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lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:35
  Old Post 06-05-2004 20:30
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Imperialism 2 is hard. Support Apolyton, buy Call to Power 2

I mean really, maybe its just me, but it seems that at the FAIR level (no cheats for AI) its about as hard as Civ2 on Deity, and harder than SMAC on transcend.

I played as England, and managed to keep up, but made some stupid strategice decisions (fought the wrong people, for too long) and ended up clearly unable to win.

Next two games I fell behind from the beginning - as France it took way to long to get sufficient iron, and as Spain im having resource problems all around - of course ive pretty much neglected Flanders, probably a bigger mistake than my strategic mistakes as England.

Grumbold is offline Grumbold
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Mar 2000
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  Old Post 06-05-2004 21:03
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I find it a bit of a coin toss. If you can get a good mix of resources in your home territories and find a lucrative colony to grab it is easy. If you fall behind its very hard to regain ground.

lord of the mark is offline lord of the mark
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Dec 2000
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  Old Post 06-05-2004 22:25
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quote:
Originally posted by Grumbold
I find it a bit of a coin toss. If you can get a good mix of resources in your home territories and find a lucrative colony to grab it is easy. If you fall behind its very hard to regain ground.


thats a big piece of the problem, even with two explorers ive been having trouble finding lucrative new world provinces.

General Ludd is offline General Ludd
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Aug 2001
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  Old Post 06-05-2004 22:38
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It's a cake walk if you can get early claims on good resources. It's been a while since I've played, but I remember using about 4 explorerers to quickly scout out all the good resources and then spending all my money buying up native land and taking over peacefully.

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 07-05-2004 16:43
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I've never played a game through to the winning stage, but one thing i notice is that even if the early game seems quite relaxed and you have all the time in the world - you dont!
So churn out as many explorers as you can and get finding resources(as this is probably the key to the game). If you play it too easy ealry on by the time you start to have problems with the other powerful nations its usually too late to do anything about it

lord of the mark is offline lord of the mark
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  Old Post 07-05-2004 18:02
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quote:
Originally posted by child of Thor
I've never played a game through to the winning stage, but one thing i notice is that even if the early game seems quite relaxed and you have all the time in the world - you dont!
So churn out as many explorers as you can and get finding resources(as this is probably the key to the game). If you play it too easy ealry on by the time you start to have problems with the other powerful nations its usually too late to do anything about it


Next game I'll try 3 explorers instead of two.

OTOH, i came close to winning as England (real old world map, which i like) execpt for above mentioned strategic mistakes, so maybe I'll go back and try them again.


There I didnt play optimal early game, i ended up with spice provinces and later silver and gold provinces instead of diamonds and gems. I could have gotten the gems and diamonds IF i had quickly made peace with Spain, and turned on Portugal which held them. Instead while I tried to round out my colonial frontier by grabbing worthless provinces from Spain, France seized the Portugese colonies, and France was much stronger than Portugal. I long war with France for the diamond colonies left my empire drained.

CapTVK is offline CapTVK
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  Old Post 07-05-2004 21:24 Visit CapTVK's homepage!
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Just blockade his homeport with an assortment of sloops and galleons. If his merchant fleet is sufficiently damaged, he's toast.

Zkribbler is offline Zkribbler
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  Old Post 08-05-2004 20:22
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Thanks for the tips about the multiple explorers. My opening stategy has always been to develope my resources as much as possible and to only have two or three explorers. Although this powers me throught the mid-game very well, I'm always struggling because the other powers have the gems, diamonds and gold while I'm left with the silver and spice supported by lots of trade. Money; I need money!

Az is offline Az
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Apr 2000
time: 07:35
  Old Post 09-05-2004 02:35
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Imp 2....hmmm, it's been a while...

pg is offline pg
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Jan 2001
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  Old Post 11-05-2004 17:36 Visit pg's homepage!
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it is quite hard. the gameplay isn't very balanced - it's almost entirely dependent on how lucky you are. if you find some very good stuff you'll have a shot at winning but if you don't you are practically doomed to lose. the game has a bad power curve where if you start to lose you'll have an even harder time clawing your way out of that hole.

i also suspect the game/ai cheats somehow because i normally have a hard time finding very good resources but at least a few ai's seem to find them right away. related to the power curve it seems like the ai has a very hard time losing, while i don't, if that makes any sense. it's like the ai gets bonuses the worse it does, but the player will have a much harder time the worse he plays.

