former to another base, you set the former's new home base.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 06-05-2004 08:29
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Autoformers

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 06-05-2004 11:18 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Often, building roads all over is a good idea. Consider this: you have a rolling tile that you want to improve to a condensor-farm. If you have two formers there, they will burn two turns moving to the tile and burn two more moving off. A road would cost two turns and then the formers would only use 1/3 movement point each leaving.

Now consider if you moved one former there ahead of time. It burns a turn moving onto the tile and spends two more building a road. Now the second former moves on to speed up the condensor, and only uses 1/3 movement point. Both formers only use 1/3 movement point each leaving.

In general, if you gang-form tiles, roads provide an immediate return on investment, plus the continuing benefit of having a road there. Even a single former on a flat tile should build a road, for no immediate cost or benefit, but for a continuing benefit.

Cosmic is offline Cosmic
Warlord

Mar 2004
time: 02:35
  Old Post 06-05-2004 20:51
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Thanks Synteth and Chaos, since I´m not used to automation options, I really didnt pay attention in the option autoimprove home base, I´mm use it know (I´m using 150+ sea formers in a game, I dont want to spend two hour a turn giving orders, thats too boring). But another question here... its possible to make sea formers stop building the mining platforms? I dont have any option like this in the automation preferences. The only alternative I´m using now its editing the alpha.txt and disable the "M" option in sea squares. But in the other hand, factions controlled by the AI cant build then either... any idea?

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:35
  Old Post 06-05-2004 21:01
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quote:
Originally posted by Frankychan
AFAIK, once you automate your formers, you're stuck with their decision.

Unfortunately, the former operators tend to be retarded and do dumba** things like build roads in every single square.


I do dumbass things like build roads in every square. Sure, early on, you're more interested in clear paths to and from bases, if you use a heavy terraforming strategy, wouldn't the extra terraforming value you get from having multiple formers at work improve your overall rate of improvement? I think this may warrant a roading habits thread....

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:35
  Old Post 06-05-2004 21:03
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Remove this text

Oh, and as for automated formers, I find that the most efficient way to automate your former is to move him into the base you want improved, then hit shift-D, and select YES. That way you're no longer bothered with controlling the former, and he contributes to the base he was last in.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 06-05-2004 21:19
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In the Automation Options there are some options to limit what the auto-formers can do. There are options like raise and lower land, built borehloes, condensers, etc. but I don't remember if standard forming or sea forming was included.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:35
  Old Post 07-05-2004 07:55
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they are:

  • plant forests
  • raise/lower terrain
  • build condensers, boreholes, etc.
  • remove fungus
  • build sensors
  • build roads and tubes

Cosmic is offline Cosmic
Warlord

Mar 2004
time: 02:35
  Old Post 07-05-2004 14:32
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raise/lower terrains doesnt work for sea formers, In my game that option is "off" but there are a lot of then right now raising sea squares

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:35
  Old Post 07-05-2004 21:31
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Increase the size of your Attachments

Frankly, the ONLY tasks I would even CONSIDER letting a former do automatically is plant forest or clear fungus. Sadly, they show some of the worst judgement ever in path selection, and wind up wandering over creation, wasting turn after turn.

Upshot: NEVER automate formers. You're litterally better off disbanding them.

Cosmic is offline Cosmic
Warlord

Mar 2004
time: 02:35
  Old Post 08-05-2004 01:58
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Put an end to popups!

yeah the AI of formers is really bad, but I have 163 of them right now, so the tradeoff pays its bills, even with all that problems (give each individual order is too boring and I´m wasting time with this)

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 08-05-2004 03:28
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Help yourself to an AD-FREE life

quote:
Originally posted by CEO Aaron
Upshot: NEVER automate formers. You're litterally better off disbanding them.


Disband a unit that should be clean? Any formers I have no interest in keeping get assigned fungus duty. The worm take care of obselete formers nicely. Also nice to armor them up and send them into enemy territory to destroy terraforming

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:35
  Old Post 08-05-2004 04:11 Visit Pythagoras's homepage!
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I wish that there were more sophisticated ways to specify some rules/a policy for autoforming ie:

@Terrain X do Y
or Have Wonder/Tech X , @ Terrain Y do Z

If we had modable AI like that, I think SMAC/X would be so much more replayable.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 08-05-2004 04:45
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Well if nothing else AI wouldn't be so stupid as to put a farm down on arid tiles .

Yeah, some scripting of former behavour would rock. Wouldn't be that hard to implement either.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:35
  Old Post 08-05-2004 08:01
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Sikander spacing?
I suppose that's easy enough to program.

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