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conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:36
  Old Post 22-05-2004 00:35 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Nuclear Master
What article do you guys want me to post about?


The one you did is great.

I would wait a few days and then do another article about how we are trying to expand AU, to help out the nOOb's and this is the thread where we are discussing it.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 24-05-2004 07:13
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*bump*


Any more thoughts on this? I want to get a planned out "thing" as soon as possible. Due to time constraints, I would prefer if someone were to write out a News Article for me to post, that is what I am supposed to do anyways

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 25-05-2004 01:08 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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OT: NM, please put back in you tonguey-smiley-avatar... it was a lot nicer and less offensive.

back on topic: any answer yet from markos about the civgroup?

i'm not a good writer, as i'm not native english speaker, so not me

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 25-05-2004 04:59
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OT: How is it offensive?

On Topic: I have not asked him yet, so no

Lord Nuclear is offline Lord Nuclear
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  Old Post 26-05-2004 10:17
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I think we have two different possibilities now. Either make up some sort of strategy guide, or make mini-courses. I think the former would be less work, and all of the AU community could come together. With the mini-courses, it would take an excellent scenario creator. What are your opinions? I think we could do both

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 26-05-2004 11:54 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

how do you see "mini-courses"? a bit more specific... concentrate on micromanagement? show good city placement?

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 26-05-2004 14:38
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I think both are good ideas. However, to best achieve the stated objective of helping out newer players, I think we need to not just do both, but combine them.

A strategy guide is great, and already exists in many different places. If it could be pulled together into something comprehensive it would be fantastic....but huge. Now, if we could split it into bite-sized chunks, with each section looking at a specific issue and designing a small scenario to illustrate the benefits from the strategy (ie, doing it this way instead of that way), then that would provide the most practical benefit.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:36
  Old Post 26-05-2004 17:29 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Posting here at NM's request (originally posted in the "Member Count" thread)...

It would be interesting if we could somehow come up with shorter, more focused courses. Such as providing a certain situation with the aim of achieving a certain goal. In other words, start somewhere mid-game and everyone tries to pursue a specific goal (conquer neighbor; obtain difficult resource; build specific wonder, etc.); then compare the strategies. Such mini-courses could be played in a short amount of time, but they would take a LOT more time to setup. Plus I know from watching the succession game that it's hard to pick up where someone else left off.

Lord Nuclear is offline Lord Nuclear
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  Old Post 26-05-2004 20:29
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Based on Aqua's idea, here is what I think. We make let's say ten courses, that are short. You must achieve a certain goal as Stuie described. Each mini-course would have an article that went with it. Preferably, we could put it on a Word file with the mini-course and the article on the same page. For the higher level players, we make a strategy guide based on Chieftans. However, it would be more about strategy and rushes, instead of an introduction. We assume that the readers already know the game.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 26-05-2004 23:27 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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one thing for stuie's idea: time prebuild of GL or ToE...

another one: make an age of empires like scenario where you got the AI beelining to you (no other possibilites) and you've got so and so many turns to build up an army and defensive installations (forts, etc).

another thing could be leader generation. train people to use regulars to weaken the AI units and the elite's to go for the leaders...

ducki is offline ducki
King

Sep 2002
time: 23:36
  Old Post 27-05-2004 00:02
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These are good ideas for the tutorial-based suggestion, but...

I don't want to rain on anyone's parade, so let me reiterate that these are good ideas for scenarios that might help people learn something.

It's just that the more we talk about it, the less I personally like the idea. In general.

That's just me though. I don't like scenarios, for one. I like to build an empire, not take over someone else's and have to follow their orders.

I never really liked AoE or WoW, either, so that could be part of my dislike.