last time i seriously played imp2 i could regularly beat the normal settings(iirc the one where you don't get bonuses and neither does the ai supposedly). i think i generally used as many explorers as possible for the begining few turns(until turn 20 or so) then disbanded them after i discovered everything. i definately used more than 3 or 4. also a good start is absolutely necessary - iirc you need a few iron along with a good amount of everything else. you should have your mainland up and running in under 5 turns if possible(and maxed within 10?). the start is much more important than the end game since the balance of power is basically decided after the new world is claimed.

lord of the mark is offline lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
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  Old Post 18-05-2004 01:32
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Im still playing as Spain, and have managed to claw back from my poor start. Its hard but possible. Its 1845, and if I dont win, I will end up just a few provinces short of victory.

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Jan 2001
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  Old Post 19-05-2004 09:00 Visit pg's homepage!
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this thread made me start playing again... here are some screenshots from my game tonight(easy difficulty of 20 except i choose my capital city site). i would have gone on to win before 1800 but the game got stuck in autocombat and i couldn't get out it(that's a bug i've never seen before).

after playing again i think a good start is the most important thing. whatever your strategy is you need to be able to pull it off without waiting turns for resources as that has an exponential cost in the long run.


i was killing natives with my army every other turn or so(so they could heal back up inbetween). is there any advantage at all to peacefully assimilating natives? i know at the harder difficulty levels they are much stronger military so you can't always use brute but brutce force seems to work best if you have it.


galleons are great as i usually have excess bronze compared to cast iron. also building them lets you upgrade to a warships later which have less cargo but by that time my economy is booming so i have no problem building larger merchants to make up the difference.


before the game got stuck it was in the 1760s and i had taken germany, france was reduced to it's capital province and i was at war with the evil swedes. i was also just a few turns away from letting scotland join my empire(and thus just being a few provinces from victory).

playing gotcha(when you and your enemy move around unoccupied provinces every turn) in natives lands is annoying. i had an army not large to guard my flanks so it took quite a long time to get france's army isolated enough to engage(see ss 1 and 4).

i also found another bug where sometimes if you put the computer in control of trade he will be able to to trade more things. i was only able to trade 3 but after i let the computer automanage it, it went up to 6. after i changed it back it was at 3 again.

Last edited by pg on 19-05-2004 at 09:46

lord of the mark is offline lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
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  Old Post 19-05-2004 18:30
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well i won my game = Holland diploannexed on the last turn - one province to spare.


So i played again as England (BTW, ive played with historical Europe map, i dont feel ive exhausted the replayability with that yet, and it adds versimilitude) built 3 explorers this time. With 3 explorers and good luck i had a much better start. quickly found a province with diamonds, and another with gems. began to develop aggressively.

Still screwed up on diplomacy though. Was allied with Sweden and Holland. Sweden ends up at war with France and Spain. I honor the alliance, then Holland breaks our alliance. No problem, we can take on France and Spain - no border with Spain, a relatively narrow colonial border with France. I can fight aggresively or not as I choose. Then Holland attacks Ireland, my pact ally. Greedy for Ireland, I go to war with Holland, enabling me to diploannex Ireland. Well Holland has one colony on a continent that i otherwise completely control. And bordering on several provinces. Im quickly losing (low value) colonial provinces, and to hold on im building a larger army, and running short of food. Sweden is, of course, completely ineffective as an ally. So im basically fighting three powers, and im not ready.

Time to reload - ive got a save from before the wars begin. I think I will avoid the war with France and Spain, and take on Holland, to round out my colonial continent.

lord of the mark is offline lord of the mark
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  Old Post 19-05-2004 18:32
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yeah playing gotcha really is annoying. Im thinking of focusing on "rounding off" continents wherever possible to avoid that, and the associated tedious task of constantly reassigning armies.

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Jan 2001
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  Old Post 20-05-2004 04:19 Visit pg's homepage!
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i used 4 explorers last time and i had them within a few turns of the start. i also rarely ally myself in the early game as you can get tied up fighting when it's not effective to fight at that time(later on in the game is when to start fighting). actually quite a few games i don't ally until i am forced into war or i want to start a war. i find you are generally taken advantage of by the computer in alliances.

i'm going to start a new game too(on normal difficulty this time) and probably on the old europe map. i think i'll play sweden but not sure. i'll post some ss's if i do decent.

