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grap1705
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I have always found this rush building feature unfair because very unrealistic.
Neither money nor lashes on slave back can help you finish in one turn something that takes normally many many turns to do. And as for heroes, I said it is just as unlogical that they can perform this in the thread on hearoes and their abilities.
I suggest to modify this feature. Rush building must remain possible because it is indeed something real. But whether through buying or kicking asses, I think rush buying should be a mode a city can enter in so as to only double it's normal production rate.
Consumption in number of citizens should be debatted, while we can easily decide that the amount of money per turn is a factor of the number of shields already produced. If I'm not mistaken, in present rush buying, it costs 4 per shield. But that is to be determined according to the overall game balance.
Of course, rush buying in a far away city that undergoes corruption should lead to the same waste, so that corruption remains in proportion of the increase of production.
Rush building stops automatically once the building is built or the turn before if normal production is enough to finish the work.
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H Tower
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The government is always (the US government anyways) is having trouble with their projects, so what do they do? They throw money at it to get it done, they hire more workers, they get overtime, they get it done.
I say leave rush buying
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grap1705
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To H Tower:
I'm not saying to cancel rush building. I just say more money shouldn't be magic and should merely double production rate.
To the Diplomat:
a good point you have there except that the game doesn't go by that reality. When in the beginning it takes you 10 turns to build a granary, and that those turns are 50 years long, that means you'd need half a millenium for that simple primitive building. While the same basic building in modern times still represents 10 turns of production of a newly created city (or conquered and reduced to size one), but that is only 10 years.
The game goes by turn logic and would need deep changes if it were to be time realistic in building things. The time correspondance is jut to remind us that things are accelerating as we progress and develop.
And in that turn logic, reducing building time of unit or building from 10 turns to 1 does look like a magic wand effect which I don't really like.
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