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Goethe80 is offline Goethe80
Chieftain
Leicester, UK
Jul 2003
time: 05:36
  Old Post 16-05-2004 15:27
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Fascism - C3C's least used government? Support Apolyton, buy Alpha Centauri

Feudalism used to be one of the most under-used governments, but given the number of threads in which it has popped up as a choice for many players in the recent months, it is now time to turn to another neglected government!

Fascism

I've barely seen this government mentioned at all in the forum despite the fact that it has several interesting capabilities.

4MP limit
4/7/10 unit support
No war weariness
200% worker productivity
republic level corruption
pop-rush

On paper, it appears to be the perfect modern war government (even has a little bonus of automatically reducing the population of captured cities..). The unit support is the highest for a developed civ, possibly excluding a very well developed democracy, and since there's no real need to hoard gold, research should be quite decent. It would also seem that the c3c designers have deemed fascism to be one of the strongest governments by giving it a terrible cost - losing approximately 20% of your population upon conversion.

I've played it a few times, and I greatly prefer Fascism to the other modern war government of Communism because I absolutely detest the shared corruption of Communism (makes wonder creation slow). Not to mention the fact that they've 'fixed' the secret police hq 'get-around'.

The ability to pop-rush coupled with the 4MP limit is also very useful for newly captured cities as well as faraway frontier cities. Food is not affected by corruption, so once you have a granery up and running in those cities, you ought to get decent 'whip' production out of them.

Anyway, I would like to get your comments on the usability of fascism, particularly compared with the other 'war' governments such as Communism, Monarchy and Feudalism. I think Monarchy actually makes tough competition because of the ability to pay-rush, coupled with good unit support.

Last edited by Goethe80 on 18-05-2004 at 17:35

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:36
  Old Post 16-05-2004 15:38 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

havent got a game that far to gat to fascism yet , but current one should so wil llet you know

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 16-05-2004 20:26
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Never seen a point in switching to Fascism. Why sacrifice an obscene amount of population and the standard tile bonus when I can conquer the world in Republic? That's not even mentioning the additional revolution freezing my civ for up to nine turns.

And if I really need a complete warmonger's gov't, commieness seems like the better option. Sure, it hurts my core's productivity, but what your building in a such scenario is units, and for that the national spt matters much more than that of the top few cities.

Tall Stranger is offline Tall Stranger
Warlord
Northern Virginia
Nov 2002
time: 00:36
  Old Post 16-05-2004 22:40
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I tend to agree with Last Conformist here. The population loss is brutal, and the 4 MP limit is no different from Communism. The additional speed of workers (200% vs. 150% in Comm) just isn't worth much, since you should have a good number of workers anyway. In addition, if all you're cranking out is tanks and infantry, a slight increase in corruption of your core is unlikely to turn any of your 2-turn tank producers to 3-turn producers, so your REAL warmongering productivity won't decline much in your core, but will increase dramatically in your more distant cities. (Keep in mind tanks are 100 shields and infantry 90. Since you're unlikely to have 1-turn producers for either in your core, the best war productivity you can get is a 2-turn producer (50 or 45 spt). That's certainly achievable under communism.) Since you can also pop rush via Communism, I've yet to see a meaningful reason to try Fascism (I don't think I've ever researched it.)

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 17-05-2004 01:32 Visit Trip's homepage!
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I simply stick with Republic for my warmongering, except in the cases of hardcore wars... which I don't find myself in.

4 MP... So what? That's 4 units that you could be using on the front lines as a Republic. The difference in gold is so great that you can easily turn up the lux slider once or twice to account for war weariness and still make more gold.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 17-05-2004 01:39 Visit Trip's homepage!
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Apolyton database error = double post.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 17-05-2004 01:46
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Trip, what would you do if it was a KAI, and would not accept peace, and was graddually taking over your empire? What then? Fascism is a niche government, similar to feudalism, but it does have it's uses.

If you are a small religious civ, change to fascism, build up your units, and then when you have enough, torch your opponents to the ground.

Works for me

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 17-05-2004 03:10 Visit Trip's homepage!
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I've never been in the situation where I was losing a war to an AI civ by that point in the game.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:36
  Old Post 17-05-2004 14:43 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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i have

Plotinus is offline Plotinus
Prince

Oct 2003
time: 05:36
  Old Post 17-05-2004 16:21
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Put an end to popups!

Facism? I haven't seen that in the game. It's FASCISM. FASCISM!! It has another S in the middle!! It is from FASCES, a bundle of rods used as a symbol of power by the Romans, and it has nothing to do with FACES. FASCISM! With an S!!