Another part may be the sheer volume of additional work this will require, from the scenario design to the actual creation of the scenario to the documentation of the scenario. Sure, someone could play a Regent level game with frequent saves and keep a turnlog, then when a "good" learning situation crops up, reload an old save, play up to a turning point and then document, distribute, and promote that.
But it's usefulness would be limited to Regent-level players - the Monarch and above crowd would gain little from playing that out - which is not a huge issue, but an awful lot of work for a level of player that is less present here than others.
On the other hand, you could hand-craft the scenario in the editor so as to have all difficulty levels available, but that seems like even more work than trusting to serendipity. And you still don't draw in folks like me who just don't like AoE/WoW-style scenarios - take over this empire and achieve goal X.

There seems to be a good deal of support for the idea, though, so I'm likely a minority voice. Aside from the support though, there's a lot of "someone could build a scenario" and not much "I could build a scenario". Not necessarily an indictment, I did the same with my idea, just a point I noticed.

If we want more members and publicity "soon", I don't know that a series of Training Scenarios will do the trick, for my own definition of "soon".

To end on a positive note, I'll reiterate again that the scenario ideas themselves seem like good ones and if done right might be a good learning tool.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 27-05-2004 03:38
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I would certainly volunteer to make the scenarios, but I don't have Conquests, and thus I can't. Ducki, do you have any suggestions? What about the strategy guide?

ducki is offline ducki
King

Sep 2002
time: 23:36
  Old Post 27-05-2004 19:37
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Well, the only thing I really came up with so far was the one I posted above...
quote:
Come to think of it, maybe we don't need new games, but a new way of analyzing and showcasing what we've already got, which is some of the best strategic play I've seen. Some very esoteric, some so obvious that many don't think of it.

What we need is a Post-Game Wrap-up Show. Someone to comb through the DARs and glean the "good" stuff. Then, with links, compile a Highlights Reel with commentary of the high-points and low-points of the most recent game.

Publish this as a News Story on 'poly and publicize it. It would be news-y and pull some "late" players as well as interest folks in "what's next". It would be fun if the commentary was done in a theme, like a sportscaster or the excellent zoological storytelling seen in 501. And, it would have a very subtle draw to players that want to have some level of competition but not really the GOTM-level or HoF type of game play - folks LOVE to see their name in writing or hear it on the news or on TV. It would be subtle, but it would subconsciously say "Wouldn't you like to be featured in the next AU Post-game Wrap-up? Unless you play, you don't even have a shot, so come on, join in the fun!"


A strat guide might be good, if an already beaten path.
The scenarios are - again, to me - not necessarily a bad idea, just a lot of work to pull in an unknown number of players. I'm looking at it as a coder, I think. Amount of work vs. benefit. "Benefit" is unknown. It could flop and draw no or very few new players or it could double or triple our numbers. Risk factor = high. And, again, there seems to be a lot of support for this.

Here's a question - of those that already are members, how likely do you think scenarios would have been to pull you into AU? How many would have diligently played through them in an effort to improve your game? I'm nolt suggesting anything, I really am curious. I seem to be one of the few that didn't like the conquests.

Anyway, maybe the second posting will draw some support or criticism of the post-game highlights newsreel type wrap-up thingy I mentioned. I'm not much of a creative writer, so maybe the risk factor on my idea is just as high as the tutorial scenarios idea. I dunno. Let's hear from some of you creative writers/compilation artists out there. I know you're here, I've read your DARs and know you can weave a fun story around dry facts.

ducki is offline ducki
King

Sep 2002
time: 23:36
  Old Post 27-05-2004 20:22
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Hmmm....
Thinking about "creative writing", maybe we could recruit some folks from the Stories forum if noone here feels like writing a wrap-up/highlights sort of thing. It might get some traffic from the Stories forum, as writers like to be read and will advertise to their existing circles. Just another thought, if we don't have anyone that wants to write something like that.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 27-05-2004 20:25
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Why don't we use some of the best played AU courses and ask some of the people from the Stories forum to write about it?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 27-05-2004 20:43 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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aeson's DARs are often even more fascinating than any writer's stories same for some other strategy gods here

Lord Nuclear is offline Lord Nuclear
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time: 21:36
  Old Post 30-05-2004 01:20
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I have made a thread about it in the Stories section. I need some links to really good DAR's now. I would prefer if it was centered on military.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 30-05-2004 05:53
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Though not a course by itself, the most awesomely nonchalant example I've ever read of superb military play is Aeson's demonstration of the Jag Warrior's talents.

