Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > AU 503: One Civ, or Let Players Choose?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Apolyton University (75): Not a Member - Join

bottom of page
  
Should we all play the same civ or let players choose? (Time out:0 days after 11-05-2004, 21:44)
Let's all play the same civ.
Let the player choose from among the five with good pillaging UUs.
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:36
  Old Post 11-05-2004 21:43
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AU 503: One Civ, or Let Players Choose? Suffering from ads?

When I originally proposed the pillaging theme for AU 503, my idea was to let players choose which civ to play from among those with good pillaging capability. Alexman prefers that we pick one of the five (Sumeria/Enkidu, Greece/Hoplite, Aztec/Jag, Inca/Chasqui, and Zulu/Impi) and all play the same civ. Each approach has its advantages.

If we play different civs, we can get at least second-hand experience with capabilities, limitations, and tactics associated with all five of the relevant UUs (assuming at least one person picks each). Further, players could replay at least the early part of the game using different UUs to see how they compare if they so desire, and if they do, we can learn from the experiences and insights they gain in doing so.

On the other hand, playing the same civ would let us compare our games more directly with each other. That would lead to comparison of a wider range of strategies and tactics for whatever UU is chosen.

Since Alexman and I disagree about which approach is better (at least at the moment), I'm starting this poll to see what other people think. I would suggest that people who are not absolutely sure regarding their preference may want to wait a couple days to see how the discussion goes before voting.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 11-05-2004 21:52
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

If all players play the same civ, there's added coherency to the DARs, not to mention added interest because it's easier to compare your game with others'. IMO, other than the OCC course, the ones where you could choose your civ were not as successful/popular as the ones where everyone was in the same boat.

ducki is offline ducki
King

Sep 2002
time: 23:36
  Old Post 11-05-2004 21:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

I picked "single civ".
My vote might change if there were only two options, but the more choices we have, the more players we "need" to play each one, IMO.

2 civs for 20 players seems alright.
5 civs for 20 players leaves too much opportunity to have only 1 person playing a couple of the civs.


Then again, I think whoever is actually building the course should have some leeway, especially a non-publicly designed course(like 501 and 502) as opposed to the community-design method(like 503 and others in the past).

Anyway, that's what I think. 5 is too many. 1 is optimal, 2 is good. IMO.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:36
  Old Post 11-05-2004 22:14
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

Now that I think about it, another option would be to limit the choice to one of Jag/Chasqui, one of Hoplite/Enkidu, and maybe or maybe not the Impi. The Jag and Chasqui have similar styles, and the Hoplite and Enkidu have similar styles, while the Impi combines elements of both. (Its ability to retreat increases its cost-effectiveness when attacked, analogous to the Enkidu and Hoplite, while it is also a fast-mover like the Jag and Chasqui.)

That would lead to less variation, but it would also keep us from seeing what difference the Hoplite's higher cost but better defensive ability makes compared with the Enkidu and what difference the fact that the Aztecs are militaristic while the Incas are expansionistic (with a UU that's able to maintain its speed on hills and mountains) makes. (Both the Militaristic and Expansionist traits are relevant to early pillaging. Militaristic makes it easier to get veteran pillagers, whle Expansionist helps in finding targets quickly.) So there are both advantages and disadvantages to limiting the range of choices to two or three instead of all five. If we get enough interest, I can re-do the poll with more choices.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 11-05-2004 22:45 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

I posted the following in the "next AU course" thread before I saw this one.

quote:

With varying difficulty levels and civilizations, I think the combinations are too numerous (Regent to Deity and 5 civs = 25 combos) to draw any meaningful conclusion from comparing one player's game to another's. On the other hand, [...] comparing attempts by the same player with different civilizations can provide valuable insight.

How about if we pick one civilization for the initial try for everyone, just like AU 501 and 502, but supply the scenario (biq) file for those who want to experiment with other civilizations in subsequent attempts?

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 12-05-2004 06:16
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

Directly comparing my game with others using the same civ is one of the biggest benefits I get from AU, since it allows me to compare the strategies I've used with others and quickly identify my mistakes and their significance. Using different civs would make this more difficult, since not only do I have to look at the effect of the different UU and civ traits, but also judge the relative effectiveness of various strategies used by players and the relative skill level compared to my own. too many variables = less measurable results.

One civ for all please.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:36
  Old Post 12-05-2004 19:14 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Help yourself to an AD-FREE life

I voted for multiple Civ's. Because I play these for fun, but I agree that comparing to what others have done is very usefull.

What I would like since it looks like we are heading towards one CIV is for the.bic to be posted so we can change who we play after the initial game.

That would satisfy both view points and I believ eit was brought up in the other thread.

Jawa Jocky is offline Jawa Jocky
Prince
Seattle, WA
Dec 2001
time: 21:36
  Old Post 12-05-2004 19:14
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I voted for one civ, but I think two would be the best option. A little diversity adds flavour without jeoparizing your ability to compare with others. IMHO with difference between difficulty levels has a bigger effect than the civ you choose.

Why not vote too see what people will be using. If nobody is going to use civ X or civ Y, then we can discus the merits of 1 choice vs. 3 and prehaps reach a conclusion a little quicker.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0366 seconds (87.75% PHP - 12.25% MySQL) with 39 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net