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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Sea colony pods??
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blinking_spirit is offline blinking_spirit
Settler

Apr 2004
time: 05:35
  Old Post 09-05-2004 14:36
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Sea colony pods?? Remove this text

Hey there
Does anyone have an idea of how do disable sea colony pods?? I want to play an exclusively land grab game.

Thanks

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 09-05-2004 18:18
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Simply disable the colony pod module in alphax.txt. As the standard land colony pod is included in the #UNITS list, you'll still be able to produce that one, and I think even be able to retro-engineer it to eg a drop colony pod once you have the necessary tech.

blinking_spirit is offline blinking_spirit
Settler

Apr 2004
time: 05:35
  Old Post 09-05-2004 18:47
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Increase the size of your Attachments

Thanks!
I was wondering now however, with the retro-engineering...would the AI be able to take advantage of such a practice?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 09-05-2004 20:06
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Unfortunately the AI doesn't use retro-engineering, ie assembling new unit designs out of components of basic or mind controlled units. If they mind control a unit though, the AI does tend to build exact copies of that.
However in your specific case, since you want to avoid sea colony pods, the AIs not retro-engineering is actually good. Otherwise they could retro-engineer sea colony pods after all, after they got DocFlex. You can still do that, but you'll just need to self-police yourself.

blinking_spirit is offline blinking_spirit
Settler

Apr 2004
time: 05:35
  Old Post 10-05-2004 09:26
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Thanks again....
You have answered everything in a nutshell

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:35
  Old Post 12-05-2004 15:43 Visit Impaler[WrG]'s homepage!
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#6 Report this post to a moderator
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You cant retro Enginer something if the armor/weapon/ability is actualy DISABLED

Rather you will need to design later chassie version of the Colony Pod, a Drop Pod, an Air Pod, a Grav Pod ect ect.

Remember to add them to the BOTOM of the list and to add to the number at the top of the list for each one you add.

Infact you can put in SeaColony Pod and link it to any tec you like to simply delay Sea Bases untill say Nanometalurgy or something like that (which I did in my Mod).

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:35
  Old Post 16-01-2005 21:52
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quote:
Originally posted by Maniac
Simply disable the colony pod module in alphax.txt.



Are you sure? I tried to disable it, but it still shows up when choosing what to build (and yes, I started a new game)

Could you say which line I have to do what in? Maybe I found the wrong line...

Last edited by Adagio on 21-01-2005 at 23:06

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:35
  Old Post 21-01-2005 23:07
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Nobody who visits this forum anymore?

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:35
  Old Post 22-01-2005 02:33
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#9 Report this post to a moderator
Put an end to popups!

We're still around. I don't know how to do this stuff, but just remember that the Pirates will have a pretty tough game if they spawn in the open water.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:35
  Old Post 22-01-2005 03:31
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Suffering from ads?

Wont make any difference, since they're not in my game (I've deleted them from the game)

I just don't like sea cities... they just make the game too boring...

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 26-01-2005 21:00
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Browse Apolyton AD-FREE

Woops, sorry for the... err... slight delay. I'll check it out tonight and report back tomorrow.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 26-01-2005 21:32
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Suffering from ads?

No, you must study!!

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 27-01-2005 20:15
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In alphax.txt (or alpha.txt if you don't have SMAX) you have to change the following line under the heading #WEAPONS

code:
Colony Module, Colony Pod, 0, 8,10, -1, None, ; Noncombat packages

into
code:
Colony Module, Colony Pod, 0, 8,10, -1, Disable, ; Noncombat packages


Oh yes, unlike Impaler I am able to retro-engineer the basic colony pod design.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:35
  Old Post 27-01-2005 20:18
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Thx a lot

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