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Jan 2001
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  Old Post 25-05-2004 16:01 Visit pg's homepage!
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no screen shots yet because i keep restarting everytime i play for some reason or another. i do remeber why i quit playing imp2 though - the ai cheats really piss me off. coupled with the practically on rails gameplay for a 4x game i get too frustrated playing this.

most annoying ai cheat i've seen yet is the ai attacking natives and taking the province i want the turn before i attack or offer defensive pact. it's even more annoying when they don't even have a boat next to the province... has anyone ever beat this on the hardest difficulty? i'm too scared to even try.

lord of the mark is offline lord of the mark
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  Old Post 25-05-2004 18:39
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quote:
Originally posted by pg
no screen shots yet because i keep restarting everytime i play for some reason or another. i do remeber why i quit playing imp2 though - the ai cheats really piss me off. coupled with the practically on rails gameplay for a 4x game i get too frustrated playing this.


Interesting you should say that, as there are few events to put things on rails. The on rails quality seems inherent in the gameplay, which while it may limit player freedom, is at least interesting from the view of game design.

By on rails, im thinking you mean the steady movement from conquering tribes, to minor, to majors.

Cant you alter that to some degree by playing with war against tribes and minors difficulty levels?

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 25-05-2004 18:51
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I get a slightly claustrophobic feeling while playing for some reason(!?) - sort of if i dont do the right things to get a good start then im just going to get my but kicked later. Which is a shame as the game does lots of other things well.
Still for a TBS game it can get me as worked up as an online RTS. If i just play it and try to ignore the AI then i have a good time

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  Old Post 26-05-2004 08:34 Visit pg's homepage!
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quote:
Originally posted by lord of the mark


Interesting you should say that, as there are few events to put things on rails. The on rails quality seems inherent in the gameplay, which while it may limit player freedom, is at least interesting from the view of game design.

By on rails, im thinking you mean the steady movement from conquering tribes, to minor, to majors.

Cant you alter that to some degree by playing with war against tribes and minors difficulty levels?


it is interesting gameplay but it seems like there's always an optimal decision to be made and either you make it and move on to the next optimal decision or you screw up and regret it later. it's not like eu2 where i have choices to make(which i much prefer).

not sure if i understand your question entirely - i generally play with the default settings. i suppose i could alter the power settings for natives/minors but that wouldn't inherently change the gameplay. it'd still be on rails you'd just go about things differently. what i'd really want is more dynamics to imp2.

General Ludd is offline General Ludd
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Aug 2001
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  Old Post 26-05-2004 08:36
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quote:
Originally posted by child of Thor
I get a slightly claustrophobic feeling while playing for some reason(!?) - sort of if i dont do the right things to get a good start then im just going to get my but kicked later.


I know what you mean. I like to call that feeling power-gaming or 'gamey'. I feel the same way about Imperialism 2. Civ 3 aswell, especially on higher difficulties.

lord of the mark is offline lord of the mark
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  Old Post 26-05-2004 18:37
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quote:
Originally posted by General Ludd


I know what you mean. I like to call that feeling power-gaming or 'gamey'. I feel the same way about Imperialism 2. Civ 3 aswell, especially on higher difficulties.


But isnt that to some degree the point of higher levels?
I mean theres always going to be some difference in effectiveness between two choices, whenever a decision is available. And if the weaker of the two choices still makes it possible to win, than the stronger of the two will make it possible to win more easily. And then there will be complaints about how easy it is to win. Such as aflict Civ2, SMAC, etc. Yet when the game is made harder that narrows the possible paths to victory, doesnt it.


At some point the gamer who is interested in a less "gamey" experience has to simply go back to levels less than the hardest. (just dont tell people here )


Of course theres also the issue of outcomes other than victory.

In actual history it WAS very hard to dominate Europe. Of the powers in Imp2, none managed it in the time period under consideration - although I suppose France did hold the majority of provinces, if only briefly. And Spain (seen as representative of all Hapsburg dominions), came close on at least two or three occasions. So it SHOULD be really hard to win Imp2, and there shouldnt be too many alternative ways of doing it. OTOH survival should be easy - there should be a very high probability of an outcome between victory on the one hand, and lossing, or even losing all new world provinces, on the other. Of course Im not sure if that would be satisfying from the game play point of view. It may work in EU, but thats a much less abstract game, IIUC.

child of Thor is offline child of Thor
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  Old Post 26-05-2004 19:14
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Well i like Imp2 just fine(maybe more than the first one which seemed too cumbersome somehow?), i really like the way it plays its resources. And i like the old power/new power angle.

