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ducki
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How about something a bit more traditional?
AU isn't really about "stunts".
It's a place to learn and have fun.
So how about a more traditional, yet semi-guerilla-marketing type posting "campaign" along the lines below?
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What do Aeson, alexman, Dominae and Theseus have in common?
Where can you go to read comparative reports of some of the most capable C3 players playing out the same start?
What Civ3 and PtW community introduced changes to the game that made it into the official game?
What one thing answers all 4 of these questions?
AU. (link to the Forum or one of the topped threads)
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I really don't see a need for publicity stunts if they are much more radical or gimmicky than that, since that doesn't really fit what we're all about. Or, at least, what I think we're all about. I could be overstepping my bounds on that one and it may just be my opinion alone.
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ducki
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The thing that drew me to AU was my "Ducki does" posts.
Many of those that helped me with my issues in the Strategy forum are also AU people.
I'm not sure if that's really leverageable or if we should try to (after a fashion) supplant the Strat forum - that's not really the right word. Not supplant, but something like it.
I dunno. I'll go reread our mission statement and see if anything strikes me.
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:36
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Perhaps we could try to devise a more formal series of courses, designed to develop the important parts of the game for students. This could be a progressive course, tailored to each level and emphasising various aspects of the game, getting more complex as course difficulty increases.
This would be different to the current AU courses, which are more self-help and really assume that players already know most of the basics. There could be a panel of say 3 AU members who could analyse each submission.
This would not be a competitive thing, like with the CFC tournaments, etc. But players could get awarded certain benchmark achievement levels as they progress (not a status level), in a way that doesn't make it appear to be competitive or elitist.
Such a course would clearly establish AU as the premier place to come to learn how to play civ3 well, rather than a forum for us addicts to play and compare games.
The downside is, the success of this idea would depend largely on the availability and commitment of some AU regulars. There would need to be a fair amount of time spent to set it up and run it.
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conmcb25

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Angmar
Aug 2002 time: 23:36
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quote: Originally posted by Aqualung71
Perhaps we could try to devise a more formal series of courses, designed to develop the important parts of the game for students. This could be a progressive course, tailored to each level and emphasising various aspects of the game, getting more complex as course difficulty increases.
The downside is, the success of this idea would depend largely on the availability and commitment of some AU regulars. There would need to be a fair amount of time spent to set it up and run it. |
I like this idea. Although I do agree with the downside.
I for one already play AU courses for fun. Sometimes when Im pressed for time, I dont even post, like with AU502. But I still check the DAR's and have learned a lot from doing so. I have regularly restarted courses, trying some of the strategies posted and then said to myself, "hey thats cool, why didn't I think of that?"
I think posting news stories via Apolyton would be a big help. We should probably start with a short one about what the AU is, why we do it, and what we are doing right now.
We can all go back and post in the different CIV forums what is going on. For example Rhoth and Arnelos have posted notices in the various ISDG closed forums, spreading the news.
Then we get people who post regularly on other sites, to go ahead and get the news peice posted there.
Not exactly a stunt, but it may get the word out.
I think
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:36
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quote: Perhaps we could try to devise a more formal series of courses, designed to develop the important parts of the game for students. This could be a progressive course, tailored to each level and emphasising various aspects of the game, getting more complex as course difficulty increases.
The downside is, the success of this idea would depend largely on the availability and commitment of some AU regulars. There would need to be a fair amount of time spent to set it up and run it. |
I like this idea as well, but one way to minimise that downside is to have only one teacher for each "subject".
IE: Dominae (if only he had not left) on micro-management
Theseus for warmongering,
nBarcley for REXing.
alexman for how to beat beat corruption/anything unorthodox.
vmxa1 could do anything, such as entry level regent basics. (He seems perfectly suited for this: I've followed some of his 1on1 tutorials, and they sounded well explained, with good reasoning etc)
If only they had the time. I'd help where possible, but since I have no skills whatsoever... 
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ducki
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quote: Originally posted by sabrewolf
another idea would be courses with specific topics which can be used in any game... like REXing.
have a map where ralphing, zenning, farbing, etc is possible. enough space to expand and a starting location which allows a perfect settler pump. there newbs will see the advantage of these pumps.
another possibility would be showing the concept of (temporary) camps, when you've got little space, need early units but still need a good infrastructure early on. |
AU 501 was actually an excellent example for both of these. Not promoted as such, and Theseus ended up not disbanding his super-tightly-spaced home island, but if there was ever an example of tight-spacing-done-extreme, that's it.
Add in the excellent use of a worker pump by DrSpike to continuously add 10-food workers to towns that needed 20+ food to grow, and the pump is shown to be even more valuable.
Come to think of it, maybe we don't need new games, but a new way of analyzing and showcasing what we've already got, which is some of the best strategic play I've seen. Some very esoteric, some so obvious that many don't think of it.
What we need is a Post-Game Wrap-up Show. Someone to comb through the DARs and glean the "good" stuff. Then, with links, compile a Highlights Reel with commentary of the high-points and low-points of the most recent game.
Publish this as a News Story on 'poly and publicize it. It would be news-y and pull some "late" players as well as interest folks in "what's next". It would be fun if the commentary was done in a theme, like a sportscaster or the excellent zoological storytelling seen in 501. And, it would have a very subtle draw to players that want to have some level of competition but not really the GOTM-level or HoF type of game play - folks LOVE to see their name in writing or hear it on the news or on TV. It would be subtle, but it would subconsciously say "Wouldn't you like to be featured in the next AU Post-game Wrap-up? Unless you play, you don't even have a shot, so come on, join in the fun!"
What do you guys think of that?
Last edited by ducki on 20-05-2004 at 21:45
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ducki
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quote: maybe someone (me?) could write a script that extracts people's posts from the different DAR-threads and puts them into one... but we'd need access to the DB and i doubt that's going to be possible... |
A screenscraper probably wouldn't be that hard to do if I had the time. Maybe someone already has one that we could modify.
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