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si2themax is offline si2themax
Settler

May 2004
time: 05:36
  Old Post 12-05-2004 20:59
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#1 Report this post to a moderator
Scenario Editor Support Apolyton, buy Alpha Centauri

Hi there!

Im having problems creating a map with SMAC! Everytime i create the map in scenario editor to its completion after my first turn the entire map turns to ocean squares except for a few squares that are about 10m above sea level!

Does anyone know how i can solve this problem and keep my map? The sea level wont stop rising uncontrollably!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:36
  Old Post 12-05-2004 21:04
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#2 Report this post to a moderator
Full PM-box? Change here!

There you are!
Welcome our newest member!
Maybe look at your alpha.txt file - there's a string:
1, 1 ;nominator and denominator for global warming

If its correct (1, 1), then place 0, 1 instead and you'll get 0/1=0 global warming and thus no sea rising!
If its not correct, correct it!

And if still having problems, download alternate smac/x version from http://smac.2be.cc

si2themax is offline si2themax
Settler

May 2004
time: 05:36
  Old Post 12-05-2004 21:21
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

i checked my alpha.txt and the only thing i could find for global warming was a lattitude divisor which was at 8,

is this what i need to change? what will i change it to?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 12-05-2004 21:27
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#4 Report this post to a moderator
Support Apolyton buy from Amazon

1, 1 ; Numerator/Denominator for frequency of global warming (1,2 would be "half" normal warming).

This is the line you should looking for. It is the 5th last line of the #RULES section in alpha.txt

si2themax is offline si2themax
Settler

May 2004
time: 05:36
  Old Post 12-05-2004 21:32
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#5 Report this post to a moderator
Inflate your Upload Space

thats not in my alpha.txt

here's mine

#RULES
3, ; Movement rate along roads
2, ; Nutrient intake requirement for citizens
3,2 ; Numerator & Denominator for artillery fire damage
2, ; Max artillery range (larger will break multiplayer)
8, ; Max airdrop range w/o orbital insertion
10, ; Nutrient cost multiplier

nothin in rules bout it, i found global warming in worldbuilder below rules and resources.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 12-05-2004 21:34
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#6 Report this post to a moderator
Lose 30 kilos (of popups)

I said the 5th last line, si2themax.

si2themax is offline si2themax
Settler

May 2004
time: 05:36
  Old Post 12-05-2004 21:40
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#7 Report this post to a moderator
Remove this text

oh! lol, sorry

emmm, in that case heres mine

EcoEng, ; Technology to allow 3 minerals in a square
EnvEcon, ; Technology to allow 3 energy in a square
Gravity, ; Technology to allow orbital insertion w/o Space Elevator
EcoEng2, ; Technology for +1 mining platform bonus
PlaEcon, ; Technology for economic victory

thats my last 5 lines in rules

i cant find nethin in there bout num/denominators cept artillery fire!

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 12-05-2004 21:44
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#8 Report this post to a moderator
Enter the AD-FREE zone