It doesn't grab me as much as civ - but partly that is because Civ is the ultimate game at making you feel like you decide how you play it(even if you do the same thing each time!)?
Imp2 is a fine game, one of the better historic 4x games - Civ is near perfection

[I'm talking about Civ1, but it might imply to Civ2,probably not Civ3? ]

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  Old Post 27-05-2004 17:24 Visit pg's homepage!
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imp2 would be better if the ai didn't cheat so much and there were many more nations(like eu2). right now generally the balance of power is very close and with the computer you can never tell what is going to happen. on the human side of the game it is a game but on the computer players side of things stuff just doesn't add up. the rules of cause and effect bend when applied the to computer.

generally when i play i choose the best starting country that has 15+/15+ grain/open range along with a good amount of other resources. yet, in game i'm just as likely to have a hard time fighting an ai with almost no resources it seems as one with them. it just seems like the only things that can hurt ai players are taking out their merchant fleet or taking over their home territories. even then they seem to put up superhuman(probably cheating) preformances - my favorite being when they have barely no merchant fleet yet seem play as if nothing happened.

the struggle in your economy is great but the interaction between nations seems terribly wrong especially at the higher difficulty levels. i mean even when you playing at the easier difficulty levels with insane advantages(supposedly anyways) the ai still manages to keep up more or less. something is broken has to be broken or i'm just clueless when it comes to playing imp2.

General Ludd is offline General Ludd
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  Old Post 27-05-2004 17:32
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quote:
Originally posted by lord of the mark


But isnt that to some degree the point of higher levels?


High difficulties should offer more challange, not frustration. I want an AI that does it's best, not cheats to get a wonder built (or a province captured) one turn before you do, and crap like that.

And I don't want the game to sacrifice gameplay for game mechanics. I want an element of roleplaying in there and not just an overblown calculator game where you have to follow a strict and efficient building plan without wavering.

Civ3 didn't do this. You aren't building an empire, you're just juggling numbers in an attempt to keep up with the computer (who has a dozen hands to juggle with). There has to be some room for error or it stops being a game and starts becoming an equation.

lord of the mark is offline lord of the mark
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  Old Post 27-05-2004 18:41
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quote:
Originally posted by General Ludd


High difficulties should offer more challange, not frustration. I want an AI that does it's best, not cheats to get a wonder built (or a province captured) one turn before you do, and crap like that.

And I don't want the game to sacrifice gameplay for game mechanics. I want an element of roleplaying in there and not just an overblown calculator game where you have to follow a strict and efficient building plan without wavering.

Civ3 didn't do this. You aren't building an empire, you're just juggling numbers in an attempt to keep up with the computer (who has a dozen hands to juggle with). There has to be some room for error or it stops being a game and starts becoming an equation.


1. Better AI vs cheats. Yeah, of course the better way to make a game difficult is to make the AI better. Buts as folk have said again and again, making a strong AI for a complex game is VERY DIFFICULT and costly, and the game market doesnt make it worthwhile - lots of casual gamers will never get that far, and the hardcore will go for MP.

2. Gameplay vs game mechanics - yup, but you can always do that (at least in Civ2 and Imp2) by playing on a more foregiving level. I havent played Civ3 yet, and so cant comment. I still dont see a way around the concept that as the game gets harder the paths to victory narrow. This seems almost a mathematical law.
for a given set of rules, at a given difficulty level, assume strategies A, B, C, D and E all work. At a higher difficulty level at least one strategy will no longer work.

If a good chess player is playing against a novice, almost any opening can lead to victory. Against a grandmaster relatively few openings can lead to victory.


Now that example would seem to argue against me - even grandmaster vs grandmaster, there are many openings that will work. But chess has no "eternal china syndrome" problem. IE its not an empire builder - the whole concept of which is that winning, by providing resources leads to more winning.

Now everyone knows that there are limits to this, which is why world historical conquest hasnt been achieved.
Civ3 attempts to model this, but in ways that seem unsatisfactory to many, though by no means all. EU presumably does so in more complex ways. But is unsatisfactory to many in terms of micromanagement, and a complexity that, IIUC, seriously handicaps the AI - Ive heard too many stories of minor nations going on to conquer the world in EU.

