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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:36
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While I more or less agree with Vondrack, there are a few clear exploits which we can rule out.
1. at no time, team A is allowed to hold slaves from team B, when team B holds slaves from team A. Either of those team have to give back, or add to city.
2. you can not trade workers to another team to save on upkeep, and then have that team use that worker, or another, to improve your land. The moment team A has slaves of team B, it is forbidden to improve the land of team B.
3. Even if worker trades would be totally forbidden, it should be allowed if the receiving team does not use them for improvement, but adds them to cities at first possible opportunity. (can take a bit longer then 1 turn if a road and not a RR needs to be traversed)
my views, not my team's.
DeepO
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Trip
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Hunt Valley
Apr 2002 time: 00:36
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quote: Originally posted by DeepO
While I more or less agree with Vondrack, there are a few clear exploits which we can rule out.
1. at no time, team A is allowed to hold slaves from team B, when team B holds slaves from team A. Either of those team have to give back, or add to city.
2. you can not trade workers to another team to save on upkeep, and then have that team use that worker, or another, to improve your land. The moment team A has slaves of team B, it is forbidden to improve the land of team B.
3. Even if worker trades would be totally forbidden, it should be allowed if the receiving team does not use them for improvement, but adds them to cities at first possible opportunity. (can take a bit longer then 1 turn if a road and not a RR needs to be traversed)
my views, not my team's.
DeepO |
I like this also. 
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