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grap1705
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As it is, climate warming is very shy and volcano bursts (of limited impact anyway) go extinct rather early in the game.
How about including a bunch of natural hazards?
- Earthquakes
- tsunamis
- hurricanes
- droughts (a turn where the affected squares produce no or reduced food)
- floods (washes out some terrain improvement)
some which just damage a city and its exploitation zone, others which fully destroy it, or that sweep units, etc… That would be easy to implement I believe.
The hazard manager of the program determines where something happens, its intensity (damages caused), and its spread (radius affected, with declining effect, the farther we go from the problem).
Ideally, the map should include some sismic zones, more likely to undergo earthquakes, while tropical areas are also under hurricane threat.
When an earthquake happens within the ocean, it triggers a tsunami.
And as climate warms (something that should have less shy effects than the actual Civ3, having coastal cities disappear in CTP2 was cool, but that was also coherent because the time scope went much farther in the future), hurricane or droughts should become more frequent
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H Tower
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They can look in Civ1 for natural disaster code. I don't think it's really neccessary though, I haven't found myself missing the random disasters in Civ2 and Civ3
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