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Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:36
  Old Post 09-05-2004 08:14
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Screwing around with Korea, something occurred to me.

New players: Do you see it? This game is already won.

Vets: The lesson?

Attachment: korea-limited settling.jpg
This has been downloaded 298 time(s).

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 09-05-2004 08:22
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culture.

Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:36
  Old Post 09-05-2004 08:24
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See what?

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 09-05-2004 08:25
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by not REXing, you could biuld all the early temples, so they keep on doubling in value. Clever

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 09-05-2004 08:27 Visit Trip's homepage!
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You seem to have a single ring of cities around your capital (couple exceptions). Feudalism + a few small cities at the start of the war + a big army + new small cities from conquest = victory?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 09-05-2004 08:30 Visit Trip's homepage!
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quote:
Originally posted by Krill
by not REXing, you could biuld all the early temples, so they keep on doubling in value. Clever

There seems to be a lot of warmongering going on from what I can tell.

Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:36
  Old Post 09-05-2004 08:31
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If there is a runaway leader in the game, then it would be much harder to get the cultural victory.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 09-05-2004 08:39 Visit Trip's homepage!
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Yes, and counting on a cultural victory from so few cities is very very risky at best.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 09-05-2004 08:40
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single city. 20k culture is not impossible, since you are not REXing, you can build more wonders.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 09-05-2004 08:41 Visit Trip's homepage!
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There's no indication of that in the screenshot though. If that's the "lesson" it's not a very good one.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:36
  Old Post 09-05-2004 08:42
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Damn... that was a bunch of fast responses!

And, nope, none of you is thinking what I am thinking.

Sorry, didn't give some crucial background: Deity.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 09-05-2004 08:48 Visit Trip's homepage!
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No REXing... Diety...

Could it be that the AI had all the sites by the time you could build your second Settler?

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:36
  Old Post 09-05-2004 08:50
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I don't think it has much to do with culture.

The game is won, but it's won because the empire is as big as it needs to be (or almost), the land is fully improved, the empire is defensible, and human micromanagement, tech trading, and late game skills will allow him to win in virtually any manner he chooses. With an empire of sufficient size (enough for an FP + a bit more) the game is in hand unless there's a real anomaly of an AI that challenges in a funny way.

My $0.02.

Catt

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 09-05-2004 08:51 Visit Trip's homepage!
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If that's it then it's definitely a trick question.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 09-05-2004 09:02
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one last guess. The reason it is won is that you have played on and won, and this is from about a week ago.

And when will you tell us the answer? in a week

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:36
  Old Post 09-05-2004 09:03
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Geography.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 09-05-2004 09:07 Visit Trip's homepage!
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Hehe.

Irrigated grass and flood plains and mined mountains.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 09-05-2004 09:09
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I have no idea what you are referencing Theseus. It may be my vision is clouded by the absolute horror I feel from seeing someone in Feudalism, researching Democracy themselves as a Scientific civ, Governors on, with what appears to be automated Workers...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 09-05-2004 09:13 Visit Trip's homepage!
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And further expansion means the Palace is fully centralized for that large mass of land.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:36
  Old Post 09-05-2004 15:20
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Aeson, I am... wounded.

Given the crap starting terrain, I selected certain towns to become cities, kept the rest at 6 pop or below, and mined just about everything. The Workers are on mountains 'cause that's all that really needs development right now. I'm researching Demo for trading purposes.

Just to be clear: The point I'm trying to make is that I left the eastern and northern reaches of the continent un-settled in the early game... I'd rather take my time and build a strong core, especially given my rather challenged home terrain, and then evolve towards a Pillar strength (in this case MedInfs). My only significant miltary action thus far has been to trim the English; next up comes the three *weak* Persian cities to my east, then an attack directly into the Byzantine heartland. Evertthing to the east and north is just noise!

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:36
  Old Post 09-05-2004 19:29
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quote:
Originally posted by Theseus
Aeson, I am... wounded.

Given the crap starting terrain, I selected certain towns to become cities, kept the rest at 6 pop or below, and mined just about everything.




sounds familiar...

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 09-05-2004 19:47
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quote:
Originally posted by Theseus
Evertthing to the east and north is just noise!


I guess with the severely weakened English and the "filler" cities planted by the Persians and Byzantines to the east and north far from their cores which will have high corruption and little productivity, it will be hard for them to defend when you come to invade. With a tight core these will be reasonably productive for you. You've also got some pretty good defensible terrain in your heartland.

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:36
  Old Post 09-05-2004 19:49
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Feudalism has it place. And The higher levels is where I think it is. No need to worry to much about hapiness because of lots of MP and limited city size (keep most size 6). MASSIVE unit support. Just war for land, techs and resources.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 10-05-2004 09:00
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No offense intended Theseus (well maybe a little )... I just can't help growing all my cities to size 12, and so Feudalism never works for me. Also, how would I know what automated Workers look like?

The AI has an annoying habit of defending all their cities (outside the capitol) equally, and far flung cities can actually get more units if there is 'cultural pressure'. The AI seems to try to keep enough units in a city so it won't flip. While you could use this setup to your advantage, having to guard on more than one front does negate a lot of that.

The main reason I would never advocate restricting your expansion though is the scarcity of resources. If you don't get lucky, using Archers to take a Pike defended city to get Iron/Horses/Saltpeter you could have peacefully claimed through expansion is going to be very inefficient.

That said, you don't need a very large empire to win, and it looks like you have the game well in hand. 'Small empire' games can be very quick and fun to play (OCC being the most extreme game of this type).

Last edited by Aeson on 10-05-2004 at 10:01

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 10-05-2004 12:18
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Clever. Let the AI waste pop and time to settle, choose a government with a high unit allowance and then take the useless cities, who can't have built much defenders yet. The only downside is, that the AI places cities lousy.

Re automated workers... may be I'm wrong, but doesn't the AI typically use exactly 2 (not 1, not 3 or more) workers for the long-time jobs like mining mountains and clearing jungle? If I remember this right, the workers don't seem to be automated.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 10-05-2004 19:46
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With Feudalism, is it not to your advantage to have a lot of (small) cities? If so, why let the AI take the land that could be filled with what amounts to free upkeep?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 10-05-2004 20:02 Visit Trip's homepage!
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Yeah, I was first going to say "Feudalism buildup" but that seemed too obvious an answer. No offense, but frankly, from the looks of things going the Feudalism route could have been done better with more cities.

Goethe80 is offline Goethe80
Chieftain
Leicester, UK
Jul 2003
time: 05:36
  Old Post 10-05-2004 21:58
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I suppose he could always annex the weaker cities for 'instant' unit support. I do notice a stack to the NE (musket with lots of units underneath) and another one in the city of Paegam, so I'm assuming that he's attacking NE shortly.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 10-05-2004 22:05
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I cracked up reading Aeson mention of automated workers as figured he was pulling your leg. As he said, how would one know if a worker was automated, unless they could click on it or watch it move around.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 10-05-2004 22:10 Visit Trip's homepage!
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Automated Workers = irrigate every grass tile.

Quite easy to pick up on, actually.

 
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