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Zeiter
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I would definitely like to get a pbem going. I have SMAC with the patch, but I don't have SMAX (yet). I've only tried pbem-ing once before, and that game didn't get very far before it stalled out, so I'm a relative newbie, but I'd be happy to set one up. I can do 1 turn a day definitely, and probably 2 turns a day quite often, if need be. My e-mail is katana52@lycos.com.
If we do get one going, I call Peacekeepers.
What kind of game parameters? I suggest standard environment for everything, blind research, tech steal on, and possibly a beefed-up AI. Also, I suggest creating the probe-cruiser unit in the #units section of alpha.txt, if you haven't already done that. It really makes the AI tougher, because then you have to worry about probe cruisers mind controlling and stealing from your sea and coastal bases. Just add this line to the #units section of your alpha.txt file, and increase the number below the "#UNITS" line by one.
Cruiser Probe Ship, Cruiser, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000
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Enigma_Nova
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I Call University.
I am Enigma. Also a PBEM Newbie.
I'm known for my expressivity, my eccentricity, and my intolerance of anything between me and the understanding/execution of my ideas.
I'm capable of double-turning, also.
I insist we use:
------
-=H Y P E R * T U R N S=-
That is,
We all have deadlines for our turns.
These are set to give us all a number of hours (4, say) to play the turn.
During each turn, a Game Master (GM) shows up.
The Game Masters know all the game passwords.
The Game Master that shows up opens up the current turn, presses 'END TURN' immediately, and posts the result on the forum.
If a player does not get their turn in by the deadline, the next player immediately plays on the penalty turn.
------
My play times?
7:00 to 11:00 GMT (5:00pm to 9:00pm local time)
19:00 to 23:00 GMT (5:00am to 9:00am local time)
This enables us to optimally arrange the turns.
With optimally arranged turns, and immediate penalty for late turns, we can zoom through this game rapidly!
Now all we need are Game Masters.
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Enigma_Nova
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Looks like I killed this thread.
Cool.
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Colonyan
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Ah hi,Enigma_Nova.
Yes, I buy your idea. Dead line is a good idea ithink.
There are nothing better than a fast moving game.
I agree also about putting a game master.
I gonna ask for some one who has most experience
on pbem. If there are any who wants to
play "Testalossa-0" game.
I think I will set deadline for "Testalossa-0"game.
I hope u come with your univ. faction.
Let me know if u wanna play.
I would like to have 4 human players. So I need
3peoples.
I would say,
-smac game
-normal size planet and parameters set to medium
-AI players & difficulty level of one below transcendant
-for the other game options give me suggestions
By the way, will some body teach me how to put
image under the name? Like, for Enigma_Nova,
peanut or Snoopy?
Last edited by Colonyan on 14-05-2004 at 20:51
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Enigma_Nova
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Colonyan:
I'll need a moment to think about this reply.
quote: Ah hi, Enigma_Nova. |
* Enigma_Nova waves hello to Colonyan
I'm suspicious of the new, but bored of the old.
quote: Yes, I buy your idea. |
I'm fanatical about my ideas and am moody.
Either my ideas or upset me.
Expect more honesty and eccentricity than before.
quote: There are nothing better than a fast moving game. |
IMO the best game is the most rewarding.
What game increases you most?
Your idea is correct.
The more games played, the faster something's learned.
quote: I agree also about putting a game master. |
Get multiple game masters; my plan needs them.
I cannot; I'm disliked here.
quote: Let me know if u wanna play. |
I will join your game and win!
If that's false, I'll get stronger for next time!
quote: -smac game
-normal size planet and parameters set to medium
-AI players & difficulty level of one below transcendant
-for the other game options give me suggestions |
Do or Die:
Having to kill someone 7 times is annoying.
ON.
Bell Curve:
Wins and Losses should be Skill, not luck.
ON.
Time warp:
Let the AI build our empires? No way!
OFF.
There are many Glitches/Bugs.
I suggest you say 'No Glitches/Bugs' if you don't know how to exploit them all.
Reload-scumming is generally frowned upon
One new thing I'd like to try:
The human factions can talk to each-other from the start.
This is enabled by default, but Apolyton plays some crazy rules:
1. You are not allowed to trade tech or pact before your units meet another faction's units.
2. You are not even allowed to -talk- about diplomatic strategy beforehand.
I'd prefer to forego these rules, so the first few turns are crucial, instead of meaningless.
That way, we can begin the tech trading and backstabbing right away! 
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Colonyan
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Ok, since this is the first time I play here I will
follow all your suggestions. We will wait for some
other people who might play this one...
to Enigma_Nova.
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Zeiter
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Okay, I could play my turn from 6pm - 12am CDT, which is the same as 12am-6am GMT, I'm pretty sure (I live in the U.S., in Missouri. Here, it is 6 hours behind Greenwich, England, I believe). On the weekends, we could try for multiple turns per day.
Some other things to think about:
Do we allow the exploitation of the stockpile energy bug? (I'm not even really sure how it works, but I've heard others refer to it.)
