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Santiago_Claus
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What is the maximum possible energy output of a single square, given the only rule that you may not edit the map?
I'm going to say it's 51.
Since I'm starting this thread I won't show my math just yet ...
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Santiago_Claus
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Hah, you uncovered that trick pretty quickly: yes, I'm including the "triple energy" random event in order to get to 51.
However, remember the rule: no map editing!
There is no uranium at 3000m, nor have I ever seen Pholus Ridge exceed a height of 2000m. Furthermore, if you raise these specials they lose their "special status".
The 3000m mouth of Mount Planet is the likliest candidate, except that even though you can finagle a solar collector with the "road, solar, farm" compound terraform command there's no way to get an aquifer up there!
Hmm ... maybe if you raise the fringe of Mt. P and drill an aquifer, it might "spill over" into the mouth ... then you could get 54. I'm not sure if that can happen, though.
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:35
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It's 13 for special, enricher, condensor, farm, and jungle. I tested it once (see FAQ thread). But, Ogie, I don't think that this "indirect" energy is what was the intention of the thread. However, in your calculation you'll get with satellites 13 transcendi which produce an eqivalent of 78 energy, and support 13 energy satellites, and 13 nessus mining stations. With min-enhancing facilities, I guess you triple the output to 39 minerals, which can be converted to 19 energy. Thus, you would get a total of 110 energy for a single tile.
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Ogie Oglethorpe
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Marietta, GA
Dec 1999 time: 05:35
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quote: Originally posted by Adalbertus
It's 13 for special, enricher, condensor, farm, and jungle. I tested it once (see FAQ thread). But, Ogie, I don't think that this "indirect" energy is what was the intention of the thread. However, in your calculation you'll get with satellites 13 transcendi which produce an eqivalent of 78 energy, and support 13 energy satellites, and 13 nessus mining stations. With min-enhancing facilities, I guess you triple the output to 39 minerals, which can be converted to 19 energy. Thus, you would get a total of 110 energy for a single tile. |
I know. I was just (not so) cleverly pointing out the interchangability of the various resources. And illustrating how in late game nutrients/population dominates even over a 3x solar energy event.
Thanks for confirming actual max nuts. I keep forgetting these things.
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Santiago_Claus
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Ogie: Good point; you can get more energy from food than direct energy transfer, although you can build a farm + enricher atop a solar collector.
Maxxing out energy for a base is much different than maxxing it out for a single tile; we haven't even mentioned trade income, golden ages, or other base-related production factors.
Back to maxxing out energy for a single tile: the idea behind raising the fringes of Mt. Planet and drilling aquifers is first to "erase" the fringes' volcano special property so that aquifers may be drilled and second to put the fringes at the same level as the mouth so that, with luck, the river might just flow in that direction.
It might even be necessary to raise the land beyond the fringes, if the river would otherwise always flow in that direction.
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