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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > So what's the deal with the AI's galley? another cheat?
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Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:35
  Old Post 08-05-2004 07:55 Visit Chilean President™'s homepage!
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#1 Report this post to a moderator
So what's the deal with the AI's galley? another cheat? Support Apolyton, pre-order Civilization IV

Just look at this screenshot. I know that several time a galley may navigate on ocean for a couple of turns, but this time they did it for 3 turns one of them and the other one 4 turns this is too much of a cheat for the AI

EDIT: that caravel also should be sunked.. 3 turns on ocean

Attachment: galley.jpg
This has been downloaded 166 time(s).

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 08-05-2004 08:03
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Inflate your Upload Space

um... can't galleys travel in ocean freely after you have Navigation or Magnetism?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:35
  Old Post 08-05-2004 08:05
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Avatar Enlargement: We've got the solution

If you can build a Frigate then you have Navigation, which means that all ships can sail on oceans safely, including Galleys. So chances are the other civ has Navigation as well.

Oops, I meant Magnetism.

Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:35
  Old Post 08-05-2004 08:11 Visit Chilean President™'s homepage!
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ohh.. ok.. didn't know about it. Thanks guys

Well, I do like that dutch fleet near my coast, they shall be erased

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 08-05-2004 08:42
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quote:
Originally posted by Chilean President
Well, I do like that dutch fleet near my coast, they shall be erased


That's the spirit

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 08-05-2004 13:57
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Glad you worked that out

I'm only 99.9% sure here but the AI will actually NEVER leave safe waters. Not to cross a small gap, not to take out units that sits on sea tiles.

The last on is very close to a human cheat, in a current game (1.15b) I built the lighthouse which allows my galleys to travel sea squares. Strangely enough, the AI never attacked my galleys as long as they ended their turn in the sea, not even when they would be able to retreat to the coast after attacking

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:35
  Old Post 08-05-2004 20:43
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bongo: The AI's refusal to go on unsafe tiles have been confirmed by Firaxians.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 08-05-2004 22:27
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Help yourself to an AD-FREE life

Oops, there goes the last 0.1% of my uncertainity

Thanks btw

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:35
  Old Post 09-05-2004 00:12
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I've actually seen the AI go on unsafe tiles, much the same way a human will, to explore further out in to the ocean or to cross a gap that can be crossed in one turn. However, they will never risk their ships by ending on unsafe tiles, and thus can't suicide like humans. Perhaps there's something against attacking on to an unsafe tile, but I've seen other temporarily unsafe moves.

Cerbykins is offline Cerbykins
Warlord

Dec 2003
time: 05:35
  Old Post 09-05-2004 01:03
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Lose 30 kilos (of popups)

Verifiable by the fact that the goto-pathfinder will count/allow unsafe tiles in your moves, so long as you are not ENDING there. I'm sure I can remember having seen that, but it wouldn't be the first time I've been certain AND wrong

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:35
  Old Post 09-05-2004 01:33
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I've seen that a hundred times. But I swear i've been sold world maps by the AI that have a line across the ocean made visible by one of their ships which has mysteriously ended, even if ive purchased a new copy of the map a couple of turns later its been the same.

Either I recall wrong, the ship turned round, or the AI can send ships on exploration missions.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 09-05-2004 06:13
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At least in this game, the AI did NOT attack my galleys that were within reach but on unsafe tiles. The AI normally don't miss an opportunity with a 50% success rate (I believe some testers showed the AI will not attack when below 10% probable sucess rate on a single attack)

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 09-05-2004 23:40
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Where'd you get the cool ship graphics?

Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:35
  Old Post 09-05-2004 23:59 Visit Chilean President™'s homepage!
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#14 Report this post to a moderator
Remove this text

CFC's Muliple Units library

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:35
  Old Post 10-05-2004 03:15
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Suffering from ads?

*smack myself*

I've looked at that picture each time I've looked at this thread, and only after Kuciwalker's comment did I realize that it used munits ...

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