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anteos
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I've noticed that in large cities, when you conscript, the build time for items in the queue is sometimes reduced. Why is this?
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MoonWolf
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You loose population when you conscript, and less population means less production. Also, people might turn unhappy if you conscript (especially if you do it a lot)
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Mr Justice
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conscription costs population.
a reduced population will result in less tiles being worked by your citys inhabitants. thus they will generally produces less shields after conscription, and depending on the number of sheilds per turn lost it will usually result in build times increased.
i dont know the number of citizens lost due to conscripting a unit, personally i never use it.
however its not as simple a matter as ive stated above.
corruption plays its part, a city which loses lots of shields to waste (the red shields) wont notice the drop in population as much.
also citys sized greater than 21 ( well 21 + the number citizents consctription costs) wont lose productive citizens.
also its posible to conscript a unit and not lose any production, but this depends on the tiles in ur city area. you would need to move citizens from one tile to another. but no matter what you will lose something , be it shields or food, u will always lose commerce. however this comes under micromanagement, and very much depends on ur personal taste
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anteos
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MrWhereItsAt is right. The build time for large items such as hospitals etc decrease. This does not always happen, but tend to happen in the modern era in cities with large populations.
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anteos
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Thanks for your ideas. It does happen in the city screen. But generally all the tiles are being used because the city is so large. Also wltkd doesn't have time to happen, it happens as soon as I conscript and I don't disband the conscripted unit.
I'll try and get some screen shots.
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