Khannalxytys is offline Khannalxytys
Chieftain

Nov 2001
time: 05:36
  Old Post 30-05-2004 06:29
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Hello gentlemen,

I have been following this topic ever since I joined apolyton (that should be about 2 days ago. Yes I have been registered way earlier but that was done by my ex-roomie who plays civ2 and RoN.) and I would like to volunteer for the role of scholar. I understand there must be plenty of people out there willing to fill up the ranks and competition will be rough. However, I do have one advantage over the whole mass: I do wish to improve. Although it seems that cannot be evaluated by words, I am willing to prove with actions. My Civ stats (resumé heh) are as follows:

- Have been playing not for long. Have mostly played on warlord since as stated before, I am a newbie.
- I am willing to improve and am always open to criticism (as with my english )
- I have about 3 hours at night to play during class period (since I need to keep the average high due to scholarship reasons, and that requires studying). Not to mention the 15 min every 2 hours studying for PBEM checking (which I have never played sadly.)
- Pretty soon I'd like to be making maps. But that is a whole other story and it's being mentioned solely because while in an university I could also take side-courses. I know there are creators present, show yourselves

Finally I'd like to add that even if i'm not chosen for one of the pupils, I would like to learn anyway and thus i'm going to be rushing to espionage agency. So beware

M. Me

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 30-05-2004 15:45 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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you fit the profile... and welcome to apolyton

edit: who's actually going to be the teacher? the whole community or just the gods amongst you?

Last edited by sabrewolf on 30-05-2004 at 20:02

Khannalxytys is offline Khannalxytys
Chieftain

Nov 2001
time: 05:36
  Old Post 30-05-2004 19:25
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Thank you Sir. Eagerly awaiting the beginning of the courses

Khannalxytys is offline Khannalxytys
Chieftain

Nov 2001
time: 05:36
  Old Post 31-05-2004 05:26
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ps: A couple of thoughts on learning and Civ (games in general actually - it is somewhat big so please take a deep breath. Or rush to the end.)

About 5 years ago, I didn't know what was gaming. I started playing RtCW and did not know how to play it very well. I had a couple of friends who used to play fps games since 1996. They taught me how to play and soon after I became one of the top-notch players here in Brazil. How was that done? Simple, we hired a server, and came up with a couple of basic moves we needed for someone to play well (when not counting play hours, since theory differs from practice). Then, the veteran summoned up a couple of friends and started a clan. So he started teaching us how to do these things. We would go to the server and practice, how to throw the grenade up to that point. How to use a panzerfaust properly, how to move with your aim up, how to pay attention to things we wouldn't normally, etc.etc. After we got rather used to these things, he would always bring us public to practice what we learned from those crash small courses. After that, we'd go scrimming. Results: All those who were interested remained , 4 left. those who remained ended up being the best brazilian clan of RtCW. What i'm trying to say here is: I believe in order to achieve greatness in a game (or anything for that matter) there are steps, once you jump some step you get a vice. As Mr. vmxa1 says, it is hard to get "cured" from your vices. I believe it should begin by the beginning and that is: Learn all the basics (which isn't how to play, since all of us knew how to shoot, throw a grenade and walk, but we didn't know the real basics of how to do it PROPERLY) and then go test them in the field. I consider the ideas of mini-courses displaying one basic technique needed to play the game well a very good idea. The point that indicates that it wouldn't draw players to complete them is valid. But on the other hand, those who wish to learn for real, would certainly like to know how to do these things and there is no better place to learn than one devised for this purpose. And soon after testing them in a real game. Those who don't wish to learn for real, may play any game as interesting as it may be and they will not learn. They will be playing for kicks and not for absorbing that information. And that kind of player isn't going to help to advocate for the AU's effectiveness. A person who knows how to play (even if not well as is the case with all the prospective students) already knows if he is motivated to play this game or not. And turning a learning enviroment into something better looking is in my opinion trying to lure a horse into eating a mouse covered up with plants. He is going to smell it, bite it and throw up when it reaches the core. I propose (speaking as one of those students.) those small courses mentioned above to get the ideas. Then onto PBEM to put them to action. Then playing for ourselves with other people without connected to these courses to test if we can really use them when others aren't. That I think would do the trick.

