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OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:35
  Old Post 07-05-2004 06:35
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DESIGN: City Manager Screen Support Apolyton

Here's the concept so far. Two screendumps showing both tabs selected. All items are shown in their proper place, although no real design has been done at this point. That is, design to the backgrounds, tabbing, colors is still to come. This is an 800 x 600 screen. It takes into account most of the things we spoke about in the Call To Artist thread.

Feedback welcome of course.

Attachment: city-manager-inv.5.jpg
This has been downloaded 111 time(s).

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:35
  Old Post 07-05-2004 06:36
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With build tab selected...

Attachment: city-manager-bld.5.jpg
This has been downloaded 109 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 07-05-2004 07:41 Visit Maquiladora's homepage!
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I like it, it cuts down on alot of clicks and thats the main thing. Im not fanatical about wanting a new all-in-one city manager, but i could live with that.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:35
Thumbs up  Old Post 07-05-2004 08:26 Visit Flinx's homepage!
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Best concept we have had to date.

_X_ is offline _X_
Chieftain
zeeky bomb
Feb 2003
time: 05:35
  Old Post 07-05-2004 08:46
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Awesome!
looks better than those posted in the Call to Artist thread, no offense

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:35
  Old Post 07-05-2004 12:14 Visit The Big Mc's homepage!
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Suffering from ads?

I can see myself using this.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:35
  Old Post 07-05-2004 16:17 Visit J Bytheway's homepage!
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Looks good . I can also see myself using this without getting frustrated. Have you any plans for how to generalize it to higher resolutions - does it scale in some way, or would it be better to simply design something totally different.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:35
  Old Post 07-05-2004 16:31
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I'd find it hard to imagine a better way to do it in 800x600 great work OnePresent, better than the origonal

and for Jbytheway's comments on higher resolution, i sort of have the feeling the design should stay the same, no matter the screen resolution - just so it remains consistant for the player.

Not that it would bother me to have a slightly differnet layout, but new comers could find it off putting? (there is a common complaint about confusing UI from the CTP2 nay sayers).

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:35
  Old Post 07-05-2004 18:17
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One thing I'd like to get confirmation on from a programmer before doing any more work... Is the map view possible? All other elements are just rearranged versions of existing art. The map view is new. Is it possible for someone to do a "programming sketch" and see if this is valid? Or it may be such a simple concept there's really no need to spend any time testing it.

I'll wait for feedback before moving on with this.


quote:
Originally posted by J Bytheway
Have you any plans for how to generalize it to higher resolutions - does it scale in some way, or would it be better to simply design something totally different.


COT is thinking the same as I am. The window size would remain consistant at 800 x600 across all resolutions. Just as the current City Manager stays the same size .

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:35
  Old Post 07-05-2004 18:19 Visit Flinx's homepage!
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quote:
Originally posted by J Bytheway
Have you any plans for how to generalize it to higher resolutions - does it scale in some way, or would it be better to simply design something totally different.
I thought the windows stayed the same pixel size in all the screen resolutions.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:35
  Old Post 07-05-2004 18:38 Visit J Bytheway's homepage!
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quote:
Originally posted by OnePresent
One thing I'd like to get confirmation on from a programmer before doing any more work... Is the map view possible? All other elements are just rearranged versions of existing art. The map view is new. Is it possible for someone to do a "programming sketch" and see if this is valid? Or it may be such a simple concept there's really no need to spend any time testing it.


Good point... I was assuming it would just be a 'hole' through which the main map view was visible, but I don't know how easy that would be to implement. Replicating the main map view to put it onto a city screen would probably be very hard, though.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:35
Post  Old Post 07-05-2004 18:49 Visit Flinx's homepage!
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Since ‘Build’ is the only tab, why not just open the build manager window as is done now?

The current city manager does not have a build tab it has a production tab where all you can do is see the build queue (that is true, right? )

The build manager is accessible from the main UI so we have to keep it around... ...well I guess you could just open the city manager to the build tab...

There is also the window that pops up when you create a queue or add items to the build queues of several cities simultaneously which is similar to the current build manager; do we care about consistency?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:35
Post  Old Post 07-05-2004 18:57 Visit Martin Gühmann's homepage!
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We already have some kind of mini map in the city manager, unfortunatly I don't know if it can be extended easily so that it looks like this. I would love to see the map implemented like this. If it is very difficuilt we can fill the gap with something else, one problem I see is the place for the advice, where do you see it when it is enabled.

One thing that should be changed is that the garrison should be put into a list box so that we can have more flexible army sizes later.

-Martin

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:35
  Old Post 07-05-2004 21:14 Visit hexagonian's homepage!
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Works for me...
Great job!!!

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:35
  Old Post 07-05-2004 21:36
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quote:
Originally posted by Flinx
I thought the windows stayed the same pixel size in all the screen resolutions.


