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Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:17
  Old Post 11-05-2004 13:48 Visit Patine's homepage!
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Bigger Events File Enter the AD-FREE zone

Is there any way to get a larger events text file than allowed by the game's actual editor? I feel I may need a bigger one for my upcoming scenario (which is previewed in terms of ideas under the recent thread deceptively named 'Way to Work Trigger Needed.' Can anyone help me?

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:17
  Old Post 11-05-2004 14:18 Visit Mercator's homepage!
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Inflate your Upload Space

I don't think so. I'm still not entirely sure yet, because I've yet to crack all of the events code in the savegame. But if the space reserved for it in memory is fixed, there's little anyone can do. In any case, don't count on it. You'll have to use multiple events files.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:17
  Old Post 11-05-2004 14:23 Visit Patine's homepage!
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How do multiple event files work? You mean with your CivSwap utility, or is there something I don't know?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 11-05-2004 16:00 Visit curtsibling's homepage!
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Put an end to popups!

ToT gives a healthy size of events file!

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 11-05-2004 16:24
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I would suggest that you carefully study Captain Nemo's RED FRONT or his SECOND FRONT for the way to handle multiple events, rules, units, terrains etc. Both scenarios are great examples of the artistry of a truly gifted scenario designer.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:17
  Old Post 11-05-2004 20:18 Visit Mercator's homepage!
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quote:
Originally posted by Patine
How do multiple event files work? You mean with your CivSwap utility, or is there something I don't know?


Yes, for instance, but it all comes down to batch files (CivSwap makes it a little easier on the player, but it still needs a batch file).

If you have multiple files you need to have them swapped during the scenario whenever appropriate. For events you also need to use "delevent" to remove the existing events from the savegame. If your scenario has "global" events (e.g. prohibiting negotiation or random events that should occur throughout the entire scenario) you should put them in all your events files.

Have a look at scenarios that do this, as Agricola suggests. The CivSwap readme may help too, but it could just as well make it look even more complicated if you don't know your way around batch files yet.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:17
  Old Post 12-05-2004 01:16 Visit Patine's homepage!
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Enter the AD-FREE zone

What do you put in a "delevent" file, and what's the base format? Every time I double-click on one, a DOS-shell window flashes by too fast to read (I think that's part of the magic of Windows XP).

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:17
  Old Post 12-05-2004 03:28
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Well in Windoze exploder you can drag a save game file over to the Delevent.exe file, and the .exe will automatically clear any embedded events.

Basically it's a command line, e.g:

Delevent jc4000bc.sav

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:17
  Old Post 12-05-2004 18:21 Visit Patine's homepage!
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That's simple enough (though I've yet to try it). Now, one more question: how does a batch file work (I haven't yet tried much of this advanced stuff).

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