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Flubber
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With a view of the Rockies
Aug 2000 time: 22:36
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Start a regular single player game and only build one city. Search one city challenge and you will see the rules for higher level challenges. personally I recommend just trying it simple to start-- allow yourself to play however you want ( just eliminate any captured bases inside a set time period)
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:36
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quote: Originally posted by Vev
...although one could try multiplayer but it is not recommended.
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What a load of hubris! Not recommended by whom?
I once had the opportunity to join a PBEM OCC game as a substitute. It was one of the most enjoyable PBEMs I ever played! I recommend a PBEM OCC game, most heartily!
I would also recommend disabling the Empath Guild if you do this...it unbalanced our game....five players, the PK built the EG. After he eliminated the Cyborgs, he had a lock on the governorship 48:44 (one of us had the AV, I think).
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:36
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quote: Originally posted by fender
I don’t know how you won this type of game. It’s very hard, but interesting. As Lal would say, “My hat is off to you”. |
Actually . . . once you learn how, it can be a very easy game to win. My normal method is to help out one or two factions that are less agressive and which have compatible SE choices. I have NEVER had an OCC come down to just me and another faction since I keep giving tech to my chosen friends, enough that they will not get conquered.
Also, I don't think I ever went as long as 2477. If you create a super-science city with all the lab enhancements and Specials Projects, you should be able to finish up before then
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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WOW - spurred by this thread I started an OCC game a couple of days ago, and just finished it
I chose SMAX, Transcend level, large map average everything, random factions,random player and drew Yang. AI was Usurpers and Caretakers, Morgan and University, Drones and Sparta.
I transcended in 2483, having built both the Voice and the Ascent
I was at war during the game with everyone at some time, but for the beginning was pacted with Morgan and Zak, always at war with Marr (who got rid of H'minee pretty early on), never comfortable with Domai (who got busted by Zak around 2250) and ended up pacted with Santiago from around 2300 till the end (we transcended hand in hand). My pact with Santiago lasted as long as a vendetta with Morgan and Zak
A key was getting the PDL - that must have delivered around 30 techs during the course of the game,
Other SP's I got were:
Weather Paradigm
Neural Amplifier
Network backbone
Dream Twister
Universal Translator
Space Elevator
Another key was having a watertight defense - the Perimeter Defence from the beginning helped, but I built the Tachyon Shield and the Flechette Defense as soon as available. I also got a couple of ODP's launched as soon as I got Self Aware Machines - Marr had PB'd a couple of Zak's bases just prior, so i wanted to be absolutely safe. I then took the initiative in StarWars and shot down any other ODP's that got launched. I didn't want to get a turn where mine had been destroyed and PB's were on their way.
Eventually ran Police/planned/wealth/eudaimonic for a wonderful +5 industry, so was able to churn out best weapon/best armor/AAA/whatever units. My base was never once attacked by any of the other factions (but several aircraft or ships came calling and then turned away without attacking)
A final, huge, key was the capture of an attacking mindworm swarm with an empath land unit - I got 4 locusts and 5 mindworms with that one sortie out of my base. They proved invaluable in the late game when posses of mindworms came calling every turn - I was getting about 800 in planetpearls each turn for a while, before I changed to green to stop my forests getting decimated by them before I killed them - after going green and knowledge Santiago liked me a lot better (she was always complaining about my running wealth)
I probed a few techs too, from Zak, and had my 4 locusts out exploring and they were great for pouncing on undefended bases - I must have captured around a dozen of these, with maybe 4 or 5 techs coming too. That same turn (capture) I always gifted the captured bases to Santiago - kept her sweet when I was running wealth
All in all a great game - I have a few midgame saves, plus the penultimate one (end of turn before transcendence) if anyone is interested. I also kept a year-by year log of the happenings in case I'm driven to pen a short story around it.
What a great game smac/x is, isn't it?
Googlie
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fender
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Welland
Apr 2004 time: 00:36
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Well, I’ve played a few more OCC games and come to the conclusion that this is not the game for me. I just don’t have the temperament for it I think. I’m a builder type for one thing, and hate, and I mean really hate it when factions extort credits, and tech. I used to even write down who did what to me, and then of course made them pay dearly when I was ready to strike. I favor orbital insertion as a way of attack, with Drop AAA Rovers or Tanks and the game is usually over in a turn or two.
I can’t believe how much rage this game can bring out in me sometimes. The other day I had a great game going. Lal and I were Pact mates for most of the game. We had taken most of the others out the game, and then he says, “You are of no use to me anymore, time for you to die”. Or words to that effect. I can’t tell you how pleasing it was to wipe him off the face of the planet. I would not accept his surrender, and then finally nuked him.
Today I defeated and accepted two factions surrender. I gave them some bases and all my tech at the time. Then some other faction framed me for a probe, and I had to do it all over again.
I guess these are the things that I love about the game to. Well, all accept the probe team part. I really hate that, and never do it. I consider it to be the lowest of the low weasly thing about the game. I wish you could remove it from the game to be honest.
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