I'm going to go and have a calming mug of herbal tea now.

Goethe80 is offline Goethe80
Chieftain
Leicester, UK
Jul 2003
time: 05:36
  Old Post 17-05-2004 16:38
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hahaha.. alright alright, top post has the spelling corrected
nothing i can do about the thread topic though

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:36
  Old Post 17-05-2004 16:49 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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damn english hate typos ....

Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:36
  Old Post 17-05-2004 18:53
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I guess if you have a medium sized empire and you do not want to expand your empire anymore, you can go Fascism and raze all enemy cities, winning by conquest (or culture!).

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 17-05-2004 21:46 Visit AAHZ's homepage!
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the biggest problem i find with fascism is that NO CULTURE is generated in newly captured cities until a POPULAR majority of your citizens has been dominant in the city. this greatly hurts culture for newly captured metropolis' and takes time to pop-rush everything until your citizens are the majority, not to mention the fact that you are killing off your work force, be they foreign nationals or not.

personally i stick with democracy the whole game AS SOON as i get it. i know how to get around war weariness, i usually have a HUGE army thanks to my early on monarchy, and my economy is, say, every 4 turns. bigger cities = more $.

Last edited by AAHZ on 17-05-2004 at 21:51

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:36
Angry  Old Post 18-05-2004 03:03
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When C3C came out Facism was the perfect War Monger government. Now that communism is so strong and doesn't have the zenophobic penality even though in RL communistic governments usually start off by killing 2x the number of citizens of fascist govt's, there is very rare situation when it might be viable. Only viable when you have not RRed and need 2x worker speed. Otherwise the 2x speed to clean up pollution is meaningless. Even if communism is adjusted so SPHQ is no longer availble, the free support in communism is just too strong.

PF

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:36
  Old Post 18-05-2004 04:42 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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thanks for the tips guys , governments and there correct usage is still sometihng i dont know enough asbout ....



-------------
99

Goethe80 is offline Goethe80
Chieftain
Leicester, UK
Jul 2003
time: 05:36
  Old Post 18-05-2004 17:33
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Hmm... looks like nobody really likes Fascism. At present, I just play it for the massive tech support given (IIRC, my current game, about 25% of land area in a large 80% archi map, free unit support is something like 350).
I'm quite dubious about the claimed republic level corruption though. I've not gotten around to testing it yet (difficult and tedious since you can't just save/load at the end of anarchy to test because when you switch to Fascism, you lose a chunk of population), but it sure doesn't feel like it. If the corruption level is actually at republic levels, then I suppose Fascism is a government that allows you to maintain a massive war effort while still churning out modern wonders and maintaining your mega science cities (if you have those). In my present game, I'm running on Fascism, researching at 100% and have just SGL rushed the Internet (less useful, archi map, but rushed in my biggest island / palace core with 11 cities), and I'm still taking 6-7 turns to get techs like nuclear power. So I'm generally dubious about the republic level corruption, but of course, Fascism doesn't get the commerce bonus from Republic.

That said, I'm going to agree with all the people above who've mentioned that Communism is probably a much better war government as it is unlikely to have a 1-turn infantry/tank producing city (55-70 shields seems to be quite typical for me) at this point in the game, and the corruption hit you take in your core will still allow your 2-turn producers to carry on producing at that rate.

(on a completely unrelated note, I've only recently discovered that disbanding an army gives you 100 shields! - something to do with all those 4-archer armies I don't need anymore.... pentagon by 500BC )

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 18-05-2004 17:43
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I would try the other governments much more often, but the time of anarchy is just too long. Switching to fascism or communism pays off only, if you intent to remain at war till the end of the game. But switching from Republic (or Democracy) to Fascism and back costs like 15 or 16 turns, which is just not worth the effort. Sadly, the concept of governments is in Civ3 just as blown as espionage. In most games the best recipe is (unless religious): Get to Republic ASAP and stick with it. Maybe ... just maybe ... switch to Democracy later. Although in most cases it's not worth to do even that.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:36
  Old Post 18-05-2004 17:45 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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yes the periods of anrchy seem to long sometimes.... would like to see them reduced...

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 18-05-2004 19:59 Visit alexman's homepage!
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quote:
Originally posted by Sir Ralph
In most games the best recipe is (unless religious): Get to Republic ASAP and stick with it. Maybe ... just maybe ... switch to Democracy later.


Spoken like a true PTW-only player.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 18-05-2004 20:14
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Do you think it's worth the effort to switch to other governments, alex, especially if you know that you don't want to stick with them for the rest of the game?

