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RoadRash
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San Jose, CA, USA
Apr 2000 time: 05:36
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Woah!!!
I was playing Cybernetic/Thinker/Large-Random-Map. I had wiped out both progenitor factions, foisted an alliance upon the Drones, and gained solid treaties with the Angels and Cult. Only the Pirates stood in my way. I was slapping them silly with bombers and they had no air power. I controlled nearly every SP, I was well in the lead for Fusion power, and would easily win the race for transcendence.
Then all my cities and units simultaneously vanished as though sucked into a space time discontinuum. The base display (F4) showed an empty list. In return I was given a big stack of colony pods etc.
The pirates immediately offered me a truce, in a gloating tone of voice.
Is this a known bug?? Or did the Pirates unleash a vicious undocumented SP, heheheh?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:36
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I have experienced it in a SP game-- I don't know any fix but I think if you go back enough years it will not necessarily re-occurr
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RoadRash
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San Jose, CA, USA
Apr 2000 time: 05:36
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Hmm, I thought I did have a probe in my capital. Oh well.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:36
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I have crossfire, so maybe that's why. But how do you free a faction leader? I've never actually done it, and honestly, except for Domai and Morgan, who would I want to free anyway? They'd probably declare war on me the next turn, even if it was me who freed them. Stupid lal, his people would probably kill me for putting him back in office. Speaking of which, how does that retard lal stay in office under democracy. Is his/her people that stupid, or does he do thought control too.
And I now that freeing faction leaders destroys your faction, why would I do it? Does it happen every time?
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Enigma_Nova
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I've seen X-units come at me before.
None of them ever hit home, but it was easy enough to tell what they were planning to do - running through my 'mincing zone' to my HQ with nerve gas pods.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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quote: Originally posted by Commy
So they surrender to you. So if you demand things from them, will they turn on you? Just wondering. |
No - they remain submissive no matter how strong they get and regardless of the demands for techs or credits that you make of them (in fact, when you open the commlink, if they have a tech they'll give it you with the "it is my pleasure" spiel). But, if you commit atrocities that total 20 or more on the atrocity scale, they will turn on you and declare vendetta (basically a single PB or captured base obliteration, 3 - or maybe 5 - nervegas uses or 2 or more own-base obliterations, or ten or more nervestaplings - there's a list somewhere that I've seen which gives the scale but I've rummaged and can't find it
quote: And, ah, that leads me to another question. Has anybody ever seen the AI commit an atrocity besides planet busting bases? I never have, even when playing against the progenitors. |
When a CMN creates a scenario start for a PBEM, there's a flag in the AI diplomace screens that lets the CMN toggle a switch "commit atrocities wantonly" as well as "obliterate captured bases". If flagged, then the AI will do that - use nervegas, obliterate captured bases, and will build - and use - multiple Planetbusters
G.
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