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SorvinoBackhand
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Please explain which is better and why:
Fighters vs Flak vs Mobile SAMs vs SAM Missile Battery (city improvement)
TOW Infantry vs Mech Infantry
Thank you.
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Arnelos
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of the Free World
Sep 2002 time: 00:35
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You guys are forgetting something... I love TOW Infantry for one very very excellent quality: HELICOPTERS. Deploying stacks of TOW Infantry into forward positions with the use of helicopters can be very very useful if you've already silenced any defending fighter cover in the area (a critical first step so your helicopters don't get shot down). TOW Infantry have a lot better defense than Advanced Paratroopers, which I almost never build.
Also, as previously stated, if you have enough TOW Infantry, they can actually be more effective at defense than Mech Inf, though the speed on Mech Inf generally makes them more useful if you're on the attack.
EDIT:
The main utility, however, is offensive deployment via helicopters to either chokepoints or critical tiles (uranium, aluminum, oil, rubber).
One unorthodox strategy I've used once was to deploy a stack of TOW Infantry and workers via helicopters to an advanced mountain tile (behind enemy borders). I had the TOW Infantry fortify on the mountain and the workers start on a fortress. The AI largely ignores the stack because it's already so well dug in. If he attacks with modern armor, he'll lose most of the time. When your own modern armor is advancing and reaches the mountain, they can use the tile to stop and rest any wounded units safely while healthy units press ahead. Once the front surpasses that tile, you can use your helicopters to redeploy the forward base again.
Having the small wonder that lets you heal in enemy territory helps a lot with this, of course.
What I haven't fully figured out is whether this strategy is worth the additional expense or whether I'd just be better off building more modern armor and just eating a few losses.
Last edited by Arnelos on 08-05-2004 at 22:01
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Arnelos
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of the Free World
Sep 2002 time: 00:35
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quote: Originally posted by MotownDennis
The most important feature of the TOW Infantry is that they do not require resources. Thus, if you are still resource deprived in the Modern Age, TOWs can help save your bacon. |
Yes, having played "Future Age" games as I know from talking to F-P you have, that's one of the main reasons I love the TOW Infantry so much. That said, most of the people posting in this forum are those who play SP epic games only and the context from which this seems to be approached. From that context, you generally assume that if someone hasn't secured a source of oil by the modern age, they probably have larger problems. 
In Future Age or Modern Age starts, however, especially in MP games, TOW Infantry are incredibly important, as MTD points out, because they require no resources and are a kickass unit to boot. 
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:35
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quote: Originally posted by SorvinoBackhand
Fighters vs Flak vs Mobile SAMs vs SAM Missile Battery (city improvement)
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First of all, always use Mobile SAMs over Flak, when Mobily SAM are available, since they are in the same upgrade chain. You do use Swordsmen over Warriors, don't you? 
Fighers and SAM work almost the same way. Each has a chance to intercept enemy bombers (50% for non-stealth, 5% for stealth). If they intercept, they have a chance to shoot down enemy bombers. That chance depends on their attack strength. An SAM has the same attack strength as a Jet Fighter, and twice the strength of a Fighter. Fighters can be shot down, but SAM cannot. On the other hand, you can have as many fighters as you like in your city, but you can have just one SAM.
AA units like Flak and Mobile SAM have a lower chance to shoot down planes than SAM/Fighters, but they have the advantage of being able to protect your units in the field, and they cannot be shot down. They get a chance to shoot down any bombers that have survived defending fighters and SAM, so they can be used for added protection, even when you have Fighter cover.
Conclusion: SAM, mobile SAM, and Fighters, all have their uses for air defense. Which one to build depends on your situation.
quote:
TOW Infantry vs Mech Infantry
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Specialized roles aside (helicopter operations etc) Mechanized Infantry are always better defenders than TOW. The extra bombard shot of TOW (when you use them in stacks) does not make up for their lower defense.
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:35
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quote: Presumably, however, a mixed stack defends better than a pure of either kind. |
why build TOW, when you can build MA, which are slightly more expensive, but just as powerful bombarding (I think), but can attack as well? The only advantages of TOW are the lack of resources required, and the ability to airdrop them
EDIT: why do I bother answering, alexman should be a mod of the strat and AU forums, he's around so much. 
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