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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:36
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quote: Originally posted by Googlie
Buster:
either Darsnan or I (or both) can work with you via e-mail (or your Civgaming chatroom) re .txt alterations (D's done more imaginative stuff than I have, such as nerbegas missiles, etc - all I've done is cruiser probes)
We're both pretty comfortable with tweaking the AI's attitude to diplomacy, strategy, etc thru the Scenario Editor, which also lets you disable SP's etc etc - pretty much self-explanatory once you get into it
But obviously neither D nor I would see the map or start positions - but you're pretty much an expert at those anyway
That would work
G. |
I agree with Googlie's assessment. The quickest way would be to do screen captures and forward synopsis of the impacts of each tweak, which buster could then choose from as he feels appropriate from each subcategory (i.e. Googlie and I wouldn't know what fine tweaks buster had done to the game, even though we fed him the variables! ). Could be very interesting how buster sets up the game, as well as possibly opening new horizens for busters CMN'ing capabilities!
Of course that would mean Googlie and I would have to share all of our CMN'ing secrets with each other first - no way would we each give up all of our well guarded secrets, thus creating an Uber-CMN, without at least getting something in return.......
D
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:36
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quote: Originally posted by johndmuller
One would hope that the nature and intent of the tweaks that D & G provide to Buster would be shared with the rest of us as specifically as possible so that everyone has the same insight into the setup. |
Thats not going to happen. Personally I am loathe to share all of my secrets, and is the primary reason I resisted Rubin's suggestions I write a guide for CMN'ing, as people reading such a guide could then be aware of all the sneaky CMN tricks and strategies, and design strategies to counter them.
A good idea Googlie has is to create a "CMN Smoking Room", where CMN's can share ideas, strategies, etc. . However here again I envision this to be more of an assistance tool for game creation, as opposed to creating a standing list of definitive strategies used by various CMN's. I am pretty sure it will be starting up at CGN soon. FYI.
quote: I enjoy the surprises that CMN's are able to put into the game, so I don't really want to know everything that D & G have up their sleeves, or precisely what Buster is going to do, but it might not be too fair if D & G know too many things that the rest of us do not know about what Buster is thinking about. It could also diminish their own enjoyment of the game if they had inside dope that they were trying not to take advantage of and/or to edit out of their conversations with their factionmates. |
I can't speak for Googlie, but assuming buster does sign on to be the CMN, then all I plan on doing is opening up my playbook to him, with a short synopsis on each item in my playbook. What buster chooses from there is completely up to him, and I will have no knowledge of what he tweaked, nor how he has tweaked it.
quote: Of course, we could all make suggestions for Buster |
Isn't that the purpose of all the threads here deciding which Factions are going to be played, how big the Planet is, the land/ water ratio, etc.?
D
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Maniac
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Gent, Belgium
Jul 1999 time: 06:36
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Besides the issue what the majority wants, there's also another element to consider when deciding what map size to take. Namely the fact that the Spartans are most powerful on a tiny map, and become weaker compared to other factions the larger the map becomes. Though Angels can also play well as builders and thus it's less worse for them, the same counts for them: the larger the map is, the further other factions are away from them, and thus the less they can use their probe skills. So IMHO, even if a majority was in favour of a huge map, I think for the fairness of the game and giving all factions a decent chance, the map size should be absolutely at max Large size, and preferably smaller. "Standard" is the medium map size, so even on Large builders will still have the better end of the deal...
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:36
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quote: Originally posted by Chaunk
Yeah, I wasn't saying that the masses say huge, merely that the modal answer was huge not "slightly less than large". I'm all for a huge map from a morganic point of view, but know it'd be terrible for the spartans, and therefore huge, going against the modal vote, but perhaps closer to a mean. |
Actually, as I showed in that thread, the mean vote is 3.714, counting tiny and 1, huge as 5, and averaging. Since 3 is standard and 4 is large, 3.714 is a little smaller than large.
quote: Originally posted by Chaunk
And in fairness, Maniac, there's no majority for any map. Should we then not have a demo-game? |
No, we take the mean, as Jamski said at the begining, and as I worked out. Everyone chooses the option they want, and we work out the mean, which is used.
Straight majority isn't the way to do it either. If 12 people want a tiny map, and 13 a huge, surely a standard is the fairest (or slightly bigger than standard), not a huge, because it has a majority.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:36
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quote: Originally posted by Chaunk
Drogue, since the majority vote on may size was huge, i don't think "slightly less than large" was agreed on at all |
quote: Originally posted by Darsnan
I'd have to agree with this statement. Isn't this vote supposed to be a case of Majority Rules, and not a case where the decision is skewed to reflect a statistical center of the voting pattern? If it is the latter, it would make it exceedingly difficult for the person setting up the game to decypher the exact settings for the game. |
No. There was no majority, and as was posted by Jamski when starting the poll, and has been used in all the ACDGs since decisions in DG1, when it is a case of a "small, medium, large" poll, the average is worked out.
There was no majority for huge, as Maniac said, there was 13/42 people voting for it. Even with a majority, imagine this scenario:
12 people vote for tiny
13 people vote for huge
What is fairest? IMHO, something slightly larger than standard. If someone wants to play a tiny game, they will be at a significant disadvantage if the map size is huge, so thats 12 people, almost half, who have their worst map size possible.
That is why we have always used the mean, because it is fairest.
The decision is not skewed, it is how the poll was publicised, and the rules on which we voted. Therefore there are two options, either disregard the poll, and vote again, stating that it will use the majority option (though what happens when there's no majority I don't know) or we accept the poll and the rules that were posted with it. IMHO, if people want to vote again, let buster make the poll, using whatever rules he believes is fairest, and let him interpret it as he wishes. However you cannot accept the votes cast in that poll while not accepting the rules that were used for it.
As always, it is up to the GM to decide the map size, these are just a guide. If buster wants to use one of the pre-sized maps, then large would be the best option, due to being the closest to the average vote. If buster wants to do a different map size of his choosing (even shape, could be fun ) then something around the mean, slightly smaller than large, would be the best, IMHO. But the polls are just a guide, and buster can use them as he wishes, IMHO.
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