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kobo1d
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Hello again all. Sorry 'bout the long wait, school has been crazy this week.
A week ago, a began a series of polls to rank the traits. The feedback was wonderful, and many voters posted their resoning on why they voted. I appreciate everyones feedback and opinions. Now, lets get to those numbers.
These are the ranks.
1) Agricultural
Numerical Value: 4.738095238
Total Votes: 43
2) Industrious
Numerical Value: 3.8
Total Votes: 41
3) Religious
Numerical Value: 3.5
Total Votes: 41
4) Seafaring
Numerical Value: 3.405405405
Total Votes: 38
5) Commercial
Numerical Value: 3.243243243
Total Votes: 38
6) Scientific
Numerical Value: 2.972222222
Total Votes: 37
7) Militiristic
Numerical Value: 2.454545455
Total Votes: 34
8) Expansionist
Numerical Value: 2.222222222
Total Votes: 37
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kobo1d
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I'm sorry I didn't know how to put 8 polls on one thread.
I hate reading threads where the creators started something and never tried to keep it going. And they just die off and go into the archives without further discussion. Keeping the stats updated not only 'bumps' the thread but also informs people that the stats have changed.
Not to mention I don't care what my rank or whatever it is called is. [I believe] most people will respect an opinion and listen without noting "Look, a Settler/Chieftain, lets not listen!" If these ranks somehow enhance your membership other than changing what it says next to your name, I am unaware of that fact. Please inform me if it does.
(Cooldown phase)
Ok now,
Thank you aqualung, I am also pleased with the amount of feedback and votes my poll recieved.
The distance between 1-Agr and the rest is almost as big as the amount between 3-Rel and 7-Mil. Thats pretty far up there by my standards.
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kobo1d
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Simpler? Yes. More accurate? I don't think so.
This system has given us the numerical values rather than just 1-8 so we can see exactly how much better the best are.
It is a little bit harder, but I don't mind spending 5 extra minutes.
This Chieftain is glad we kept things civil. Happy posting!
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vulture
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Leeds, UK
Jun 2001 time: 05:36
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The problem is that trait combinations aren't always just the sum of the traits, even before you get on to the UU question. Carthage is Industrious and Seafaring (7.2), two traits which work completely independently of each other. China is Industrious and Militaristic (6.3), but that is a good combination for the early game. The ability to build archers from the start, plus the industrious workers boosting their production (lumberjacking) and mobility (roads towards the enemy) and half-price barracks gives you pretty much the best setup for an ultra-early archer rush of a neighbour. On a typical (continents, 70% water) game I'd take the Ind/Mil combo over Ind/Sea. Seafaring is obviously the better choice for an archipelago game, where there are no early targets available.
Obviously there is also the factor of what type of game you want to play. For research and trading, Ind/Sea wins out. For fighting, Ind/Mil.
Babylon is another nice example - Religious and Scientific work together well. The cultural benefits stack up to give you an advantage over everyone. And particularly in the middle ages, cathedrals and universities are fairly major investments of shields. Saving 160 (or is it 180) shields per city on those gives you a boost at at time where there is a lot to be built.
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