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Antrine
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Sounds like the relationship betwixt 'small island map' and 16 civs is also a bit off. You want all out brawls pointed in another direction just besides you?
Try some of these ideas.
Reduce civs to 8, place them clock wise around the island. Have four pair counter to each other in position as locked allies. Go into editor profile and only place the most aggressive civs or just up there aggressive profile in the game editor. Give each pair a different starting government, so to match shunned and favored governments each to each.
Give them plenty of offensive and defensive start units. And each a start of three or four settlers. Reason, they generally waste cities going after Major Wonders. Set the game to elimination and domination.
For hardcore waring, Down-Size Great Wonders to Small Wonders and cheapin their build costs. Here are more go get them, ideas; have basic builds like, walls, granaries and barracks and the like set to spit out an powerful unit not yet buildable early game every 5 turns or so. Have the capitol spit out an Army every 15 turns at least. Have the Library give 'free' leaders every 8-10 turns so the AI's can use them to clean up long builds fast and go back to churning out units. Tag easy build powerful units 'free maintenance', this is a sure measure for keeping the battles flowing.
Oh and put at least half the resourses plentifully in the 'middle' of the Island. Pre-build roads crisscrossing the Island and place a few barricades at junction points.
Now with the above measures, I am sure there will be no more problems with any kind of lingering PEACE. 
Oh and by the way, I speak from 'experience' concerning these suggestions.
Happy Modding, Gaming and SURVIVIAL 
Last edited by Antrine on 17-05-2004 at 06:14
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Antrine
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Pull up the Conquests Editor, Load your Scenario game file, go to Scenario Tab, tick 'Custom Player Data'. Now with this enabled click open Scenario/Scenario Properties. Third tab over is 'Locked Alliance' here find said locked alliance dialog windows for four such Alliances.
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