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HarryH
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Olympia, WA
Sep 2002 time: 21:35
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230 BC turn played
MAST sends us their WM accepted. Accepted. Returned same.
Sunshinia went into disorder. I forgot to check the cities last turn. Since we are in anarchy, it doesn’t matter. I’ll deal with them later.
Select government type. Republic.
Gary moves SE to attack barb warrior. Loses 2 HPs.
Dasher moves S, S.
Doright moves S.
Barry moves SW.
Davey Crocket waits.
Mars moves SW to attack barb camp. Loses 1 HP. Collects 25 gold.
Nova moves W.
Apollo, Zeus, and Comet fortify to heal.
Davey Crocket moves NW to block the quick route of the barb horsemen.
Starting with Sunshinia I went through all the cities. For each city I double clicked on the city tile to auto-place the laborers, then made adjustment as noted.
Sunshinia changed to build worker. This city is stagnant. Produce the worker, then adjust for better growth and production to build settler.
Happy Hills changed entertainer to scientist for the minimum research rate.
All other cities had no additional changes after the double click.
Hoss has 7 turns left to chop forest next to LV.
Standbridge and Jeeves completed the road on the other incense hill. We now have a lux we can trade to MAST.
Monty Python needs horses, furs, and incense but we have no trade route. Also needs Mono and Feud.
Monkey needs horses, furs, and incense but no trade route. Also needs Poly and Construction.
LL needs horses, furs, and incense but no trade route. Also needs Lit and Feud.
CoD needs furs and incense (must have horses) but no trade route. Also needs Mono and Feud.
Tab needs nothing.
MAST needs horses and incense.
Since MAST is the only candidate for trading the incense, and we have been discussing that trade, I sent them an offer of incense unaccepted. It’s time to work out a deal.
Treasury at 1083 gold +52 gpt. Theology in 34 turns.


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