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blinking_spirit
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Thanks!
I was wondering now however, with the retro-engineering...would the AI be able to take advantage of such a practice?
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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In alphax.txt (or alpha.txt if you don't have SMAX) you have to change the following line under the heading #WEAPONS
code: Colony Module, Colony Pod, 0, 8,10, -1, None, ; Noncombat packages
into
code: Colony Module, Colony Pod, 0, 8,10, -1, Disable, ; Noncombat packages
Oh yes, unlike Impaler I am able to retro-engineer the basic colony pod design.
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