#RULES
3, ; Movement rate along roads
2, ; Nutrient intake requirement for citizens
3,2 ; Numerator & Denominator for artillery fire damage
2, ; Max artillery range (larger will break multiplayer)
8, ; Max airdrop range w/o orbital insertion
10, ; Nutrient cost multiplier
10, ; Minerals cost multiplier
100, ; Technology discovery rate as a percentage of standard
1, ; Limits mineral increase for mine without road in square
-1, ; Nutrient effect in mine square (0 or -1)
5, ; Minimum base size to support specialists
1, ; Drones induced by Genejack factory
7, ; Population limit w/o hab complex
14, ; Population limit w/o hab dome
50, ; Extra percentage cost of prototype LAND unit
50, ; Extra percentage cost of prototype SEA unit
50, ; Extra percentage cost of prototype AIR unit
3,2, ; Psi combat offense-to-defense ratio (LAND unit defending)
1,1, ; Psi combat offense-to-defense ratio (SEA unit defending)
1,1, ; Psi combat offense-to-defense ratio (AIR unit defending)
10, ; Players' starting energy reserves
25, ; Combat % -> intrinsic base defense
0, ; Combat % -> attacking along road
0, ; Combat % -> for attacking from higher elevation
0, ; Combat penalty % -> attacking from lower elevation
25, ; Combat % -> Mobile unit in open ground
0, ; Combat % -> Defend vs. mobile in rough
25, ; Combat % -> Infantry vs. Base
50, ; Combat penalty % -> attack after airdrop
25, ; Combat % -> Fanatic attack bonus
50, ; Combat % -> Land based guns vs. ship artillery bonus
25, ; Combat % -> Artillery bonus per level of altitude
50, ; Combat % -> Trance bonus defending vs. psi
50, ; Combat % -> Empath Song bonus attacking vs. psi
50, ; Combat penalty % -> Air superiority unit vs. ground unit
100, ; Combat % -> Air superiority unit vs. air unit
50, ; Combat penalty % -> Non-combat unit defending vs. combat unit
50, ; Combat % -> Comm Jammer unit defending vs. mobile unit
100, ; Combat % -> Bonus vs. ships caught in port
100, ; Combat % -> AAA bonus vs. air units
25, ; Combat % -> Defend in range of friendly Sensor
10, ; Combat % -> Psi attack bonus/penalty per +PLANET
50, ; Retool percent penalty for production change
2, ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)
10, ; Retool exemption (first X minerals not affected by penalty)
20, ; Minimum # of turns between councils
5, ; Minerals for harvesting forest
8, ; Territory: max distance from base
20, ; Turns to corner Global Energy Market
CentPsi, ; Technology to improve fungus squares
CentPsi, ; Technology to ease fungus movement
CentEmp, ; Technology to build roads in fungus
Neural, ; Technology to allow 2 special abilities for a unit
Gene, ; Technology to allow 3 nutrients in a square
EcoEng, ; Technology to allow 3 minerals in a square
EnvEcon, ; Technology to allow 3 energy in a square
Gravity, ; Technology to allow orbital insertion w/o Space Elevator
EcoEng2, ; Technology for +1 mining platform bonus
PlaEcon, ; Technology for economic victory
1, ; If non-zero, probe teams can steal technologies
1, ; If non-zero, humans can always contact each other in net games
1, ; If non-zero, humans can always contact each other in hotseat/email games
50, ; Maximum % damage inflicted by arty versus units in base/bunker
99, ; Maximum % damage inflicted by arty versus units in open
100, ; Maximum % damage inflicted by arty versus units at sea
1, 1 ; Numerator/Denominator for frequency of global warming (1,2 would be "half" normal warming).
2100 ; Normal starting year
2600 ; Normal ending year for lowest 3 difficulty levels
2500 ; Normal ending year for highest 3 difficulty levels
1 ; If non-zero, obliterating a base counts as an atrocity

This is the whole #RULES section of my alpha.txt file.
Looks like your alpha.txt is messed up by whatever reason.

Perhaps copying this block in your file helps solving the problem.

si2themax is offline si2themax
Settler

May 2004
time: 05:36
  Old Post 12-05-2004 21:53
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#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

right, after all this im guessing its not actually global warming that is my problem, considering the game doesnt actually say global warming has occured, it was just the only thing i could think of, does the sea level thing mean no tidal waves too?

whats happened in full, i created a map, put down factions set out to where i would start them, places landmarks etc, and before i even turn off the editor to begin the game the entire map just turns to ocean except garland crater,pholus ridge and mount planet when i choose any other editing choice, ie world parameters etc

p.s this only happened after i had saved the map and game.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 12-05-2004 22:15
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#10 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Choosing world parameters after working on the map restarts a worldcreation.

I suggest you save a map/scenario first, and start it as a scenario game afterwards, not start to play just after placing all stuff.

si2themax is offline si2themax
Settler

May 2004
time: 05:36
  Old Post 12-05-2004 22:27
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#11 Report this post to a moderator
Tired of ads?

thanks


why did some of my landmarks and a mine i put down stay when the ocean covered the rest?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 13-05-2004 03:49
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#12 Report this post to a moderator
Support Apolyton buy from Amazon

It's a bug in the editor. Simply restart from nil if you placed those.
Even if you 'drown' and remove those landmarks, their benefits (extra energy/minerals) will stay.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 13-05-2004 05:45
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#13 Report this post to a moderator
Avatar Enlargement: We've got the solution

The nearest thing I can remember,
is that the first river placed on a loaded map causes the terrain to drop by 1000m
Solution - make a map in the editor, save it, open it and re-edit it.

As for anything else, I can't be sure.
That's all I can say for now.

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