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terrorism as a new feature (Time out:0 days after 12-05-2004, 15:21)
yes, as specialised terrorist commando units
yes, as a trouble hazard
yes, both as units and hazard
no, it's too frightening
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grap1705 is offline grap1705
Chieftain

May 2004
time: 05:36
  Old Post 12-05-2004 15:19
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Terrorism Support Apolyton, buy Civilization III: Complete

Integrist governments should be able to conduct terrorist actions.

- Can be through influence (propaganda actions), which leads some of your citizens to engage in terrorist action against their government
- can be through dedicated units, sent abroad to conduct commando action

Terrorism should also result from irredentist causes, like a far away city or group of cities, wishing to go independant against, etc... A simple way of implementing that would be that the hignher the number of unhappy citizen, the likelier the risk of undergoing a terrorist attack.

Terrorist attack should be in the form of:
- killing citizens
- killing workers
- sabotaging military units
- destroying city or land improvements
- taking control of hostages or iprovement and blackmailing to do one of the above if a ransom to their cause is not paid.

The secret police agency (in addition to the normal police agency) could then become a city improvement that helps reduce the exposure to terrorist attacks.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:36
  Old Post 12-05-2004 21:16
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Terrorism in the grand scheme of things does very little except affect morale. When the WTC was destroyed, it killed only a tiny fraction of the population of New York.

Terrorists don't strike at military units, they'd be wiped out.
How do you destroy a road? plant explosives every 20 feet for 50 miles? How ridiculous would it be see a message that said "French terrorists angry over your occupation of Berlin have destroyed all the marketplaces in Panama City!!!"

Not only that but terrorism was on an even smaller scale less than 75 years ago. How does a single person in 1859 go about killing large numbers of people? The amount of people killed in terrorism incidents is infantesimal compared to the population of the country. The damage terror acts do is mostly psychological.

I voted no to adding terrorism

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:36
  Old Post 12-05-2004 22:52
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Terrorist actions could be something to sponsor, much like sabotage in some past games like MOO2. You can also have such actions in cities under occupation- asd for what could be done:

maybe make a building non-functioning for a while, damage units and so forth. The effects should be an annoyance but in general aren't life threatening. Such actions should also have political consequences, usually negative.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:36
Arrow  Old Post 13-05-2004 09:55 Visit panag's homepage!
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hi ,

well its one thing thats missing , ....


civs with the entral intel should have the oppurtunity to find out what civ is behind the action and declare war or take a rep hit , ....


have a nice day

Tripledoc is offline Tripledoc
Chieftain

Jan 2003
time: 05:36
  Old Post 13-05-2004 17:35
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Well, if 'terrorism' is to be implemented it would somehow have to be connected to the concept of war-weariness.

Also, did you consider that 'terrorism' is in some way already integrated in the present system. For instance prolonged periods of anarchy in a city can mean that improvements are destroyed.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:36
  Old Post 14-05-2004 04:28
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Lose 30 kilos (of popups)

They won't include terrorism for PC reasons.

Leland is offline Leland
Prince

Jan 2000
time: 07:36
  Old Post 15-05-2004 03:20
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quote:
Originally posted by alva
They won't include terrorism for PC reasons.


You reckon we have to wait until Mac version?

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:36
  Old Post 15-05-2004 06:18
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Got spare money?

More likely have to wait for someone to mod the game

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 16-05-2004 20:21
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#9 Report this post to a moderator
Got spare money?

I voted no. Bad taste and bad gameplay.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:36
Arrow  Old Post 17-05-2004 21:06 Visit panag's homepage!
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quote:
Originally posted by Skanky Burns
I voted no. Bad taste and bad gameplay.


hi ,

well thats what a person on the same poll said on an other board , .....

the line below it read from an other poster ; well the same can be said about other units in the game , ....

have a nice day

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:36
  Old Post 18-05-2004 10:43 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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its part of life now, and gives us an added incentive to wipe out the AI///

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 18-05-2004 22:05
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"Terrorist attacks" shouldnt be added for the above reasons. "Militant units" on the other hand are an idea. Which believe we already have with the guerilla unit...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:36
Arrow  Old Post 19-05-2004 11:58 Visit panag's homepage!
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Help yourself to an AD-FREE life

quote:
Originally posted by spy14
"Terrorist attacks" shouldnt be added for the above reasons. "Militant units" on the other hand are an idea. Which believe we already have with the guerilla unit...


hi ,

well then oil should not be included cause it gives pollution , ......

and the guerilla is a guerilla , something thats different in the dictonary then a terrorist , .....

have a nice day

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:36
  Old Post 19-05-2004 12:26
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#14 Report this post to a moderator
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I think that you should be able to sponser foreign terrorism and do your own-through the espionage screen, and also possibly as a terrorist unit-though I am now less certain about the latter!
If used to kill people, a terrorist act/unit should not eliminate a population point, but should instead destroy units of 'food'-to represent lost population (given that a single pop point can account for as many as a few hundred thousand people!
As was mentioned above, though, I think the primary effect of terrorism would be to increase unhappiness, war weariness and reduce tourism revenue. It could also be used to destroy key commercial and industrial buildings and terrain improvements!
Commiting terrorist acts should bring with it a HUGE reputation hit if you get caught-especially with civs outside of your culture group!

Yours,
Aussie_Lurker.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:36
Arrow  Old Post 19-05-2004 14:16 Visit panag's homepage!
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#15 Report this post to a moderator
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quote:
Originally posted by The_Aussie_Lurker
I think that you should be able to sponser foreign terrorism and do your own-through the espionage screen, and also possibly as a terrorist unit-though I am now less certain about the latter!
If used to kill people, a terrorist act/unit should not eliminate a population point, but should instead destroy units of 'food'-to represent lost population (given that a single pop point can account for as many as a few hundred thousand people!
As was mentioned above, though, I think the primary effect of terrorism would be to increase unhappiness, war weariness and reduce tourism revenue. It could also be used to destroy key commercial and industrial buildings and terrain improvements!
Commiting terrorist acts should bring with it a HUGE reputation hit if you get caught-especially with civs outside of your culture group!

Yours,
Aussie_Lurker.



hi ,

sounds great

now if we have terror , then we should have also counter terror , .... (!)

have a nice day

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