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HarryH
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Olympia, WA
Sep 2002 time: 21:36
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Here are some turn orders while I am away:
Worker NW of Suntanland should move NW, N, N to the jungle E of Paradise. Start clearing the jungle.
Worker on hill just roaded next to HH should start mining it.
Worker N of Disneyland should move SE to road and irrigate that plains tile.
When HH finishes the hoplite set to FP.
Suntanland finishes marketplace, set to settler.
Same with Funky Town.
Las Vegas finishes granary, set to settler.
Same with Friendship City.
Gary should move NE, N up the mountains towards the barb camp.
Chong should move into Peace Pipes and fortify.
Cheech should attack the barb warrior or head towards teh barb camp. The hoplite should escort to protect Cheech from horsemen.
The horsemen in the south should pair up and head for barb hunting positions in the mountains to wait for camps to appear.
Remember to check the cities after each turn to make sure they will not go into disorder and look for work location adjustments.
Suntanland can grow to size 5 because of its temple, other can only go to size 4 with needing attention.
Sunshinia and Las Vegas are the ones that will grow next.
Make sure to have one scientist )with science slider at 0%) or have science slider at 10% to get the minimum research rate.
Edit: The worker chopping the forest next to LV will be finished in a couple of turns. When LV starts a settler the city should be setup to produce 5 net shields per turn so it will fit very nicely with the 10 shields from the forest. After chopping the worker should irrigate then road the tile.
Last edited by HarryH on 02-06-2004 at 03:40
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Wooglin
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Sorry not to be around much, but who's in charge? Seems there are planning conflicts.
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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