The real difficulty, again lays with the AI. In the real world a would be conquerer faces two problems - 1. Balance of Power Diplomacy - Civ2 never quite got that right, Imp2 doesnt get that right, its doesnt seem Civ3 or EU quite gets it - you need an AI smart enough to gang up on a would be hegemon, but not on a status quo number one. 2. He faces opponents, abroad and at home, who are as smart as he is.

General Ludd is offline General Ludd
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  Old Post 27-05-2004 19:47
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quote:
Originally posted by lord of the mark

2. Gameplay vs game mechanics - yup, but you can always do that (at least in Civ2 and Imp2) by playing on a more foregiving level. I havent played Civ3 yet, and so cant comment. I still dont see a way around the concept that as the game gets harder the paths to victory narrow. This seems almost a mathematical law.
for a given set of rules, at a given difficulty level, assume strategies A, B, C, D and E all work. At a higher difficulty level at least one strategy will no longer work.

If a good chess player is playing against a novice, almost any opening can lead to victory. Against a grandmaster relatively few openings can lead to victory.

Now that example would seem to argue against me - even grandmaster vs grandmaster, there are many openings that will work. But chess has no "eternal china syndrome" problem. IE its not an empire builder - the whole concept of which is that winning, by providing resources leads to more winning.




That's sort of what I'm saying, actually. Chess is a pretty 'gamey' game in the first place. It has a simple premise of manouvering your pieces to win. Civ, on the other hand, is an empire builder - meaning that part of the game is building an empire, playing diplomacy, and roleplaying. But civ3 completely loses this aspect and turns it into a giant game of chess where there is no meaningfull (or reasonable) dipomacy and the empire building is simply a competition of building the biggest sprawl the quickest.

There are a few ways this could be prevented in civ3, I think. One is making the computer not so much of a powergamer and get it to behave more like a country instead of a chess player. Or another is to provide more then a single 'path to victory' where every country doesn't have to do the exact same thing (ie. don't make city sprawl neccisary) so that every aproach to the game has some amount of value or potential to it.

General Ludd is offline General Ludd
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  Old Post 27-05-2004 20:12
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But I think EU does get it right. The main differnces that sets it apart from Civ3 are:

1. There is no early land rush. There is colonial land to compete for, but it is something that's available for the majority of the game and is not eaten up right away. Even minor powers can usually get a chance to make some colonial grabs. But it is not such a concrete investment, anyways. It costs alot of money, and won't neccisarily pay you back - if it does, it takes a long time to do so. It is also offset by having alternative investment choices like technology and infrastructure.

2. Power is not absolute. Unlike in civ3 where every gain you make assures you become more powerful, EU has a more relative structure. A small empire can easily maintain a high stability and does not have to deal with many foreign cultures or religions. But a large empire has a harder time maintaining stability, and is likely to have many different cultures or even religions to appease so it becomes much more vulnerable and prone to rebellion. It also has to pay more for technological development. Basically, the costs of investment increase with the relative strength of the country so that a strategy of making quick gains and living off the ensuing exponential growth is not feasible (where as in Civ3 it is the only strategy that is).

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  Old Post 28-05-2004 15:30 Visit pg's homepage!
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quote:
Originally posted by lord of the mark
Ive heard too many stories of minor nations going on to conquer the world in EU.


that's one of the best parts of eu2! just think how exploitive and lucky you'd have to be in civ/imp2 to go from one province to conquering the world. in eu2 it might still be possible to do it without super abusive strategies(i say might because eu2 is a lot harder now, and more power gamey, v 1.05 you didn't have to play like that). the main point here is that in eu2 you can just play for fun and still manage to have a huge empire and with tough ai competition. sure it's not super realistic for one province minors to form empires but it does happen in real life, and even the ai can do it in eu2(i'd love to see something similar happen in imp2/civ with the ai). eu2 is much more dynamic and less math like general ludd mentioned.

quote:
you need an AI smart enough to gang up on a would be hegemon, but not on a status quo number one. 2. He faces opponents, abroad and at home, who are as smart as he is.


eu2 does this especially at harder levels once your bad boy reaches a certain point. i've even had mini-bad boy wars happened on normal difficulty. it seems to happen a lot when i play russia and end up fighting sweden+allies along with many eastern european powers and possibility the ottomans/steppe mongols).

eu2 > imp2/civ3

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