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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > The Support Elevator
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Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:36
  Old Post 12-05-2004 09:24
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The Support Elevator Increase the size of your Attachments

HAH! You noobz thought you had it ALL figured out, but I've got one none of you have thought of:

The Support Elevator: forget the Living Refinery, the Space Elevator can cut your support cost in half!

That's right, you pay HALF SUPPORT at the base that owns The Space Elevator ...

... but only if you're building satellites.

I know, you all have it figured out by now, but I'll explain anyway: what happens is that your mineral output doubles, while your support cost remains the same. This has the effect of halving your support cost, so long as you're building satellites.

This could be exploited directly be homing a huge pack of units to a base that only builds sats, or by setting a recently-conquered base with a massive support burden to satellite production.

This might be indirectly exploited by changing the build order from satellite to something else at some point before the satellite is finished building. The double mineral output after 10 is erased by the build-switch penalty, but you'll still have only paid half the support cost during every turn you were set to satellites.

Now before you go amending the official rules to prevent this awful exploit, realize that the tactic isn't all that practical -- satellites are very cheap relative to the point in the game The Space Elevator becomes available, so the actual usefulness of the "Support Elevator" is limited.

Still it's pretty cool. And you thought everything to find out about this game had already been found out ...

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 13-05-2004 01:34
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Help yourself to an AD-FREE life

Actually... ...I think this has been mentioned before...

But its worth bring up again anyway

The main "hammer" is that most of your units will be clean by then anyway.

-Jam

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:36
  Old Post 13-05-2004 02:05
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Support Apolyton buy from Amazon

Well this does allow you to create blink wave troops, which are easily the best late game attackers.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 13-05-2004 02:13
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I hadn't thought of that yet. Great idea and thanks for bringing it up.

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:36
  Old Post 13-05-2004 05:44
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Inflate your Upload Space

I prefer to use lots of cheap, clean units. Not the most effective use of my minerals, but I feel that by and large, the strategic value of having more units, coupled with the extreme simplification of my support arrangments, more than makes up for any surcharge I pay on my units.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:36
  Old Post 13-05-2004 09:16 Visit Archaic's homepage!
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Enter the AD-FREE zone

By the time I get to that point, the game is already over in most cases. If I really wanted to get more support out of the Elevator, I'd build a ton of drop troops, and re-home them to the bases they're used to capture.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:36
  Old Post 13-05-2004 11:34 Visit Pythagoras's homepage!
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Browse Apolyton AD-FREE

quote:
Originally posted by Archaic
By the time I get to that point, the game is already over in most cases. If I really wanted to get more support out of the Elevator, I'd build a ton of drop troops, and re-home them to the bases they're used to capture.


This is my strategy as well. Especially if I am in Free Market, I'd rather have the new bases riot (they're gonna anyway) and I'd like to spread out the productivitiy of my centralized, productive bases over my whole empire keeping the central bases productive and happy.

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:36
  Old Post 14-05-2004 00:42
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Put an end to popups!

This is the only useful purpose I could think up for using TSE for support: if you mind control a base with more units in it than it can support, to keep from having to disband them you could set the base to build a satellite.

Incidentally, units with a short lifespan shouldn't be made Clean: it usually takes 20 turns for the Clean attribute to pay itself off.

If you're in a tight struggle and taking losses of jets or marines or defenders Clean is a waste of metal. Worse still is if it takes up space you'd use to improve the survivability of your troops, like AAA or S-Gas.

On the bright side, sometimes it only costs 10 (of particular note is the basic former + 1 ability + clean).

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