In the unlikely event that a base revolts to your faction, should we have something established to prevent a perpetual probe-rape of that base? I suggest we give the recieving faction the chance to freely give the base back if they don't want it before any action is taken against that base.
Any other bugs/snags that we should sort out beforehand?
Also, playing with any difficulty level below transcend is just plain silly, IMHO. We might even want to have the CMN beef up the AI a bit.
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Colonyan
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Zeiter thx for writing again. welcome to "testalossa-0"
Well I live in Montreal. We have 5hours late time from
GMT. In these days my time schedule is unstable.
I check the mail 3times a day. Well most of the time.
I will keep informe you on that.
I have noticed stockpile energy bug on smax before
updating. I think that problem has been resolbed
from the new patch.
For this game, let we play the game as it is. We will
found out the problems through the play. Well it's still
my suggestion. I don't know about alpha txt modifying
to make the AI more stronger. Teach me or u can
do as u wish for that matter.
If Enigma_Novawants to play, we are now 3. We
gonna wait for one more?
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Enigma_Nova
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Base probe rape:
Better not let this happen.
Stockpile Bug:
This is what happens when,
there is Stockpile Energy at the front of the build queue.
When this happens, Minerals are carried over from the previous build, but you still get Stockpile Energy for a turn.
I am neither for nor against this.
Darsnan:
Do you search for every thread that has the word 'CMN' in it?
Whatever map we're using, I'd like to see the Map File.
Exploration is luck, after all.
If we're allowing Initial Diplomacy...
We'll need Initial Factions.
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Enigma_Nova
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We have:
Zeiter: PKs
Enigma_Nova: Uni
Colonyan: -unknown-
-unknown-: -unknown-
Initiate Diplomacy
Allies:
Initial pacts are good for commerce and gaining energy.
I am interested in as many initial pacts as possible.
These pacts may be cancelled at any time and are only for the energy that will result.
I have no need for a permanant ally yet.
Enemies:
I have no need to pick any fight yet.
Technology Trading:
In this opening game, 4 technologies are vital:
Planetary Networks
Industrial Automation
Centauri Ecology
Ethical Calculus
The factions playing are:
Peacekeepers
University
Morgan (I trust at least -one- person is Morgan)
I'm making a map to simulate what tech trades are possible.
There's a mod 3 rule which prevents you researching all 'available' techs.
Attachment: testthis.zip
This has been downloaded 1 time(s).
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Enigma_Nova
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First Techs:
Uni: PlaNets & InfNets
Morgan: IndBase
PKs: Biogenetics
The trading goes:
Uni selects PlaNets as first tech
Uni starts research on CentEco
Uni offers pacts to Morgan and PKs
---
Morgan starts research on IndEcon
Morgan offers a pact to PKs
Morgan accepts a pact from Uni
---
PKs start research on SocPsy
PKs accept pacts from Uni and Morgan
---
Uni pre-accepts and sends PlaNets to Morgan
---
Uni researches CentEco
Uni pre-accepts and sends CentEco to Morgan and PKs
Uni starts research on SocPsy
---
PKs researches SocPsy
PKs pre-accepts and sends SocPsy to Uni
Pks start research on Ethical Calculus
---
Uni accepts SocPsy
Uni switches techs to Ethical Calculus
---
Morgan researches IndEcon
Morgan starts research on IndAuto
---
Uni researches Ethical Calculus
Uni pre-accepts and sends Ethical Calculus to PKs and Morgan
---
Lal accepts Ethical Calculus
Lal switches techs from Ethical Calculus to Gene Splicing
That's one big ass tech boost.
IndAuto one tech earlier, and Gene Splicing arriving at the same time!
Territory negotiations:
None as of yet.
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Colonyan
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Ah.....wow. Im amazed by how much ideas people can have. Yes no broblem with this.Lets do this,Nova.
RADIO:I think its97.9fm. Well, I dont listen to the radio
that often but CHOM is one of my favorite. Sorry I donno much about that...Darsan
For the faction choice I will go for spartans.
Initial pact teaty is a very good idea i think.
What do you think?Zeiter??
By the way, how do we change the title of the thread?
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Enigma_Nova
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We make a new thread.
Sparta (and Doc:Mob) isn't all that useful.
Doc:Mob is used for military techs, and by the time we're doing that we'll have unpacted from xenophobia.
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Colonyan
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ok then i will use morgan
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Zeiter
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3 is enough for me. Initial pacts are great. Let's roll!
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Colonyan
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Zeiter, we I have made a new thread for turn tracking.
"turn tracking testalossa-0"thread.
Well. I can start?
How do I do? I create new multiplayer game then
set the faction and settings....We play in the order made by the game?
Like, after the biginning, if the very first turn is university, then I send the file to nova, is that it?
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Enigma_Nova
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You can use any map you so choose.
I'd move for the following attributes:
Random map
Medium everything
I'll set up the map, and tell you my settings.
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Colonyan
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OK, I will go for it. I gonna make the game file and send to the one who got the first turn. I will post on other thread. to all. Er...Nova,whats your e-mail adress?
You got the first turn. I'd like to send you the turn.
Last edited by Colonyan on 17-05-2004 at 20:26
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