Actually, I like the choices of governments in Conquests. But the time of anarchy is waaaaay too long to waste even a thought on them. Halve the anarchy time and see me switch governments much more often.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:36
  Old Post 18-05-2004 20:43
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Who would be hurt most by shorter anarchy periods-- human, AI?

Can't you see at the start of an epic game a choice for
anarchy-- short periods
anarchy-- normal periods
anarchy-- long periods

Might encourage more govt experimentation.

PF

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 18-05-2004 20:44 Visit alexman's homepage!
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Sir Ralph, I was just refering to the boost in Communism in C3C, that's all.
Communism is often better than Democracy/Republic, even for builders, if you have a large enough empire.

And I definitely agree about needing to reduce the anarchy time in Conquests.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 18-05-2004 20:50
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quote:
Who would be hurt most by shorter anarchy periods-- human, AI?

Can't you see at the start of an epic game a choice for
anarchy-- short periods
anarchy-- normal periods
anarchy-- long periods

Might encourage more govt experimentation.

PF


The AI doesn't suffer long anarchy periods. In the higher levels it has 2 turns anarchy at the very most. So shorter anarchy periods would "hurt" the AI, but in the sense that one of the bold advantages it has would be diminished. For the human, it's just another annoyance. This will probably cause, that long anarchy periods remain in Civ3. Civ3 is not about fun. It is about AI competitivity.

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 18-05-2004 20:53 Visit AAHZ's homepage!
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anarchy time in C3C should be linked to the difficulty level you are playing on. kind of like the way it is set up for the AI. dont know the chart off the top of my head, but in effect longer times for levels like emperor and above, shorter times for regent and below, with monarch being like the MIDDLE. this is just a rough idea, but it would make more sence than having like 8-10 turn anarchy times on almost EVERY difficulty level. im just talking about more of a balance, like the AI anarchy times.

Goethe80 is offline Goethe80
Chieftain
Leicester, UK
Jul 2003
time: 05:36
  Old Post 18-05-2004 20:53
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This is weird, I'm threadjacking my own thread.....
I find anarchy (esp. for non-religious civs) extremely irritating as well, but look at the true cost of anarchy. I don't think it's so crippling that 2 switches is overwhelmingly painful.

A typical time for anarchy is somewhere around 7-8 turns. I try to enter anarchy after a decent number of my cities have just finished their builds (units, improvements, whatever). In addition, where possible, I try to do it when I'm drawing in GPT from the AI.

So each switch essentially costs me 1 (at most 1.25 techs), and lost unit/improvement production for 8 turns. While added together, it adds up to a colossal number of shields, no one is going to initiate anarchy while racing for an important wonder (ie. Leo or Smith), so the overall loss in shields is probably a couple of improvements and units. The actual loss is also somewhat mitigated by the fact that shields (unless producing wealth) aren't fungible, and if you do a little micromanagement on your specialists, coupled with GPT deals from the AI, you ought to get additional gold at the end of it all.

So, assuming that you're switching to a government that's more efficient for you (be it Feudalism for hardcore middle-age war, Democracy for that tech lead, Fascism for strange folk like me...), that 7-8 turn loss shouldn't be too painful. So long as you don't do strange things like get into anarchy in the middle of a golden age (which is why i REALLY dislike hoplites...).

Which probably explains why I value the religious trait more as a culture machine as opposed to a bonus for multiple government switching (besides, how many switches are you going to do anyway? despo-monarchy-feudalism-communism-democracy?... lol)

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 18-05-2004 20:54
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quote:
Originally posted by alexman
And I definitely agree about needing to reduce the anarchy time in Conquests.


Are they other than those in PtW? Sorry, I don't know C3C good enough.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 18-05-2004 20:54 Visit alexman's homepage!
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Yes, they have been increased. Even religious have a 2-turn anarchy in C3C, and non-religious can have as much as 9.

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:36
  Old Post 19-05-2004 00:50
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Are you sure? It seems to me that if I choose to change the form of govt at the start of the turn (as a religious civ), then at the start of the next turn, anarchy is over and change is made. If I wait until after moving units or doing anything else, or wait until the end of the turn, then rel civ takes 1 full turn of anarchy, which is over at the start of the yet next turn.
But it's been awhile since I played as a rel civ. I must take another look.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 19-05-2004 01:26
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I think the Rel anarchy changed back in one patch or another.

Another reason for avoiding anarchy as much as possible: The inability to replace losses means that an unexpected AI declaration of war early in the anarchy period can be very painful, unless you maintain AI-style home defenses (which, needless to say, I never do).

 
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