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Imran Siddiqui

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The Potterverse
Jan 1970 time: 00:36
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I heard good things, so I picked it up for $20 for my X-Box. WOW... why didn't more people buy this AMAZING game?! It's absolutely wonderful! Great graphics, magnificent story, fun puzzles and just very nicely made.
It's a big mystery why it didn't sell. Kind of like System Shock II and NOLF2, great games that should have sold more.
Here is the end of Gamespy.com's review:
quote: Experiencing BG&E is like interacting with a really good movie. It offers the richest, most original and intriguing world I've seen in a video game since Deus Ex, and is the best modern Zelda-style adventure game outside of Zelda itself. In fact, I like it more than Wind Waker, since it lacks WW's tedious midgame and has a story worth caring about. It's a pity that it's over all too soon, leaving me wanting more of just about everything. That's enough to keep me from awarding the highest score, but only barely. Beyond Good and Evil completely lives up to the first half of its title: It's great. |
Last edited by Imran Siddiqui on 15-05-2004 at 12:46
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child of Thor
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The camera implimentation in the xbox version is very intuitive, but then the xbox controller does sometimes have advantages over a keyboard+mouse combination, especially for comfort, but obviously its limited in how many commands.
Still i can see that the game suffered due to its shortness of playing time, and the fact that i imagine it has very little replay value. Which overall is a shame as the quality of the game is high and it is a fun game to play - sticking a further 20 odd hours of gameply onto it might well have made it more succesfull(bad word of mouth press can kill a game - same thing happened with CTP2).
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:36
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quote: Originally posted by Imran Siddiqui
quote: the only people I know in RL who play it ARE children |
You don't know many people in RL, do you? I mean, the mere fact that GTA: VC sold 11.5 million copies on the Playstation 2 ALONE indicates that plenty of adults are playing it.
quote: Games are rated based on violent content, NOT on how intellectually challenging they are. |
Childish games are also characterized by lack of violence. |
1. I know lots of people in RL, Imran, dont be silly. I dont usually bring up gaming in conversation, so I cant be sure, but my impression is that most adults i know dont play electronic games at all. Several play PC games(typically Myst, SimCity, Roller Coaster Tycoon, that sort of thing, though I know of one who is a serious TBS player, and one who played AOK, though we've lost touch - I knew him through his wife, and theyve since divorced), and I know at least one plays console games, though I dont think her household even owns GTA.
By the way, I never denied that plenty of adults play GTA, merely made a point about my own experience. Its certainly my impression that GTA has a very large audience of preteen boys, despite its rating. That in itself doesnt prove it "childish" or Civ2, The Sims, and most electronic games would be called "childish". But the fact that it has a T rating hardly proves it isnt childish.
Look, I read Harry Potter books and enjoy them immensely. They have great depth, and have insights and humour that you need to be an adult to appreciate. Im not going to deny that they were written for children, or that the majority of their readers are children, or began reading them as children.
As for childish games, not being violent, I dont get what you mean. Children, perhaps especially boys, love violence. Check out the history of cartoons, for example. Plenty of violence, plenty of childishness. The fact of a game being violent doesnt it make it less childish - except perhaps in the mind of a 12 year old boy , trying to prove his "grown upness" by playing a violent game, and avoiding all those "educational games" for "little kids" and "The Sims" for "Yecch,girls!".
If you mean that violent games arent supposed to be sold to children, thats correct, but we all know how widely ignored the ratings are by both parents and retailers. And I suspect the publishers count on that in their sales forecasts. Much like cigarette manufacturers, for example.
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