my 2 cents,

M. Me

Last edited by Khannalxytys on 31-05-2004 at 05:32

Khannalxytys is offline Khannalxytys
Chieftain

Nov 2001
time: 05:36
  Old Post 01-06-2004 04:38
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Oh, just another idea: What do you think about PBEMs between the newbies and the vets? One vet takes 1-3 newbies and starts a pbem with them only that the vet has no fog of war over the newbie's territory and maybe by means of a mod he can actually set SIGNS on the map? In his turn, he checks all the other civs and puts signs over their territory to show something in particular..


e.g:


Two signs over two mountains in two islands where in the middle is a Canal. He types in the sign: Good place for fortresses with zone control units or something like that?

This way only 1 modding would do, since the many different specific cases would spring right in the middle of a game and he would be there to check it.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 04:55 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i disagree with this idea. a big part of early civing is to scout and discover. revealing important parts of the map, makes beginners miss out completely on that aspect of the game.

on the other hand, the advantage of seeing everything only makes up for a fraction of the quality of good players.

maybe a handicap for the better player is fair, eg. corruption and OCN levels of sid, while the newb plays at cheiftain or regent.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 04:57 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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a possibility would be something like progressive games... some exist and are played already (but i don't know where). play 10-20 turns simultainiously and then continue with a certain save.

the newcomer can see what he did "wrong" (or less good) and the experienced player can tutor. the good thing here is that all can share information, discuss why what decision was made, etc.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 01-06-2004 05:36
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A PBEM wouldn't work as a tutorial exercise. It would take many months to get to the stage where you have learned something useful, during which time you could have played dozens of SP games through the Ancient and Middle ages. Even without a specific course, you could learn much more during this time from the comments given by the experts on your posted screenshots and save games.

I like sabre's idea. 20-turn blocks then comment, posting the save game in the thread....would be very useful if supported by tutors.

Khannalxytys is offline Khannalxytys
Chieftain

Nov 2001
time: 05:36
  Old Post 01-06-2004 06:31
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Yes I see your points. I agree. Even though I meant only the Tutor being able to see through the fog. I understand Pbem would take too long. And I agree the system of 20-turns-comment would work.


Just another thought: Can anyone compile a couple of CIV-acronyms? I'm relatively new to this game (as I expect some others are) and many of the acronyms mentioned here are unfamiliar to me. Again, I don't think I'm the only one, for if I was , I'd be the first to go find out for myself (as I will do anyway)

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 12:16 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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try the "Abbreviations, abrreviations"-thread in the main civ3-forum:
http://apolyton.net/forums/showthre...&threadid=26248

Khannalxytys is offline Khannalxytys
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Nov 2001
time: 05:36
  Old Post 01-06-2004 20:56
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Oh Thank you very much. Silly me, haven't seen it.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 21:06 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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about the progressive game as tutoring lessons: what do others think of this idea? it's a bit like AU DARs, just a regular game and finer structured. in my opinion, the important part are the first 3000 years, from then on, micromanagement won't decide anymore over life and death.

the only disadvantage of this type of game is the difficulty level: most good players won't agree to play beneath monarch, while beginners probably hardly dare to try regent.
this problem however isn't that big, if one keeps continuing with the better game

 
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