I believe J Bytheway was referring to something similar to when a web page graphics expand to fill a wider image. Usually an area is designated as the area to be "stretched."

quote:
Originally posted by Flinx
Since ‘Build’ is the only tab, why not just open the build manager window as is done now?


We certainly could do that and just use the first sketch shown above. My problem with the separate window is having to juggle it with the City Manager and try to look at the map underneath them both. Just too much work. The screens shown tackle most of those issues though the downside is having one tabbed item. I feel it's still cleaner than the original game.

quote:
Originally posted by Flinx
There is also the window that pops up when you create a queue or add items to the build queues of several cities simultaneously which is similar to the current build manager; do we care about consistency?


Good point. I'll have to give that some thought. I care very much about consistency.

quote:
Originally posted by J Bytheway
Good point... I was assuming it would just be a 'hole' through which the main map view was visible, but I don't know how easy that would be to implement. Replicating the main map view to put it onto a city screen would probably be very hard, though.


If worse comes to worse the map can be deleted and all the information could be crammed on one screen sans tabs. The center city on map eyeball button would still make this concept superior to the City Manager as it currently stands.

With this no map scenerio my dream would be to move the "City" selector into the title bar, put the center city eyeball button in the title bar also, then beg a programmer to implement the "windowshade" feature I've mentioned on previous threads. Whenever a look-see at the map is needed the City Manager would just "roll up" into its title bar. I think this concept has lots of merit and I would rank it about equal to the concept presented at the beginning of this thread.

quote:
Originally posted by Martin Gühmann
We already have some kind of mini map in the city manager, unfortunatly I don't know if it can be extended easily so that it looks like this. I would love to see the map implemented like this.


In another thread the consensus of the current mini view of the city was crap. I'd like to not expand on this piece of crap. To be clear on what is shown with these sketches, it is the normal map zoomed out to the max level. I'm open to other ideas though.

quote:
Originally posted by Martin Gühmann
...one problem I see is the place for the advice, where do you see it when it is enabled.


A wee bit complicated. On resolutions over 800 x 600 it could still attach itself to the side. It is 224 pixels wide. On 800 x 600 res I see it as a separate window floating, with its own close box. Or it could even just overlay the City Manager screen, needing to be closed before doing anything else in the City Manager screen. The multi-options for different resolutions may be more complicated than it's worth. A simple separate window may be easiest. I don't believe folks really use this feature much anyway.

quote:
Originally posted by Martin Gühmann
One thing that should be changed is that the garrison should be put into a list box so that we can have more flexible army sizes later.


The current setup can be expanded to an army of 18 by moving the activate/disband buttons to the same line as the type "Garrisoned." A list box if more is needed. Though I would not be happy with the list box not being able to see all my units in one view. When talk has come up about increasing army size I've wondered how this will be handled on the battle screens. That IMO is a biggie.

Thanks for all the feedback, now back to my real job...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:35
Post  Old Post 07-05-2004 22:06 Visit Martin Gühmann's homepage!
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quote:
Originally posted by OnePresent
In another thread the consensus of the current mini view of the city was crap. I'd like to not expand on this piece of crap. To be clear on what is shown with these sketches, it is the normal map zoomed out to the max level. I'm open to other ideas though.


If this mini map is just a crippled version of the big map then extending it meaning uncrippling it is the way to go.

-Martin

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:35
  Old Post 08-05-2004 02:07
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Good job OnePresent...

I just hope someone will find a way to implement the mini map.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:35
  Old Post 08-05-2004 05:45 Visit Flinx's homepage!
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quote:
Originally posted by OnePresent
When talk has come up about increasing army size I've wondered how this will be handled on the battle screens. That IMO is a biggie.
I have been wondering about this too... and by extension the combat engine. But they increased it from 9 to 12 so we know it can be done.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:35
  Old Post 08-05-2004 14:10 Visit The Big Mc's homepage!
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Yes the problem with increasing army size however will be the battle screen which may need alterations.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:35
  Old Post 10-05-2004 00:35
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its looks really great

the titles for the tabs on the right can be renamed, i'm seeing the "inventory happiness polution" renamed to maybe population, so that the tabs are more evenly spaced and thus easier to manuever through, ie. easier to click on the "build" tab

i think i'll be totally alone on this, but i'll say it anywayz
i'd like the current minimap to remain because when the cities start cluttering over one another, i head to the city manager to see exactly what radius and what tileImp i have for that city...

other than that, i really want to see this implimented

Last edited by HuangShang on 10-05-2004 at 00:49

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 10-05-2004 00:40 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Excellent concept, as long as it can remember to open Build tab by default, or remember which you had selected the last . Extremely impressive for using the limited space.

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